Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
{4}
Deathrender
Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
{6}{B}{B}{B}
Demon of Death's Gate
Creature - Demon
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.
Flying, trample
9 /
9
{6}{B}{B}{B}
Demon of Death's Gate
Creature - Demon
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.
Flying, trample
9 /
9
{6}{B}{B}{B}
Demon of Death's Gate
Creature - Demon
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.
Flying, trample
9 /
9
--
Graven Cairns
Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
--
Graven Cairns
Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
{2}{R}{R}
Hellrider
Creature - Devil
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
3 /
3
{2}{R}{R}
Hellrider
Creature - Devil
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
3 /
3
{2}{R}{R}
Hellrider
Creature - Devil
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
3 /
3
{2}{R}{R}
Hound of Griselbrand
Creature - Elemental Dog
Double strike
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 /
2
{2}{R}{R}
Hound of Griselbrand
Creature - Elemental Dog
Double strike
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 /
2
{2}{R}{R}
Hound of Griselbrand
Creature - Elemental Dog
Double strike
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 /
2
{R}
Mass Hysteria
Enchantment
All creatures have haste.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{B}
Pulse Tracker
Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1 /
1
{B}
Pulse Tracker
Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1 /
1
{B}
Pulse Tracker
Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1 /
1
{B}
Pulse Tracker
Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1 /
1
{B/R}
Rakdos Cackler
Creature - Devil
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 /
1
{B/R}
Rakdos Cackler
Creature - Devil
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 /
1
{B/R}
Rakdos Cackler
Creature - Devil
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 /
1
{B/R}
Rakdos Cackler
Creature - Devil
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 /
1
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
{B}{B}{R}{R}
Rakdos, Lord of Riots
Legendary Creature - Demon
You can't cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
6 /
6
{2}{R}
Splatter Thug
Creature - Human Warrior
First strike
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2 /
2
{2}{R}
Splatter Thug
Creature - Human Warrior
First strike
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2 /
2
{2}{R}
Splatter Thug
Creature - Human Warrior
First strike
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2 /
2
{2}{R}
Splatter Thug
Creature - Human Warrior
First strike
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{6}{B}{B}
Tombstalker
Creature - Demon
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 /
5
{6}{B}{B}
Tombstalker
Creature - Demon
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 /
5
{6}{B}{B}
Tombstalker
Creature - Demon
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 /
5
{B}
Tormented Soul
Creature - Spirit
Tormented Soul can't block and can't be blocked.
1 /
1
{B}
Tormented Soul
Creature - Spirit
Tormented Soul can't block and can't be blocked.
1 /
1
{B}
Tormented Soul
Creature - Spirit
Tormented Soul can't block and can't be blocked.
1 /
1
{B}
Tormented Soul
Creature - Spirit
Tormented Soul can't block and can't be blocked.
1 /
1
{B/R}{B/R}{B/R}
Ashenmoor Gouger
Creature - Elemental Warrior
Ashenmoor Gouger can't block.
4 /
4
{B/R}{B/R}{B/R}
Ashenmoor Gouger
Creature - Elemental Warrior
Ashenmoor Gouger can't block.
4 /
4
{B/R}{B/R}{B/R}
Ashenmoor Gouger
Creature - Elemental Warrior
Ashenmoor Gouger can't block.
4 /
4
{B/R}{B/R}{B/R}
Ashenmoor Gouger
Creature - Elemental Warrior
Ashenmoor Gouger can't block.
4 /
4
{2}{R}{R}
Bloodfray Giant
Creature - Giant
Trample
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
4 /
3
{2}{R}{R}
Bloodfray Giant
Creature - Giant
Trample
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
4 /
3
{2}{R}{R}
Bloodfray Giant
Creature - Giant
Trample
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
4 /
3
{2}{R}{R}
Bloodfray Giant
Creature - Giant
Trample
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
4 /
3
{4}{R}{R}
Chaos Imps
Creature - Imp
Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.
6 /
5
{4}{R}{R}
Chaos Imps
Creature - Imp
Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.
6 /
5
{2}{B}{R}
Exava, Rakdos Blood Witch
Legendary Creature - Human Cleric
First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
3 /
3
{1}{B}
Thrill-Kill Assassin
Creature - Human Assassin
Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 /
2
{1}{B}
Thrill-Kill Assassin
Creature - Human Assassin
Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 /
2
{1}{B}
Thrill-Kill Assassin
Creature - Human Assassin
Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 /
2
{1}{B}
Thrill-Kill Assassin
Creature - Human Assassin
Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)