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Select Main Deck Cards

{1}{G}{U}
Bounding Krasis
Creature - Fish Lizard
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.
3 / 3
{1}{G}{U}
Bounding Krasis
Creature - Fish Lizard
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.
3 / 3
{1}{G}{U}
Bounding Krasis
Creature - Fish Lizard
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.
3 / 3
{1}{G}{U}
Bounding Krasis
Creature - Fish Lizard
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.
3 / 3
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters tapped unless you control two or more basic lands.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters tapped unless you control two or more basic lands.
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{W}
Pious Evangel
Creature - Human Cleric
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.
2 / 2
--
Wayward Disciple
Creature - Human Cleric

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
2 / 2
{2}{W}
Pious Evangel
Creature - Human Cleric
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.
2 / 2
--
Wayward Disciple
Creature - Human Cleric

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
2 / 2
{2}{W}
Pious Evangel
Creature - Human Cleric
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.
2 / 2
--
Wayward Disciple
Creature - Human Cleric

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
2 / 2
{2}{W}
Pious Evangel
Creature - Human Cleric
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.
2 / 2
--
Wayward Disciple
Creature - Human Cleric

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}{U}
Reflector Mage
Creature - Human Wizard
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
2 / 3
{1}{W}{U}
Reflector Mage
Creature - Human Wizard
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
2 / 3
{1}{W}{U}
Reflector Mage
Creature - Human Wizard
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
2 / 3
{1}{W}{U}
Reflector Mage
Creature - Human Wizard
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
2 / 3
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{G}
Traverse the Ulvenwald
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
{G}
Traverse the Ulvenwald
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
{G}
Traverse the Ulvenwald
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
{G}
Traverse the Ulvenwald
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
{1}{G}{U}
Void Grafter
Creature - Eldrazi Drone
Devoid (This card has no color.)

Flash (You may cast this spell any time you could cast an instant.)

When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.
2 / 4
{1}{G}{U}
Void Grafter
Creature - Eldrazi Drone
Devoid (This card has no color.)

Flash (You may cast this spell any time you could cast an instant.)

When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.
2 / 4
{1}{G}{U}
Void Grafter
Creature - Eldrazi Drone
Devoid (This card has no color.)

Flash (You may cast this spell any time you could cast an instant.)

When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.
2 / 4
{1}{G}{U}
Void Grafter
Creature - Eldrazi Drone
Devoid (This card has no color.)

Flash (You may cast this spell any time you could cast an instant.)

When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.
2 / 4
--
Westvale Abbey
Land
{T}: Add {C}.

{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon

Flying, lifelink, indestructible, haste
--
Westvale Abbey
Land
{T}: Add {C}.

{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon

Flying, lifelink, indestructible, haste
--
Westvale Abbey
Land
{T}: Add {C}.

{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon

Flying, lifelink, indestructible, haste
--
Westvale Abbey
Land
{T}: Add {C}.

{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon

Flying, lifelink, indestructible, haste
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.