+1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.
-7: Destroy all lands target player controls.
L:
3
{2}{R}{W}
Ajani Vengeant
Legendary Planeswalker - Ajani
+1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.
-7: Destroy all lands target player controls.
L:
3
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{3}{R}
Avalanche Riders
Creature - Human Nomad
Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
2 /
2
{3}{R}
Avalanche Riders
Creature - Human Nomad
Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
2 /
2
{3}{R}
Avalanche Riders
Creature - Human Nomad
Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
2 /
2
{3}{R}
Avalanche Riders
Creature - Human Nomad
Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
2 /
2
{3}
Coalition Relic
Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
{3}
Coalition Relic
Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
{2}
Coldsteel Heart
Snow Artifact
Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
{2}
Coldsteel Heart
Snow Artifact
Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
{5}{R}{R}
Destructive Force
Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
{5}{R}{R}
Destructive Force
Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
{5}{R}{R}
Destructive Force
Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
--
Flagstones of Trokair
Legendary Land
{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
--
Flagstones of Trokair
Legendary Land
{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
--
Flagstones of Trokair
Legendary Land
{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
--
Flagstones of Trokair
Legendary Land
{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
{2}{R}
Ghitu Slinger
Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters, it deals 2 damage to any target.
2 /
2
{2}{R}
Ghitu Slinger
Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters, it deals 2 damage to any target.
2 /
2
{2}{R}
Ghitu Slinger
Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters, it deals 2 damage to any target.
2 /
2
{2}{R}
Ghitu Slinger
Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters, it deals 2 damage to any target.
2 /
2
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{4}: Untap Grim Monolith.
{2}
Mind Stone
Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 /
1
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 /
1
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 /
1
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 /
1
{2}{G}{W}
Mystic Enforcer
Creature - Human Nomad Mystic
Protection from black
Threshold -- As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3 /
3
{2}{G}{W}
Mystic Enforcer
Creature - Human Nomad Mystic
Protection from black
Threshold -- As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3 /
3
{2}{G}{W}
Mystic Enforcer
Creature - Human Nomad Mystic
Protection from black
Threshold -- As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3 /
3
{2}{G}{W}
Mystic Enforcer
Creature - Human Nomad Mystic
Protection from black
Threshold -- As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
3 /
3
{1}{W}
Phantom Nomad
Creature - Spirit Nomad
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
0 /
0
{1}{W}
Phantom Nomad
Creature - Spirit Nomad
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
0 /
0
{1}{W}
Phantom Nomad
Creature - Spirit Nomad
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
0 /
0
{1}{W}
Phantom Nomad
Creature - Spirit Nomad
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.