As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
{U/R}
Clout of the Dominus
Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
{U/R}
Clout of the Dominus
Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
{U/R}
Clout of the Dominus
Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
{U}{B}
Dimir Infiltrator
Creature - Spirit
Dimir Infiltrator can't be blocked.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
1 /
3
{U}{B}
Dimir Infiltrator
Creature - Spirit
Dimir Infiltrator can't be blocked.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
1 /
3
{U}{B}
Dimir Infiltrator
Creature - Spirit
Dimir Infiltrator can't be blocked.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
1 /
3
{U}{B}
Dimir Infiltrator
Creature - Spirit
Dimir Infiltrator can't be blocked.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
1 /
3
{1}{U/B}{U/B}{U/B}
Glen Elendra Liege
Creature - Faerie Knight
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
2 /
3
{1}{U/B}{U/B}{U/B}
Glen Elendra Liege
Creature - Faerie Knight
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
2 /
3
{1}{U/B}{U/B}{U/B}
Glen Elendra Liege
Creature - Faerie Knight
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
2 /
3
{1}{U/B}{U/B}{U/B}
Glen Elendra Liege
Creature - Faerie Knight
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
2 /
3
{U}
Gudul Lurker
Creature - Salamander
Gudul Lurker can't be blocked.
Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 /
1
{U}
Gudul Lurker
Creature - Salamander
Gudul Lurker can't be blocked.
Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 /
1
{U}
Gudul Lurker
Creature - Salamander
Gudul Lurker can't be blocked.
Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 /
1
{U}
Gudul Lurker
Creature - Salamander
Gudul Lurker can't be blocked.
Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 /
1
{U/B}{U/B}
Inkfathom Infiltrator
Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
2 /
1
{U/B}{U/B}
Inkfathom Infiltrator
Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
2 /
1
{U/B}{U/B}
Inkfathom Infiltrator
Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
2 /
1
{U/B}{U/B}
Inkfathom Infiltrator
Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
2 /
1
{1}{U/B}
Inkfathom Witch
Creature - Merfolk Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
1 /
1
{1}{U/B}
Inkfathom Witch
Creature - Merfolk Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
1 /
1
{1}{U/B}
Inkfathom Witch
Creature - Merfolk Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
1 /
1
{1}{U/B}
Inkfathom Witch
Creature - Merfolk Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
1 /
1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}
Robe of Mirrors
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{U}
Robe of Mirrors
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{U}
Robe of Mirrors
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{U}
Robe of Mirrors
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)