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MAIN STRENGTHS:
Infinite Elf Tokens as early as turn 4. (See below for details)
MANA
Best Case Scenario:
Turn 3, I'm looking to enchant any of my elves with Presence of Gond.
Hopefully I have 1 of my 4 Intruder Alarm to play the turn after. I play this after Presence of Gond just in case my opponent has a card in play that can take advantage of my Int. Alarm before I can.
Once Int. Alarm resolves, Tap my enchanted creature for my 1/1 elf. Once it hits the board, creature entry triggers untap of all creatures, allowing me to tap and pump for infinite.
Turn 4 is the fastest I've gotten the loop. Winning with my infinite 1/1's turn 5 (90% of the time they are at least 3/3's b/c of my Archdruid, Imperious, or Champion.
SIDE STRENGTHS:
Let me know what ya think.
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |