At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 /
1
--
Insectile Aberration
Creature - Human Insect
Flying
1 /
1
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 /
1
--
Insectile Aberration
Creature - Human Insect
Flying
1 /
1
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 /
1
--
Insectile Aberration
Creature - Human Insect
Flying
1 /
1
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{R}
Kiln Fiend
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1 /
2
{1}{R}
Kiln Fiend
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1 /
2
{1}{R}
Kiln Fiend
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1 /
2
{1}{R}
Kiln Fiend
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1 /
2
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}{R}
Nivix Cyclops
Creature - Cyclops
Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1 /
4
{1}{U}{R}
Nivix Cyclops
Creature - Cyclops
Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1 /
4
{1}{U}{R}
Nivix Cyclops
Creature - Cyclops
Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1 /
4
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{R}
Rite of Flame
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
{R}
Rite of Flame
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
{R}
Rite of Flame
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
{R}
Rite of Flame
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
{T}: Add {U} or {R}.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")