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Select Main Deck Cards

{1}{W}
+2 Mace
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
A-Ancestral Katana
Artifact - Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{G}
A-Elven Bow
Artifact - Equipment
When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.

Equipped creature gets +1/+2 and has reach.

Equip {3}
{1}{U}
A-Goggles of Night
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{R}
A-Jackhammer
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
A-Plate Armor
Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
{0}
Accorder's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Ace's Baseball Bat
Legendary Artifact - Equipment
Equipped creature gets +3/+0.

As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.

Equip legendary creature {1}

Equip {3}
{2}{U}
Acquisition Octopus
Artifact Creature - Equipment Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
{1}
Adventuring Gear
Artifact - Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{R}{W}
Aegis of the Legion
Artifact - Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)

Equip {3}
{2}
Aeronaut's Wings
Artifact - Equipment
Equipped creature gets +1/+0 and has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Amorphous Axe
Artifact - Equipment
Equipped creature gets +3/+0 and is every creature type.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Ancestral Blade
Artifact - Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Ancestral Katana
Artifact - Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+1.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Andúril, Flame of the West
Legendary Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip {2}
{2}
Andúril, Narsil Reforged
Legendary Artifact - Equipment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.

Equip {3}
{3}
Angelic Armaments
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Arc Spitter
Artifact - Equipment
Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{6}
Argentum Armor
Artifact - Equipment
Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip {6}
{3}
Arm-Mounted Anchor
Artifact - Equipment
Equipped creature gets +2/+2 and has menace.

Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.

Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
{1}{U}
Armguard Familiar
Artifact Creature - Equipment Beast
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Equipped creature gets +2/+1 and has ward {2}.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 1
{2}
Armory of Iroas
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Assault Suit
Artifact - Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.

At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.

Equip {3}
{1}
Avacyn's Collar
Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {2}
{4}
Avarice Amulet
Artifact - Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."

Whenever equipped creature dies, target opponent gains control of Avarice Amulet.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Axe of the Warmonger
Hero Artifact - Equipment
Equipped creature gets +2/+1 and has haste.

Equip {2}
{2}
Banshee's Blade
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.

Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}{R}
Barbed Batterfist
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +1/-1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Barbed Battlegear
Artifact - Equipment
Equipped creature gets +4/-1.

Equip {2}
{1}{W}
Barbed Spike
Artifact - Equipment
When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.

Equipped creature gets +1/+0.

Equip {2}
{1}
Barrow-Blade
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.

Equip {2}
{2}
Batterbone
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 and has vigilance and lifelink.

Equip {5}
{5}
Batterskull
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}
{2}{R}
Battlemage's Bracers
Artifact - Equipment
Equipped creature has haste.

Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.

Equip {2}
{R}
Beamtown Beatstick
Artifact - Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Bearded Axe
Artifact - Equipment
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.

Equip {2}
{1}{G}{W}
Behemoth Sledge
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.

Equip {3}
{1}{G}
Belt of Giant Strength
Artifact - Equipment
Equipped creature has base power and toughness 10/10.

Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
{1}{R}
Bespoke Battlegarb
Artifact - Equipment
Equipped creature gets +2/+0.

Celebration -- At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Bilbo's Ring
Legendary Artifact - Equipment
As long as it's your turn, equipped creature has hexproof and can't be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Bitterthorn, Nissa's Animus
Legendary Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {3}
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
{2}
Blade of Selves
Artifact - Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip {4}
{2}{U}
Blade of Shared Souls
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Whenever Blade of Shared Souls becomes attached to a creature, for as long as Blade of Shared Souls remains attached to it, you may have that creature become a copy of another target creature you control.

Equip {2}
{1}
Blade of the Bloodchief
Artifact - Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip {1}
{1}{B}
Blade of the Oni
Artifact Creature - Equipment Demon
Menace

Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.

Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 / 1
{1}{B}
Bladed Battle-Fan
Artifact - Equipment
Flash

When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.

Equipped creature gets +1/+0.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Bladed Bracers
Artifact - Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human or an Angel, it has vigilance.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Bladed Pinions
Artifact - Equipment
Equipped creature has flying and first strike.

Equip {2}
{2}{R}{W}
Bladehold Cleaver
Artifact - Equipment
For Mirrodin!

Equipped creature gets +2/+2.

Whenever equipped creature dies, draft a card from Bladehold Cleaver's spellbook.

Equip {3}
{1}{R}{W}
Bladehold War-Whip
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equip abilities you activate of other Equipment cost {1} less to activate.

Equipped creature has double strike.

Equip {3}{R}{W}
{1}{R}
Blazing Sunsteel
Artifact - Equipment
Equipped creature gets +1/+0 for each opponent you have.

