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Armies of the King Eternal (EDH / Commander)

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(if you prefer pretty visuals, try checking this deck out here https://archidekt.com/decks/1618#Peace_of_the_Eternal )

NEW:
The last hottest thing to happen for Brago was Manifest, essentially letting him cheat permanents out.
Now, beyond the new Primordial Mist that released with C18, I've caught up to 2 new toys:

1) Toothy, Imaginary Friend

  • gains counters for every card you draw, and draws for each counter lost when it leaves play
  • can be abused because the draw trigger only resolves after it RE-enters play, recharging its batteries
  • optional shuffle opens this to Land Tax and Scroll Rack synergies
    tl;dr= This is a scaling, card-drawing beatstick with optional deck shuffle.

2) Transmogrifying Wand

  • while sorcery speed, destroy a creature for {1}
  • repeatable removal you can use twice on each of your turns
  • cheap enough to be Sun Titan-recurrable
    tl;dr= This is basically a repeat Pongify-on-a-stick.

Welcome to my greedy 75% Brago list, a nice sampling of all that the King Eternal has to offer.

  • Maximize card draw and ramp by flickering all of your nonland permanents
  • Play several rattlesnakes and tax effects like Transmogrifying Wand or Lavinia of the Tenth
  • Trigger planeswalkers repeatedly, and emblem with Deepglow Skate
  • Wash away your opponents with token armies
  • Turn the above inevitable over a wave of endless turns

If dropping Turn 1 Rhystic Study, Turn 3 Ugin (...Tron? is that you!?), or locking your opponents out of their early ramp with Lavinia of the Tenth sounds good to you, read on...

RATIONALE:
Brago is flexible enough to be played as Stax control, Superfriends, Token, Combo, and Tempo. Depending on your meta, some of those options may be wiser than others; for myself, my group tends to treat combos as "big gun" decks - but I got bored with LabMan, Strionic or DEN for win-cons, so I indulged my greed by jamming a bit of everything else in.

INTERACTION:
This is the most meta-dependent part of any deck.
Sometimes having a Swords to Plowshares up is essential to prevent a blowout; sometimes you need heavy amounts of boardwipes; counterspell needs will vary based on the number of combos to shut down, and how you otherwise protect your key pieces. I like my mix, but I totally get there are arguments for different combinations. I also enjoy feedback, so don't be shy to share your perspectives.

DECK TECH:
1) BRAGO - being such a unique engine, I wasn't going to build a deck that didn't want him around all the time.

  • reset mana rocks
  • multiple ETB triggers for ramp, draw, and control
  • multiple Planeswalker activations (look, Ma, no Chain Veil!)
  • can Voltron with Blackblade Reforged or Mirror Entity for the win

2) TUTORS - 4 Engines

  • Trinket Mage: best early tutor, grabs a couple lands, fast mana, Tormod when you need, and Top synergy for an extra draw / turn
  • Tezzeret: 1-4 artifacts / turn, even retrieving Panharmonicon if desired
  • Thalia's Lancers: ...so much value. Top-end tutor, with optional land search for Kor Haven
  • Recruiter of the Guard: engine and win-con tutor, best of the bunch due to spread

3) PLANESWALKERS

  • Essentially Azorius Superfriends at this point
  • Tutor artifacts, ramp, exile, create tokens, draw, & more
  • Double activations per turn with Brago; quadruple with Oath of Teferi
  • Deepglow Skate guarantees a PW emblem (Anthems, Exile effects, Animate Artifacts, Extra Turns, and even a match reboot)

4) TOKENS

  • More effective in lower-powered pods due to lower disruption
  • Reduces damage taken for generating hate through control or advantage
  • Casting Time Warp essentially gives your board "haste", allowing you to win without taking another turn cycle
  • Accelerates using Mirror Entity for lethal damage, Mastery of the Unseen to swarm, or infinite turns to scale as necessary

5) COMBO

  • Insurance policy for long-drawn out games, Time Warp and Archaeomancer guarantee you have an ace in the hole

6) CONTROL

In general, you'll notice a tendency to opt toward value engines, leading to a grindier, long-con win that outmatches opponents' card advantage.

STRENGTHS:
1) Fast Mana: at 75%, you get the explosive cards that let you scream out the gate without the oppressively low curve that guarantees Turn 2 wins

2) Tempo: tempo advantage is baked into Brago. Even if you're not oppressively bouncing or destroying opponents' permanents, resetting your resources after each combat inevitably puts you ahead

3) Card Advantage: Brago gets grindy. Repeated removal, punisher and stax effects scale and make your control much more efficient.

WEAKNESSES:
1) Low Redundancy: while this list fields multiple paths to victory, most recursion slots have been cannibalized to enable that, and as a deck that relies on its board state, protection and timing become critical

2) Aggro / Fast Combo: if a fast and combat heavy deck targets you, they will have a major advantage. The presence of fast mana does give you a chance to race, but at this curve it isn't a guarantee Brago's engines will come online in time

3) Targeted Hate: Torpor Orb, Hushwing Gryff, Containment Priest: these effects single-handedly hose Brago. KILL THEM WITH FIRE!

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This deck appears to be legal in EDH / Commander.

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» Revision 11 August 20, 2018 ImAWizardHarry
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