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{7}
All Is Dust
Tribal Sorcery - Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
{3}{U}
Aphetto Runecaster
Creature - Human Wizard
Whenever a permanent is turned face up, you may draw a card.
2 / 3
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{2}{R}{R}
Ashcloud Phoenix
Creature - Phoenix
Flying

When Ashcloud Phoenix dies, return it to the battlefield face down under your control.

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
4 / 1
{4}{W}{W}
Austere Command
Sorcery
Choose two --

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{3}{R}
Boltbender
Creature - Goblin Wizard
Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities.
4 / 2
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{4}{U}
Chromeshell Crab
Creature - Crab Beast
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3 / 3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{G}{G}
Deathmist Raptor
Creature - Dinosaur Beast
Deathtouch

Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.

Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{1}{G}
Den Protector
Creature - Human Warrior
Creatures with power less than Den Protector's power can't block it.

Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Den Protector is turned face up, return target card from your graveyard to your hand.
2 / 1
{2}{W}{W}{ // }{3}{W}{W}
Dusk // Dawn
Sorcery // Sorcery
Destroy all creatures with power 3 or greater.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.
{3}{G}{U}
Ethereal Ambush
Instant
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{G}
Experiment Twelve
Creature - Elf Lizard Warrior
Trample

Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.

Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
4 / 4
{4}{W}
Fell the Mighty
Sorcery
Destroy all creatures with power greater than target creature's power.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}{R}
Fortune Thief
Creature - Human Rogue
Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0 / 1
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{W}
Hidden Dragonslayer
Creature - Human Warrior
Lifelink

Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
2 / 1
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{X}{G}{G}
Hooded Hydra
Creature - Snake Hydra
Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.

Morph {3}{G}{G}

As Hooded Hydra is turned face up, put five +1/+1 counters on it.
0 / 0
{2}{W}
Hushwing Gryff
Creature - Hippogriff
Flash

Flying

Creatures entering the battlefield don't cause abilities to trigger.
2 / 1
{G}{U}
Icefeather Aven
Creature - Bird Shaman
Flying

Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}{U}
Ixidor, Reality Sculptor
Legendary Creature - Human Wizard
Face-down creatures get +1/+1.

{2}{U}: Turn target face-down creature face up.
3 / 4
{3}{U}{U}
Ixidron
Creature - Illusion
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)

Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
* / *
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{2}{U}
Jeskai Infiltrator
Creature - Human Monk
Jeskai Infiltrator can't be blocked as long as you control no other creatures.

When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
2 / 3
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{R/W}{G}
Kaust, Eyes of the Glade
Legendary Creature - Dryad Detective
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.

{T}: Turn target face-down attacking creature you control face up.
2 / 2
--
Kessig Wolf Run
Land
{T}: Add {C}.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{3}{U}
Kheru Spellsnatcher
Creature - Naga Wizard
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3 / 3
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{R}{G}{W}{U}
Kynaios and Tiro of Meletis
Legendary Creature - Human Soldier
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
2 / 8
{1}
Lens of Clarity
Artifact
You may look at the top card of your library and at face-down creatures you don't control any time.
{3}
Lifecrafter's Bestiary
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{1}{W}
Mastery of the Unseen
Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{G}
Mirri's Guile
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
{4}{U}
Mischievous Quanar
Creature - Beast
{3}{U}{U}: Turn Mischievous Quanar face down.

Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
3 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{G}
Nervous Gardener
Creature - Dryad
Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
2 / 2
{G}
Obscuring Aether
Enchantment
Face-down creature spells you cast cost {1} less to cast.

{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)
{3}{G}{G}
Ohran Frostfang
Snow Creature - Snake
Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.
2 / 6
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{4}
Panoptic Projektor
Artifact
{T}: The next face-down creature spell you cast this turn costs {3} less to cast.

