Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
--
Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C}.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{2}
Genesis Chamber
Artifact
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
{2}
Genesis Chamber
Artifact
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
{4}
Lodestone Myr
Artifact Creature - Myr
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
2 /
2
{5}
Mirrorworks
Artifact
Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.
{5}
Mirrorworks
Artifact
Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.
{7}
Myr Battlesphere
Artifact Creature - Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4 /
7
{3}
Myr Galvanizer
Artifact Creature - Myr
Other Myr creatures you control get +1/+1.
{1}, {T}: Untap each other Myr you control.
2 /
2
{3}
Myr Galvanizer
Artifact Creature - Myr
Other Myr creatures you control get +1/+1.
{1}, {T}: Untap each other Myr you control.
2 /
2
{3}
Myr Galvanizer
Artifact Creature - Myr
Other Myr creatures you control get +1/+1.
{1}, {T}: Untap each other Myr you control.
2 /
2
{3}
Myr Galvanizer
Artifact Creature - Myr
Other Myr creatures you control get +1/+1.
{1}, {T}: Untap each other Myr you control.
2 /
2
{5}
Myr Matrix
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
Myr creatures get +1/+1.
{5}: Create a 1/1 colorless Myr artifact creature token.
{5}
Myr Matrix
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
Myr creatures get +1/+1.
{5}: Create a 1/1 colorless Myr artifact creature token.
{3}
Myr Reservoir
Artifact
{T}: Add {C}{C}. Spend this mana only to cast Myr spells or activate abilities of Myr.
{3}, {T}: Return target Myr card from your graveyard to your hand.
{3}
Myr Reservoir
Artifact
{T}: Add {C}{C}. Spend this mana only to cast Myr spells or activate abilities of Myr.
{3}, {T}: Return target Myr card from your graveyard to your hand.
{2}
Myr Superion
Artifact Creature - Myr
Spend only mana produced by creatures to cast this spell.
5 /
6
{2}
Myr Superion
Artifact Creature - Myr
Spend only mana produced by creatures to cast this spell.
5 /
6
{5}
Myr Turbine
Artifact
{T}: Create a 1/1 colorless Myr artifact creature token.
{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
{5}
Myr Turbine
Artifact
{T}: Create a 1/1 colorless Myr artifact creature token.
{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 /
2
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 /
2
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 /
2
{2}
Plague Myr
Artifact Creature - Phyrexian Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{T}: Add {C}.
1 /
1
{2}
Plague Myr
Artifact Creature - Phyrexian Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{T}: Add {C}.
1 /
1
{2}
Plague Myr
Artifact Creature - Phyrexian Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{T}: Add {C}.
1 /
1
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{3}
Shimmer Myr
Artifact Creature - Myr
Flash
You may cast artifact spells as though they had flash.
2 /
2
{3}
Shimmer Myr
Artifact Creature - Myr
Flash
You may cast artifact spells as though they had flash.
2 /
2
{3}
Shimmer Myr
Artifact Creature - Myr
Flash
You may cast artifact spells as though they had flash.
2 /
2
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 /
1
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 /
1
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 /
1
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 /
1
{U}
Slip Through Space
Sorcery
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
{U}
Slip Through Space
Sorcery
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
{U}
Slip Through Space
Sorcery
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
{U}
Slip Through Space
Sorcery
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
{4}
Unwinding Clock
Artifact
Untap all artifacts you control during each other player's untap step.
{4}
Unwinding Clock
Artifact
Untap all artifacts you control during each other player's untap step.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.