Whenever equipped creature is dealt damage, it deals that much damage to any target.

Equip {4}
{1}
Blazing Torch
Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Blight Sickle
Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)

Equip {2}
{1}
Blinding Powder
Artifact - Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Bloodforged Battle-Axe
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.

Equip {2}
{2}
Bloodthirsty Blade
Artifact - Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

{1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
{B}
Bloodthorn Flail
Artifact - Equipment
Equipped creature gets +2/+1.

Equip--Pay {3} or discard a card.
{2}{G}
Bone Sabres
Artifact - Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{0}
Bone Saw
Artifact - Equipment
Equipped creature gets +1/+0.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Bonehoard
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.

Equip {2}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{R}
Boots of Speed
Artifact - Equipment
Equipped creature gets +1/+0 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Bow of the Hunter
Hero Artifact - Equipment
Equipped creature has "{T}: This creature deals 2 damage to any target."

Equip {2}
{1}{G}
Bramble Armor
Artifact - Equipment
When Bramble Armor enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+1.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Brass Knuckles
Artifact - Equipment
When you cast this spell, copy it. (The copy becomes a token.)

Equipped creature has double strike as long as two or more Equipment are attached to it.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Brawler's Plate
Artifact - Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Bride's Gown
Artifact - Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Bronze Cudgels
Artifact - Equipment
{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Bronze Sword
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Bronzeplate Boar
Artifact Creature - Equipment Boar
Trample

Equipped creature gets +3/+2 and has trample.

Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 / 2
{3}
Butcher's Cleaver
Artifact - Equipment
Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip {3}
{U}
Candlestick
Artifact - Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

{2}, Sacrifice Candlestick: Draw a card.

Equip {2}
{2}
Captain's Claws
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.

Equip {1}
{3}
Captain's Hook
Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.

Equip {1}
{0}
Cathar's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Cement Shoes
Artifact - Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."

Equipped creature doesn't untap during its controller's untap step.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}{W}
Ceremonial Groundbreaker
Artifact - Equipment
Equipped creature gets +2/+1 and has trample.

Equip Citizen {1}

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Ceremonial Knife
Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}
Chainflail Centipede
Artifact Creature - Equipment Insect
Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
{3}
Champion's Helm
Artifact - Equipment
Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{3}
Chariot of Victory
Artifact - Equipment
Equipped creature has first strike, trample, and haste.

Equip {1}
{3}
Chitinous Cloak
Artifact - Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip {3}
{1}{W}
Citizen's Crowbar
Artifact - Equipment
When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.

Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Civic Saber
Artifact - Equipment
Equipped creature gets +1/+0 for each of its colors.

Equip {1}
{1}
Cliffhaven Kitesail
Artifact - Equipment
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Cloak and Dagger
Tribal Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)

Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.

Equip {3}
{2}
Cloak of the Bat
Artifact - Equipment
Equipped creature has flying and haste.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Cloak of the Philosopher
Hero Artifact - Equipment
Equipped creature gets +1/+1.

{2}: Untap equipped creature.

Equip {2}
{2}{W}
Cloudsteel Kirin
Artifact Creature - Equipment Kirin
Flying

Equipped creature has flying and "You can't lose the game and your opponents can't win the game."

Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 / 2
{2}
Cobbled Wings
Artifact - Equipment
Equipped creature has flying.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Colossus Hammer
Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.

Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Commander's Plate
Artifact - Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.

Equip commander {3}

Equip {5}
{1}{R}
Concealed Weapon
Artifact - Equipment
Equipped creature gets +3/+0.

Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Concealed Weapon is turned face up, attach it to target creature you control.

Equip {1}{R}
{1}{W}
Conjurer's Mantle
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.

Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Equip {1}
{2}
Conqueror's Flail
Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.

Equip {2}
{1}
Copper Carapace
Artifact - Equipment
Equipped creature gets +2/+2 and can't block.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Cranial Plating
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.

{B}{B}: Attach Cranial Plating to target creature you control.

Equip {1}
{3}
Crown of Gondor
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.

When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch.

Equip {4}. This ability costs {3} less to activate if you're the monarch.
{2}{U}
Cryptic Coat
Artifact - Equipment
When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)

Equipped creature gets +1/+0 and can't be blocked.

{1}{U}: Return Cryptic Coat to its owner's hand.
{1}{R}
Crystal Slipper
Artifact - Equipment
Equipped creature gets +1/+0 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Cultist's Staff
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Dagger of the Worthy
Artifact - Equipment
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Dancing Sword
Artifact - Equipment
Equipped creature gets +2/+1.

When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.

Equip {1}
{1}
Darksteel Axe
Artifact - Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +2/+0.

