Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

--
Ancestral Vision
Sorcery
Suspend 4--{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.
{2}{R}{R}{R}
Apocalypse
Sorcery
Exile all permanents. You discard your hand.
{9}
Artisan of Kozilek
Creature - Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
10 / 9
{6}{R}{R}
Avatar of Slaughter
Creature - Avatar
All creatures have double strike and attack each combat if able.
8 / 8
{6}{U}{U}
Beacon of Tomorrows
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
{7}{R}
Bearer of the Heavens
Creature - Giant
When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.
10 / 10
{3}{R}
Bend or Break
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
{12}
Blightsteel Colossus
Artifact Creature - Phyrexian Golem
Trample, infect, indestructible

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
11 / 11
{1}{R}{ // }{5}{R}
Boom // Bust
Sorcery // Sorcery
Destroy target land you control and target land you don't control.



Destroy all lands.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{11}
Darksteel Colossus
Artifact Creature - Golem
Trample, indestructible

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11 / 11
{4}{U}{U}{U}
Day of the Dragons
Enchantment
When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
{8}{R}{R}
Decree of Annihilation
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.

Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)

When you cycle Decree of Annihilation, destroy all lands.
{7}{U}{U}{U}
Deep-Sea Kraken
Creature - Kraken
Deep-Sea Kraken can't be blocked.

Suspend 9--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
6 / 6
{5}{R}{R}
Destructive Force
Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
{5}{R}{R}
Devastation
Sorcery
Destroy all creatures and lands.
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{5}{R}{R}
Dragon Mage
Creature - Dragon Wizard
Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
5 / 5
{8}{R}{R}
Dragon Tyrant
Creature - Dragon
Flying, trample

Double strike (This creature deals both first-strike and regular combat damage.)

At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.

{R}: Dragon Tyrant gets +1/+0 until end of turn.
6 / 6
{8}{R}
Dragonstorm
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{U}
Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
{8}{U}{U}{U}{U}
Enter the Infinite
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
{7}{U}{U}{U}
Eternal Dominion
Sorcery
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{5}{U}{R}
Firemind's Foresight
Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
{4}{R}{R}
Firestorm Phoenix
Creature - Phoenix
Flying

If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.
3 / 2
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{9}{R}
Greater Gargadon
Creature - Beast
Suspend 10--{R}

Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
9 / 7
{6}{U}{U}{U}
Grozoth
Creature - Leviathan
Defender (This creature can't attack.)

When Grozoth enters the battlefield, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.

{4}: Grozoth loses defender until end of turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
9 / 9
{4}{R}{R}
Hellkite Tyrant
Creature - Dragon
Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
6 / 5
{1}{U}{U}
Hinder
Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
{4}{R}{R}
Homura, Human Ascendant
Legendary Creature - Human Monk
Homura, Human Ascendant can't block.

When Homura dies, return it to the battlefield flipped.
4 / 4
--
Homura's Essence
Legendary Enchantment

Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
4 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{12}
It That Betrays
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
11 / 11
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{1}{U}{R}
Jhoira of the Ghitu
Legendary Creature - Human Wizard
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
2 / 2
{8}{U}{U}
Jin-Gitaxias, Core Augur
Legendary Creature - Phyrexian Praetor
Flash

At the beginning of your end step, draw seven cards.

Each opponent's maximum hand size is reduced by seven.
5 / 4
{4}{R}{R}
Jokulhaups
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
{6}{U}{U}
Kederekt Leviathan
Creature - Leviathan
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.

Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5 / 5
{10}
Kozilek, Butcher of Truth
Legendary Creature - Eldrazi
When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
12 / 12
{5}{R}{R}{R}
Magmatic Force
Creature - Elemental
At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
7 / 7
{U}{U}
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
{5}{R}{R}
Molten Primordial
Creature - Avatar
Haste

When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
6 / 4
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{6}{R}{R}
Obliterate
Sorcery
This spell can't be countered.

Destroy all artifacts, creatures, and lands. They can't be regenerated.
{7}{U}{U}{U}
Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
{11}
Pathrazer of Ulamog
Creature - Eldrazi
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)

Pathrazer of Ulamog can't be blocked except by three or more creatures.
9 / 9
{6}{R}{R}
Petradon
Creature - Nightmare Beast
When Petradon enters the battlefield, exile two target lands.

