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Select Main Deck Cards

{1}{G}
Bosk Banneret
Creature - Treefolk Shaman
Treefolk spells and Shaman spells you cast cost {1} less to cast.
1 / 3
{1}{G}
Bosk Banneret
Creature - Treefolk Shaman
Treefolk spells and Shaman spells you cast cost {1} less to cast.
1 / 3
{1}{G}
Bosk Banneret
Creature - Treefolk Shaman
Treefolk spells and Shaman spells you cast cost {1} less to cast.
1 / 3
{1}{G}
Bosk Banneret
Creature - Treefolk Shaman
Treefolk spells and Shaman spells you cast cost {1} less to cast.
1 / 3
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{3}{G}
Dauntless Dourbark
Creature - Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.
* / *
{3}{G}
Dauntless Dourbark
Creature - Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.
* / *
{3}{G}
Dauntless Dourbark
Creature - Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.
* / *
{3}{G}
Dauntless Dourbark
Creature - Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.
* / *
{W}{B}{G}
Doran, the Siege Tower
Legendary Creature - Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
0 / 5
{W}{B}{G}
Doran, the Siege Tower
Legendary Creature - Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
0 / 5
{W}{B}{G}
Doran, the Siege Tower
Legendary Creature - Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
0 / 5
{W}{B}{G}
Doran, the Siege Tower
Legendary Creature - Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
0 / 5
{2}{G}
Dungrove Elder
Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.
* / *
{2}{G}
Dungrove Elder
Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.
* / *
{2}{G}
Dungrove Elder
Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.
* / *
{2}{G}
Dungrove Elder
Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.
* / *
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.

Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.

Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{B/R}{B/R}
Fulminator Mage
Creature - Elemental Shaman
Sacrifice Fulminator Mage: Destroy target nonbasic land.
2 / 2
{1}{B/R}{B/R}
Fulminator Mage
Creature - Elemental Shaman
Sacrifice Fulminator Mage: Destroy target nonbasic land.
2 / 2
{1}{B/R}{B/R}
Fulminator Mage
Creature - Elemental Shaman
Sacrifice Fulminator Mage: Destroy target nonbasic land.
2 / 2
{1}{G}{G}
Heartwood Storyteller
Creature - Treefolk
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
2 / 3
{B}
Inquisition of Kozilek
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
{B}
Inquisition of Kozilek
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{1}{G}
Lignify
Tribal Enchantment - Treefolk Aura
Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
{2}
Metallic Mimic
Artifact Creature - Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.

Metallic Mimic is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
2 / 1
--
Murmuring Bosk
Land - Forest
({T}: Add {G}.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
--
Murmuring Bosk
Land - Forest
({T}: Add {G}.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
--
Murmuring Bosk
Land - Forest
({T}: Add {G}.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
--
Murmuring Bosk
Land - Forest
({T}: Add {G}.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
{3}{G}
Nylea, God of the Hunt
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

{3}{G}: Target creature gets +2/+2 until end of turn.
6 / 6
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{W}
Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.
{1}{W}
Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.
{2}{W}
Rule of Law
Enchantment
Each player can't cast more than one spell each turn.
{3}{B/G}{B/G}
Sapling of Colfenor
Legendary Creature - Treefolk Shaman
Indestructible

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
2 / 5
{1}{W}
Stony Silence
Enchantment
Activated abilities of artifacts can't be activated.
{1}{W}
Stony Silence
Enchantment
Activated abilities of artifacts can't be activated.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{4}{G}
Timber Protector
Creature - Treefolk Warrior
Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.
4 / 6
{4}{G}
Timber Protector
Creature - Treefolk Warrior
Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.
4 / 6
{4}{G}
Timber Protector
Creature - Treefolk Warrior
Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.
4 / 6
{4}{G}
Timber Protector
Creature - Treefolk Warrior
Other Treefolk creatures you control get +1/+1.

Other Treefolk and Forests you control have indestructible.
4 / 6
{G}
Treefolk Harbinger
Creature - Treefolk Druid
When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
0 / 3
{G}
Treefolk Harbinger
Creature - Treefolk Druid
When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
0 / 3
{G}
Treefolk Harbinger
Creature - Treefolk Druid
When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
0 / 3
{G}
Treefolk Harbinger
Creature - Treefolk Druid
When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
0 / 3
{3}{G}
Unstoppable Ash
Creature - Treefolk Warrior
Trample

Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
5 / 5
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{3}{G}
Wickerbough Elder
Creature - Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
4 / 4
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.