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Select Main Deck Cards

{2}{B}
Aspect of Gorgon
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
{2}{B}
Aspect of Gorgon
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
{2}{B}
Aspect of Gorgon
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
{2}{B}
Aspect of Gorgon
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
{B}
Boon of Erebos
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
{B}
Boon of Erebos
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
{B}
Boon of Erebos
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
{B}
Boon of Erebos
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
{3}{B}
Fate Unraveler
Enchantment Creature - Hag
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
3 / 4
{3}{B}
Fate Unraveler
Enchantment Creature - Hag
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
3 / 4
{3}{B}
Fate Unraveler
Enchantment Creature - Hag
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
3 / 4
{3}{B}
Fate Unraveler
Enchantment Creature - Hag
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
3 / 4
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{2}{B}
Grim Guardian
Enchantment Creature - Zombie
Constellation -- Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
1 / 4
{2}{B}
Grim Guardian
Enchantment Creature - Zombie
Constellation -- Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
1 / 4
{2}{B}
Grim Guardian
Enchantment Creature - Zombie
Constellation -- Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
1 / 4
{2}{B}{B}
King Macar, the Gold-Cursed
Legendary Creature - Human Noble
Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
2 / 3
{2}{B}{B}
King Macar, the Gold-Cursed
Legendary Creature - Human Noble
Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
2 / 3
{1}{B}{B}
Master of the Feast
Enchantment Creature - Demon
Flying

At the beginning of your upkeep, each opponent draws a card.
5 / 5
{1}{B}{B}
Master of the Feast
Enchantment Creature - Demon
Flying

At the beginning of your upkeep, each opponent draws a card.
5 / 5
{2}{B}
Mogis's Marauder
Creature - Human Berserker
When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 2
{2}{B}
Mogis's Marauder
Creature - Human Berserker
When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 2
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{4}{B}
Rescue from the Underworld
Instant
As an additional cost to cast this spell, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
{4}{B}
Rescue from the Underworld
Instant
As an additional cost to cast this spell, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
{1}{B}
Spiteful Returned
Enchantment Creature - Zombie
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.

Enchanted creature gets +1/+1.
1 / 1
{1}{B}
Spiteful Returned
Enchantment Creature - Zombie
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.

Enchanted creature gets +1/+1.
1 / 1
{1}{B}
Spiteful Returned
Enchantment Creature - Zombie
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.

Enchanted creature gets +1/+1.
1 / 1
{2}{B}{B}
Squelching Leeches
Creature - Leech
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
* / *
{2}{B}{B}
Squelching Leeches
Creature - Leech
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
* / *
{2}{B}{B}
Squelching Leeches
Creature - Leech
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
* / *
{2}{B}{B}
Squelching Leeches
Creature - Leech
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
* / *
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.