When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

{R}: Petradon gets +1/+0 until end of turn.
5 / 6
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{5}{U}{U}
Quicksilver Gargantuan
Creature - Shapeshifter
You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's 7/7.
7 / 7
{4}{R}{R}
Reversal of Fortune
Sorcery
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
{5}{R}{R}
Rite of Ruin
Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
{2}{R}{R}
Roiling Terrain
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
{5}{R}
Ryusei, the Falling Star
Legendary Creature - Dragon Spirit
Flying

When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
5 / 5
--
Sandstone Needle
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.
--
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{4}{R}{R}
Scourge of the Throne
Creature - Dragon
Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
5 / 5
{2}{R}{R}
Seismic Spike
Sorcery
Destroy target land. Add {R}{R}.
{10}
Spawnsire of Ulamog
Creature - Eldrazi
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

{4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

{20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
7 / 11
{5}{U}{U}
Sphinx Ambassador
Creature - Sphinx
Flying

Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
5 / 5
{5}{U}{U}
Sphinx of Uthuun
Creature - Sphinx
Flying

When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5 / 6
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{5}{U}{U}{U}
Stormtide Leviathan
Creature - Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.
8 / 8
{5}{U}{U}
Temporal Cascade
Sorcery
Choose one --

• Each player shuffles their hand and graveyard into their library.

• Each player draws seven cards.

Entwine {2} (Choose both if you pay the entwine cost.)
{5}{U}{U}
Temporal Mastery
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{8}{U}{U}{U}
Temporal Trespass
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Take an extra turn after this one. Exile Temporal Trespass.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}{U}{U}{U}
Thought Reflection
Enchantment
If you would draw a card, draw two cards instead.
{5}{U}{U}{U}
Tidespout Tyrant
Creature - Djinn
Flying

Whenever you cast a spell, return target permanent to its owner's hand.
5 / 5
{8}{U}{U}
Time Stretch
Sorcery
Target player takes two extra turns after this one.
{3}{U}{U}
Time Warp
Sorcery
Target player takes an extra turn after this one.
{2}{U}
Treasure Mage
Creature - Human Wizard
When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
2 / 2
{5}{R}{R}
Tyrant's Familiar
Creature - Dragon
Flying, haste

Lieutenant -- As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
5 / 5
{11}
Ulamog, the Infinite Gyre
Legendary Creature - Eldrazi
When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10 / 10
{6}{R}{R}
Utvara Hellkite
Creature - Dragon
Flying

Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
6 / 6
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
{1}{U}
Voyage's End
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{5}{R}{R}{R}
Warp World
Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
{3}{R}{R}{R}
Worldgorger Dragon
Creature - Nightmare Dragon
Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7 / 7

{2}{R}{R}
Anarchy
Sorcery
Destroy all white permanents.
{6}{U}
Aven Fateshaper
Creature - Bird Wizard
Flying

When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.

{4}{U}: Look at the top four cards of your library, then put them back in any order.
4 / 5
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{4}{U}{U}{U}
Blatant Thievery
Sorcery
For each opponent, gain control of target permanent that player controls.
{3}{R}
Boil
Instant
Destroy all Islands.
{3}{R}
Boiling Seas
Sorcery
Destroy all Islands.
{7}{U}{U}
Denying Wind
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
{6}{U}{U}
Hoverguard Sweepers
Creature - Drone
Flying

When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
5 / 6
{5}{R}{R}{R}
Insurrection
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
{5}{U}{U}
Knowledge Exploitation
Tribal Sorcery - Rogue
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
{3}{R}{R}
Mogg Infestation
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
{2}{R}{R}
Shatterstorm
Sorcery
Destroy all artifacts. They can't be regenerated.
{4}{R}{R}{R}
Tyrant of Discord
Creature - Elemental
When Tyrant of Discord enters the battlefield, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
7 / 7
{4}{R}
Volcanic Submersion
Sorcery
Destroy target artifact or land.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{R}{R}{R}
Wake of Destruction
Sorcery
Destroy target land and all other lands with the same name as that land.