Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
{U}{U}
Grimoire Thief
Creature - Merfolk Rogue
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
2 /
2
{U}{U}
Grimoire Thief
Creature - Merfolk Rogue
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
2 /
2
{U}{U}
Grimoire Thief
Creature - Merfolk Rogue
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
2 /
2
{U}{U}
Grimoire Thief
Creature - Merfolk Rogue
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
2 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Ludevic's Test Subject
Creature - Lizard Egg
Defender
{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
0 /
3
--
Ludevic's Abomination
Creature - Lizard Horror
Trample
0 /
3
{1}{U}
Ludevic's Test Subject
Creature - Lizard Egg
Defender
{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
0 /
3
--
Ludevic's Abomination
Creature - Lizard Horror
Trample
0 /
3
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."
Equip {1}
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."
Equip {1}
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."
Equip {1}
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."
Equip {1}
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{X}{U}{U}
Reshape
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{U}{U}
Reshape
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
{U}
Shared Discovery
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control.
Draw three cards.
{U}
Shared Discovery
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control.
Draw three cards.
{U}
Shared Discovery
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control.
Draw three cards.
{U}
Shared Discovery
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control.
Draw three cards.
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.
{T}: Add {U}.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.
{T}: Add {U}.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.
{T}: Add {U}.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{W/U}{W/U}
Azorius Guildmage
Creature - Vedalken Wizard
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
2 /
2
{W/U}{W/U}
Azorius Guildmage
Creature - Vedalken Wizard
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
2 /
2
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 /
1
--
Insectile Aberration
Creature - Human Insect
Flying
1 /
1
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 /
1
--
Insectile Aberration
Creature - Human Insect
Flying
1 /
1
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 /
1
--
Insectile Aberration
Creature - Human Insect
Flying
1 /
1
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 /
1
--
Insectile Aberration
Creature - Human Insect
Flying
1 /
1
{W/U}
Judge's Familiar
Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 /
1
{W/U}
Judge's Familiar
Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 /
1
{1}{U}
Ludevic's Test Subject
Creature - Lizard Egg
Defender
{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
0 /
3
--
Ludevic's Abomination
Creature - Lizard Horror
Trample
0 /
3
{1}{U}
Ludevic's Test Subject
Creature - Lizard Egg
Defender
{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
0 /
3
--
Ludevic's Abomination
Creature - Lizard Horror
Trample
0 /
3
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
{1}{U}: Target creature you control can't be blocked this turn.
5 /
5
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
{1}{U}: Target creature you control can't be blocked this turn.