Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.
Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
7 /
7
{4}{G}{G}{G}
Aetherwind Basker
Creature - Lizard
Trample
Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.
Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
7 /
7
{4}{G}{G}{G}
Aetherwind Basker
Creature - Lizard
Trample
Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.
Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
7 /
7
{1}{G}
Beastcaller Savant
Creature - Elf Shaman Ally
Haste
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
1 /
1
{1}{G}
Beastcaller Savant
Creature - Elf Shaman Ally
Haste
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
1 /
1
{1}{G}
Beastcaller Savant
Creature - Elf Shaman Ally
Haste
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
1 /
1
{1}{G}
Beastcaller Savant
Creature - Elf Shaman Ally
Haste
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
1 /
1
{1}{G}
Channeler Initiate
Creature - Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
3 /
4
{1}{G}
Channeler Initiate
Creature - Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
3 /
4
{1}{G}
Channeler Initiate
Creature - Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
3 /
4
{1}{G}
Channeler Initiate
Creature - Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
3 /
4
{1}{G}
Deathcap Cultivator
Creature - Human Druid
{T}: Add {B} or {G}.
Delirium -- Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
2 /
1
{1}{G}
Deathcap Cultivator
Creature - Human Druid
{T}: Add {B} or {G}.
Delirium -- Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
2 /
1
{1}{G}
Deathcap Cultivator
Creature - Human Druid
{T}: Add {B} or {G}.
Delirium -- Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
2 /
1
{1}{G}
Deathcap Cultivator
Creature - Human Druid
{T}: Add {B} or {G}.
Delirium -- Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
2 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Haze of Pollen
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{G}
Haze of Pollen
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{G}
Haze of Pollen
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {3} ({3}, Discard this card: Draw a card.)
{2}
Throne of the God-Pharaoh
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
{2}
Throne of the God-Pharaoh
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
{2}
Throne of the God-Pharaoh
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
{2}{G}
Tireless Tracker
Creature - Human Scout
Landfall -- Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3 /
2
{2}{G}
Tireless Tracker
Creature - Human Scout
Landfall -- Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3 /
2
{2}{G}
Tireless Tracker
Creature - Human Scout
Landfall -- Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3 /
2
{4}{G}{G}
Ulvenwald Hydra
Creature - Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
* /
*
{4}{G}{G}
Ulvenwald Hydra
Creature - Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
* /
*
{4}{G}{G}
Ulvenwald Hydra
Creature - Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
* /
*
{3}{G}{G}
Verdurous Gearhulk
Artifact Creature - Construct
Trample
When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
4 /
4
{3}{G}{G}
Verdurous Gearhulk
Artifact Creature - Construct
Trample
When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
4 /
4
{3}{G}{G}
Verdurous Gearhulk
Artifact Creature - Construct
Trample
When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
4 /
4
{X}{X}
Walking Ballista
Artifact Creature - Construct
Walking Ballista enters the battlefield with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0 /
0
{X}{X}
Walking Ballista
Artifact Creature - Construct
Walking Ballista enters the battlefield with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0 /
0
{X}{X}
Walking Ballista
Artifact Creature - Construct
Walking Ballista enters the battlefield with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0 /
0
{X}{X}
Walking Ballista
Artifact Creature - Construct
Walking Ballista enters the battlefield with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0 /
0
{6}{G}
World Breaker
Creature - Eldrazi
Devoid (This card has no color.)
When you cast this spell, exile target artifact, enchantment, or land.
Reach
{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.)
5 /
7
{6}{G}
World Breaker
Creature - Eldrazi
Devoid (This card has no color.)
When you cast this spell, exile target artifact, enchantment, or land.
Reach
{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.)
5 /
7
{5}{G}
Nissa's Renewal
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
{5}{G}
Nissa's Renewal
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
{5}{G}
Nissa's Renewal
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.