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Select Main Deck Cards

{4}{B}
Catacomb Slug
Creature - Slug
2 / 6
{4}{B}
Catacomb Slug
Creature - Slug
2 / 6
{1}{U}{U}
Claustrophobia
Enchantment - Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{1}{U}{U}
Claustrophobia
Enchantment - Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{4}{B}
Cruel Revival
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
{2}{B}
Deadbridge Shaman
Creature - Elf Shaman
When Deadbridge Shaman dies, target opponent discards a card.
3 / 1
{1}{U}
Disperse
Instant
Return target nonland permanent to its owner's hand.
{2}{B}
Douse in Gloom
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{B}
Eyeblight Assassin
Creature - Elf Assassin
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
2 / 2
{3}{B}{B}
Flesh to Dust
Instant
Destroy target creature. It can't be regenerated.
{6}
Gold-Forged Sentinel
Artifact Creature - Chimera
Flying
4 / 4
{2}{U}
Hydrolash
Instant
Attacking creatures get -2/-0 until end of turn.

Draw a card.
{1}{B}
Infernal Scarring
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
{3}{U}
Into the Void
Sorcery
Return up to two target creatures to their owners' hands.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}
Jhessian Thief
Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.
1 / 3
{4}{U}{U}
Mahamoti Djinn
Creature - Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5 / 6
{1}{B}
Malakir Cullblade
Creature - Vampire Warrior
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
1 / 1
{3}{B}
March of the Returned
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{1}{U}
Maritime Guard
Creature - Merfolk Soldier
1 / 3
{1}{U}
Maritime Guard
Creature - Merfolk Soldier
1 / 3
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{5}{B}
Murderous Spoils
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.
* / *
{3}{U}
Profaner of the Dead
Creature - Naga Wizard
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
3 / 3
{4}{B}
Rabid Bloodsucker
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rabid Bloodsucker enters the battlefield, each player loses 2 life.
3 / 2
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{1}{B}
Reave Soul
Sorcery
Destroy target creature with power 3 or less.
{3}{B}
Returned Centaur
Creature - Zombie Centaur
When Returned Centaur enters the battlefield, target player mills four cards.
2 / 4
{1}{B}
Returned Reveler
Creature - Zombie Satyr
When Returned Reveler dies, each player mills three cards.
1 / 3
{3}{U}{U}
Ringwarden Owl
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3 / 3
{2}{U}
Scrapskin Drake
Creature - Zombie Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.
2 / 3
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{3}{U}
Separatist Voidmage
Creature - Human Wizard
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
2 / 2
{3}{U}
Separatist Voidmage
Creature - Human Wizard
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
2 / 2
{1}{B}
Shambling Ghoul
Creature - Zombie
Shambling Ghoul enters the battlefield tapped.
2 / 3
{1}{B}
Shambling Ghoul
Creature - Zombie
Shambling Ghoul enters the battlefield tapped.
2 / 3
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Throwing Knife
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{U}
Tower Geist
Creature - Spirit
Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
2 / 2
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{2}
Veteran's Sidearm
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{U}
Weave Fate
Instant
Draw two cards.
{3}{U}
Weave Fate
Instant
Draw two cards.
{3}{B}
Weight of the Underworld
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-2.