Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 /
1
{1}{B}
Blood Seeker
Creature - Vampire Shaman
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 /
1
{1}{B}
Blood Seeker
Creature - Vampire Shaman
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 /
1
{1}{B}
Blood Seeker
Creature - Vampire Shaman
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 /
1
{2}{B}{B}
Bloodline Keeper
Creature - Vampire
Flying
{T}: Create a 2/2 black Vampire creature token with flying.
{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
3 /
3
--
Lord of Lineage
Creature - Vampire
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
3 /
3
{2}{B}{B}
Bloodline Keeper
Creature - Vampire
Flying
{T}: Create a 2/2 black Vampire creature token with flying.
{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
3 /
3
--
Lord of Lineage
Creature - Vampire
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
3 /
3
{3}{R}{R}
Curse of Bloodletting
Enchantment - Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
{3}{R}{R}
Curse of Bloodletting
Enchantment - Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
{3}{R}{R}
Curse of Bloodletting
Enchantment - Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
{3}{R}{R}
Curse of Bloodletting
Enchantment - Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
{3}{B}{B}
Curse of Death's Hold
Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls get -1/-1.
{3}{B}{B}
Curse of Death's Hold
Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls get -1/-1.
{4}{B}
Curse of Misfortunes
Enchantment - Aura Curse
Enchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
{4}{B}
Curse of Misfortunes
Enchantment - Aura Curse
Enchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
{1}{R}
Curse of Stalked Prey
Enchantment - Aura Curse
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
{1}{R}
Curse of Stalked Prey
Enchantment - Aura Curse
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
{4}{B}
Curse of Thirst
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
{4}{B}
Curse of Thirst
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
{4}{B}
Curse of Thirst
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
{4}{B}
Curse of Thirst
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
{1}{R}
Curse of the Pierced Heart
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
{1}{R}
Curse of the Pierced Heart
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
{B}
Guul Draz Assassin
Creature - Vampire Assassin
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.
1 /
1
{B}
Guul Draz Assassin
Creature - Vampire Assassin
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.
1 /
1
{B}
Guul Draz Assassin
Creature - Vampire Assassin
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.
1 /
1
{B}
Guul Draz Assassin
Creature - Vampire Assassin
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.
1 /
1
{1}{B}
Malakir Cullblade
Creature - Vampire Warrior
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
1 /
1
{1}{B}
Malakir Cullblade
Creature - Vampire Warrior
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
1 /
1
{2}{B}{B}
Mirri the Cursed
Legendary Creature - Vampire Cat
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
3 /
2
{2}{B}{B}
Mirri the Cursed
Legendary Creature - Vampire Cat
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
3 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{B}{R}
Olivia Voldaren
Legendary Creature - Vampire
Flying
{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
3 /
3
{2}{B}{R}
Olivia Voldaren
Legendary Creature - Vampire
Flying
{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
3 /
3
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 /
1
{R}
Stromkirk Noble
Creature - Vampire Noble
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
1 /
1
{R}
Stromkirk Noble
Creature - Vampire Noble
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.