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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This decks combines Living Lore, Howl of the Horde, and an assortment of cards to create four one shot win conditions.
1st "1 Hit Wonder" is Arrow Storm + Howl of the Horde, and deals 20 damage that cannot be prevented.
2nd "1 Hit Wonder" is Temporal Trespass + Temur Battle Rage, and deals 22 Trample damage with 11 being from first strike.
3rd "1 Hit Wonder" is Dragonlord's Prerogative + Howl of the Horde + Two Sphinx's Tutelage, and mills 48 cards without damaging the player to join the 12 cards your opponent likely already drew, and 4 cards you already most likely milled since you played your first Sphinx, for a total of over 60 cards.
4th "1 Hit Wonder" is Treasure Cruise + Howl of the Horde + Two Sphinx's Tutelage, and mills 36 cards without damaging the player to join the 11 cards your opponent likely already drew, and at least 4 cards you already most likely milled since you played your first Sphinx, for a total of 51 cards. Also, if you have 7 cards in your graveyard and 4 mana to tap you can draw 9 cards even without Living Lore. The later you use the combo, the greater the odds it will finish your opponent.
If on a budget, don't worry, you don't need Alesha, or the expensive lands. This will lengthen the amount of turns needed for the combos. But only by a turn. Also, the mill sideboard is particularly independent due to the need to cast the Sphinxes. While not having haste, you can cast a Sphinx on your attack turn with Howl as well. This makes mill ideal for a turn six win. Or use Mage-Ring Network to have six mana on turn five.
For those who have the lands, Dark Petition can help you find your Sphinxes or Butcher's Glee to survive long enough to mill.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Compare | Revision | Created | By | |||
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» | Revision 5 | November 10, 2015 | Loreshadow | |||
Revision 4 | November 10, 2015 | Loreshadow | ||||
Revision 3 | November 10, 2015 | Loreshadow | ||||
Revision 2 | November 10, 2015 | Loreshadow | ||||
Revision 1 | November 2, 2015 | Loreshadow |