Players can't pay life or sacrifice creatures to cast spells or activate abilities.
3 /
3
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{5}{W}{W}
Angelic Arbiter
Creature - Angel
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
5 /
6
{5}{W}{W}
Angelic Arbiter
Creature - Angel
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
5 /
6
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible
Other permanents you control have indestructible.
8 /
8
{1}
Bladed Bracers
Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Bladed Bracers
Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{7}{W}{W}
Bringer of the White Dawn
Creature - Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
5 /
5
{6}
Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
{3}{W}{W}
Defy Death
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
{3}{W}{W}
Defy Death
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
{3}{W}{W}
Defy Death
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
{3}
Extraplanar Lens
Artifact
Imprint -- When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
{2}{W}{W}
Gideon, Champion of Justice
Legendary Planeswalker - Gideon
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.
0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-15: Exile all other permanents.
L:
4
{4}{W}
Guardian of the Gateless
Creature - Angel
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3 /
3
{4}{W}
Guardian of the Gateless
Creature - Angel
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3 /
3
{3}{W}{W}
Herald of War
Creature - Angel
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
3 /
3
--
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W}.
--
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W}.
{4}
Moonsilver Spear
Artifact - Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip {4}
{4}
Moonsilver Spear
Artifact - Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip {4}
{2}{W}
Paraselene
Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}{W}
Planar Cleansing
Sorcery
Destroy all nonland permanents.
{7}
Platinum Angel
Artifact Creature - Angel
Flying
You can't lose the game and your opponents can't win the game.
4 /
4
{4}
Quicksilver Amulet
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
{6}{W}{W}{W}
Reya Dawnbringer
Legendary Creature - Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4 /
6
{3}{W}
Rhox Faithmender
Creature - Rhino Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
1 /
5
{3}{W}
Rhox Faithmender
Creature - Rhino Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
1 /
5
{1}
Scroll of Avacyn
Artifact
{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
{1}
Scroll of Avacyn
Artifact
{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
{1}
Scroll of Avacyn
Artifact
{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
{1}
Scroll of Avacyn
Artifact
{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
{T}: Add {C}.
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
{T}: Add {C}.
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
{T}: Add {C}.
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
{T}: Add {C}.
{W}{W}
Serra Avenger
Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
3 /
3
{4}{W}{W}
Sunblast Angel
Creature - Angel
Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
4 /
5
{4}
Trading Post
Artifact
{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)