If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{1}{G}
Rattleclaw Mystic
Creature - Human Shaman
{T}: Add {G}, {U}, or {R}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add {G}{U}{R}.
2 / 1
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{1}{U}{U}
Riptide Entrancer
Creature - Human Wizard
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)

Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
--
Rith's Grove
Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {R}, {G}, or {W}.
{3}
Scroll of Fate
Artifact
{T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{G}{U}
Secret Plans
Enchantment
Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{3}{R}{R}
Showstopping Surprise
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{1}{R}
Skirk Alarmist
Creature - Human Wizard
Haste

{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
1 / 2
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{U}
Stratus Dancer
Creature - Djinn Monk
Flying

Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Stratus Dancer is turned face up, counter target instant or sorcery spell.
2 / 1
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 / 6
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
{4}{G}{G}
Temur War Shaman
Creature - Human Shaman
When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
4 / 5
--
Terminal Moraine
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}{U}{U}
Thousand Winds
Creature - Elemental
Flying

Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
5 / 6
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{2}
Torpor Orb
Artifact
Creatures entering the battlefield don't cause abilities to trigger.
--
Treva's Ruins
Land - Lair
When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {G}, {W}, or {U}.
{1}{W}
True Identity
Enchantment
Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.

Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
{4}
Ugin's Mastery
Enchantment
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
{3}{U}
Unblinking Bleb
Creature - Illusion
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{3}{W}
Unexplained Absence
Instant
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
{3}{W}
Veiled Ascension
Enchantment
When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control.

Face-down creatures you control enter the battlefield with a flying counter on them.

At the beginning of your upkeep, you may cloak the top card of your library.
{3}{U}{U}
Vesuvan Shapeshifter
Creature - Shapeshifter
As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."

Morph {1}{U}
0 / 0
--
Warped Landscape
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{G}{G}
Whisperwood Elemental
Creature - Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
4 / 4
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Hollow
Legendary Land
{T}: Add {C}.

{G}, {T}: Regenerate target creature.
{4}{G}
Yedora, Grave Gardener
Legendary Creature - Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
5 / 5
--
Zoetic Cavern
Land
{T}: Add {C}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

{2}{G}{G}
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{1}{G}
Ainok Survivalist
Creature - Dog Shaman
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
2 / 1
{1}{U}
Aphetto Alchemist
Creature - Human Wizard
{T}: Untap target artifact or creature.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 2
{2}{G}{G}
Awakening
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
{6}{G}
Boundless Realms
Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
{1}{R}
Break Through the Line
Enchantment
{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
{4}{U}{U}
Brine Elemental
Creature - Elemental
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Brine Elemental is turned face up, each opponent skips their next untap step.
5 / 4
{6}{U}
Coastal Breach
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)

Return all nonland permanents to their owners' hands.
{G}{W}{U}
Derevi, Empyrial Tactician
Legendary Creature - Bird Wizard
Flying

Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.

{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
2 / 3
{2}{U}
Dermoplasm
Creature - Shapeshifter
Flying

Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.
1 / 1
{2}{U}
Dulcet Sirens
Creature - Siren
{U}, {T}: Target creature attacks target opponent this turn if able.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 3
{2}{U}
Echo Tracer
Creature - Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Echo Tracer is turned face up, return target creature to its owner's hand.
2 / 2
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{2}{W}
Eldrazi Displacer
Creature - Eldrazi
Devoid (This card has no color.)

{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)
3 / 3
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}{W}
Ghostway
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{G}{U}{R}
Guided Passage
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
{1}{R}
Jeering Instigator
Creature - Goblin Rogue
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
2 / 1
{6}
Keening Stone
Artifact
{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
{2}{U}{U}
Master of the Veil
Creature - Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of the Veil is turned face up, you may turn target creature with a morph ability face down.
2 / 3
{3}{G}
Nantuko Vigilante
Creature - Insect Druid Mutant
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3 / 2
{3}{U}
Paradoxical Outcome
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
{2}{W}
Retribution of the Meek
Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
{4}{G}{G}
Root Elemental
Creature - Elemental
Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
6 / 5
{3}{G}
Salt Road Ambushers
Creature - Dog Warrior
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.

Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
{6}{G}
Seeds of Renewal
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)

Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
{1}{G}{U}
Trygon Predator
Creature - Beast
Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2 / 3
{R}
Warbreak Trumpeter
Creature - Goblin
Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.
1 / 1
{5}{U}{U}
Weaver of Lies
Creature - Beast
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down.
4 / 4
{X}{X}{G}
Wildest Dreams
Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.