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{2}{G}
Arachnus Web
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{2}{G}
Boar Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{2}{G}{G}
Bramblecrush
Sorcery
Destroy target noncreature permanent.
{1}{G}
Bramblewood Paragon
Creature - Elf Warrior
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.
2 / 2
{1}{G}
Canopy Cover
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by creatures with flying or reach.

Enchanted creature can't be the target of spells or abilities your opponents control.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{G}
Copperhorn Scout
Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1 / 1
{3}{G}{G}
Creeperhulk
Creature - Plant Elemental
Trample

{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
5 / 5
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{G}
Deadly Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 2
{3}{G}
Drove of Elves
Creature - Elf
Hexproof

Drove of Elves's power and toughness are each equal to the number of green permanents you control.
* / *
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{2}{G}
Elvish Harbinger
Creature - Elf Druid
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.

{T}: Add one mana of any color.
1 / 2
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{3}{G}
Elvish Promenade
Tribal Sorcery - Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{G}
Epic Confrontation
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{G}
Ezuri's Archers
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
1 / 2
{1}{G}{G}
Ezuri, Renegade Leader
Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.

{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 / 1
{1}{G}
Gleeful Sabotage
Sorcery
Destroy target artifact or enchantment.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{1}{G}
Ground Seal
Enchantment
When Ground Seal enters the battlefield, draw a card.

Cards in graveyards can't be the targets of spells or abilities.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{6}{G}
Howl of the Night Pack
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
{3}{G}
Hunting Triad
Tribal Sorcery - Elf
Create three 1/1 green Elf Warrior creature tokens.

Reinforce 3--{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{3}{G}
Immaculate Magistrate
Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
2 / 2
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
{G}
Joraga Warcaller
Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 / 1
{5}{G}
Kalonian Twingrove
Creature - Treefolk Warrior
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
* / *
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{G}
Lignify
Tribal Enchantment - Treefolk Aura
Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}{G}
Lys Alana Huntmaster
Creature - Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
3 / 3
{2}{G}{G}
Masked Admirers
Creature - Elf Shaman
When Masked Admirers enters the battlefield, draw a card.

Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
3 / 2
{G}
Mending Touch
Instant
Regenerate target creature.
{2}{G}
Nissa's Pilgrimage
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{3}{G}
Predator's Howl
Instant
Create a 2/2 green Wolf creature token.

Morbid -- Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
{G}
Primal Bellow
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
{3}{G}{G}
Raised by Wolves
Enchantment - Aura
Enchant creature

When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens.

Enchanted creature gets +1/+1 for each Wolf you control.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{1}{G}
Revive
Sorcery
Return target green card from your graveyard to your hand.
{2}{G}
Roar of Challenge
Sorcery
All creatures able to block target creature this turn do so.

Ferocious -- That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
{5}{G}{G}
Siege Behemoth
Creature - Beast
Hexproof

As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
7 / 4
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{G}
Spider Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{1}{G}
Sylvan Ranger
Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{1}{G}
Wandering Wolf
Creature - Wolf
Creatures with power less than Wandering Wolf's power can't block it.
2 / 1
{1}{G}
Wellwisher
Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
1 / 1
{2}{G}
Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 / 1
{1}{G}
Wolf-Skull Shaman
Creature - Elf Shaman
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.
2 / 2
{2}{G}{G}
Wolfbriar Elemental
Creature - Elemental
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
4 / 4
{1}{G}{G}
Wolfir Avenger
Creature - Wolf Warrior
Flash (You may cast this spell any time you could cast an instant.)

{1}{G}: Regenerate Wolfir Avenger.
3 / 3
{3}{G}{G}
Wolfir Silverheart
Creature - Wolf Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
4 / 4
{3}{G}
Wren's Run Packmaster
Creature - Elf Warrior
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

{2}{G}: Create a 2/2 green Wolf creature token.

Wolves you control have deathtouch.
5 / 5
{1}{G}
Wren's Run Vanquisher
Creature - Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 / 3
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1

{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have "{T}: Add {G}{G}."
1 / 1
{4}{G}{G}
See the Unwritten
Sorcery
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious -- If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
{G}
Twinblade Slasher
Creature - Elf Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)

{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate only once each turn.
1 / 1