Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{1}{G}: Regenerate target creature.
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{1}{G}: Regenerate target creature.
{G}
Aspect of Hydra
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
{G}
Aspect of Hydra
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
{G}
Aspect of Hydra
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
{G}
Aspect of Hydra
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
{G}
Avoid Fate
Instant
Counter target instant or Aura spell that targets a permanent you control.
{G}
Avoid Fate
Instant
Counter target instant or Aura spell that targets a permanent you control.
{G}
Avoid Fate
Instant
Counter target instant or Aura spell that targets a permanent you control.
{5}{G}
Doubling Chant
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
{5}{G}
Doubling Chant
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}{G}
Garruk Wildspeaker
Legendary Planeswalker - Garruk
+1: Untap two target lands.
-1: Create a 3/3 green Beast creature token.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
L:
3
{2}{G}{G}
Garruk Wildspeaker
Legendary Planeswalker - Garruk
+1: Untap two target lands.
-1: Create a 3/3 green Beast creature token.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
L:
3
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{G}{G}
Kalonian Tusker
Creature - Beast
3 /
3
{G}{G}
Kalonian Tusker
Creature - Beast
3 /
3
{G}{G}
Kalonian Tusker
Creature - Beast
3 /
3
{G}{G}{G}{G}{G}{G}{G}{G}
Khalni Hydra
Creature - Hydra
This spell costs {G} less to cast for each green creature you control.
Trample
8 /
8
{G}{G}{G}{G}{G}{G}{G}{G}
Khalni Hydra
Creature - Hydra
This spell costs {G} less to cast for each green creature you control.
Trample
8 /
8
{G}{G}{G}
Leatherback Baloth
Creature - Beast
4 /
5
{G}{G}{G}
Leatherback Baloth
Creature - Beast
4 /
5
{G}{G}{G}
Leatherback Baloth
Creature - Beast
4 /
5
{G}{G}{G}
Leatherback Baloth
Creature - Beast
4 /
5
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{G}{G}{G}{G}{G}{G}
Primalcrux
Creature - Elemental
Trample
Chroma -- Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
* /
*
{G}{G}{G}{G}{G}{G}
Primalcrux
Creature - Elemental
Trample
Chroma -- Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
* /
*
{G}{G}{G}{G}{G}{G}
Primalcrux
Creature - Elemental
Trample
Chroma -- Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
* /
*
{G}{G}{G}{G}{G}{G}
Primalcrux
Creature - Elemental
Trample
Chroma -- Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
* /
*
{G}
Ulvenwald Tracker
Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
1 /
1
{G}
Ulvenwald Tracker
Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
1 /
1
{G}
Ulvenwald Tracker
Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
1 /
1
{G}
Viridescent Wisps
Instant
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
{G}
Viridescent Wisps
Instant
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
{G}
Viridescent Wisps
Instant
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.
Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0 /
2
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.
Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0 /
2
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.
Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0 /
2
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.
Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.