Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
2 /
3
{4}{B}{B}
Archetype of Finality
Enchantment Creature - Gorgon
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
2 /
3
{4}{B}{B}
Archetype of Finality
Enchantment Creature - Gorgon
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
2 /
3
{4}{B}{B}
Archetype of Finality
Enchantment Creature - Gorgon
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
2 /
3
{4}{U}{U}
Archetype of Imagination
Enchantment Creature - Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
3 /
2
{4}{U}{U}
Archetype of Imagination
Enchantment Creature - Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
3 /
2
{4}{U}{U}
Archetype of Imagination
Enchantment Creature - Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
3 /
2
{4}{U}{U}
Archetype of Imagination
Enchantment Creature - Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
3 /
2
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
{1}{B}
Cabal Ritual
Instant
Add {B}{B}{B}.
Threshold -- Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
{1}{B}
Cabal Ritual
Instant
Add {B}{B}{B}.
Threshold -- Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
{2}{B}
Corrosive Mentor
Creature - Elemental Rogue
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
1 /
3
{2}{B}
Corrosive Mentor
Creature - Elemental Rogue
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
1 /
3
{2}{B}
Corrosive Mentor
Creature - Elemental Rogue
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
1 /
3
{2}{B}
Corrosive Mentor
Creature - Elemental Rogue
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
1 /
3
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{7}{B}{B}{B}
Dread Cacodemon
Creature - Demon
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
8 /
8
{7}{B}{B}{B}
Dread Cacodemon
Creature - Demon
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
8 /
8
{3}{B}
Filth
Creature - Incarnation
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
2 /
2
{3}{B}
Filth
Creature - Incarnation
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
2 /
2
{1}
Glaring Spotlight
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
{1}
Glaring Spotlight
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
{1}{U/B}{U/B}{U/B}
Glen Elendra Liege
Creature - Faerie Knight
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
2 /
3
{1}{U/B}{U/B}{U/B}
Glen Elendra Liege
Creature - Faerie Knight
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
2 /
3
{1}{U/B}{U/B}{U/B}
Glen Elendra Liege
Creature - Faerie Knight
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
2 /
3
{1}{U/B}{U/B}{U/B}
Glen Elendra Liege
Creature - Faerie Knight
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
2 /
3
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{2}{U}
Hysterical Blindness
Instant
Creatures your opponents control get -4/-0 until end of turn.
{2}{U}
Hysterical Blindness
Instant
Creatures your opponents control get -4/-0 until end of turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}{U}
Kira, Great Glass-Spinner
Legendary Creature - Spirit
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
2 /
2
{3}{U}{B}
Phenax, God of Deception
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4 /
7
{2}{B}
Priest of Gix
Creature - Phyrexian Human Cleric Minion
When Priest of Gix enters the battlefield, add {B}{B}{B}.
2 /
1
{2}{B}
Priest of Gix
Creature - Phyrexian Human Cleric Minion
When Priest of Gix enters the battlefield, add {B}{B}{B}.
2 /
1
{3}{U}
Profaner of the Dead
Creature - Naga Wizard
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
3 /
3
{3}{U}
Profaner of the Dead
Creature - Naga Wizard
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.