Equip {2}
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
{1}
Dead-Iron Sledge
Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{4}
Deathrender
Artifact - Equipment
Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip {2}
{W}
Deconstruction Hammer
Artifact - Equipment
Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Delver's Torch
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Demonmail Hauberk
Artifact - Equipment
Equipped creature gets +4/+2.

Equip--Sacrifice a creature.
{B}{R}
Demonspine Whip
Artifact - Equipment
{X}: Equipped creature gets +X/+0 until end of turn.

Equip {1}
{R}
Diamond Pick-Axe
Artifact - Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equip {2}
{R}
Dire Flail
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}

Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Dire Blunderbuss
Artifact - Equipment

Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."

Equip {1}
{3}
Diviner's Wand
Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip {3}
{2}
Dowsing Dagger
Artifact - Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.

Equip {2}
--
Lost Vale
Land

(Transforms from Dowsing Dagger.)

{T}: Add three mana of any one color.
{4}{B}{R}
Drach'Nyen
Legendary Artifact - Equipment
Echo of the First Murder -- When Drach'Nyen enters the battlefield, exile up to one target creature.

Daemon Sword -- Equipped creature has menace and gets +X/+0, where X is the exiled card's power.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Dragon Throne of Tarkir
Legendary Artifact - Equipment
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."

Equip {3}
{3}{R}{R}
Dragonwing Glider
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+2 and has flying and haste.

Equip {3}{R}{R}
{1}{B}
Draugr's Helm
Artifact - Equipment
When Draugr's Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it.

Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip {4}
{2}
Dredging Claw
Artifact - Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it.

Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Dueling Rapier
Artifact - Equipment
Flash

When Dueling Rapier enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Dwarven Hammer
Artifact - Equipment
When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.

Equipped creature gets +3/+0 and has trample.

Equip {3}
{1}{W}
Dúnedain Blade
Artifact - Equipment
Equipped creature gets +2/+1.

Equip Human {1}

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Eater of Virtue
Legendary Artifact - Equipment
Whenever equipped creature dies, exile it.

Equipped creature gets +2/+0.

As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Equip {1}
{2}
Echo Circlet
Artifact - Equipment
Equipped creature can block an additional creature each combat.

Equip {1}
{7}
Elbrus, the Binding Blade
Legendary Artifact - Equipment
Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip {1}
--
Withengar Unbound
Legendary Creature - Demon

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
{G}
Elven Bow
Artifact - Equipment
When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.

Equipped creature gets +1/+2 and has reach.

Equip {3}
{4}{R}{R}
Embercleave
Legendary Artifact - Equipment
Flash

This spell costs {1} less to cast for each attacking creature you control.

When Embercleave enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1 and has double strike and trample.

Equip {3}
{2}
Empyrial Plate
Artifact - Equipment
Equipped creature gets +1/+1 for each card in your hand.

Equip {2}
{2}{B}
Enormous Energy Blade
Artifact - Equipment
Equipped creature gets +4/+0.

Whenever Enormous Energy Blade becomes attached to a creature, tap that creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Ensouled Scimitar
Artifact - Equipment
{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)

Equipped creature gets +1/+5.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Executioner's Hood
Artifact - Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Field-Tested Frying Pan
Artifact - Equipment
When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.

Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."

Equip {2}
{1}{R}
Fiendlash
Artifact - Equipment
Equipped creature gets +2/+0 and has reach.

Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.

Equip {2}{R}
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Flayer Husk
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip {2}
{2}
Fleetfeather Sandals
Artifact - Equipment
Equipped creature has flying and haste.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Forebear's Blade
Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.

Equip {3}
{1}{R}{R}
Forgeborn Phoenix
Artifact Creature - Equipment Phoenix
Flying

Equipped creature has flying.

Whenever Forgeborn Phoenix or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped."

Reconfigure {R}
2 / 2
{1}{R}
Foundry Beetle
Artifact Creature - Equipment Insect
First strike

Equipped creature has first strike.

At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs {1} less to cast."

Reconfigure {R}
2 / 2
{X}{2}{G}
Fractal Harness
Artifact - Equipment
When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.

Whenever equipped creature attacks, double the number of +1/+1 counters on it.

Equip {2}
{2}{G}
Galadhrim Bow
Artifact - Equipment
Flash

When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature.

Equipped creature gets +1/+2 and has reach.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Gate Smasher
Artifact - Equipment
Gate Smasher can be attached only to a creature with toughness 4 or greater.

Equipped creature gets +3/+0 and has trample.

Equip {3}
{2}
Gavel of the Righteous
Artifact - Equipment
At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous.

Equipped creature gets +1/+1 for each counter on Gavel of the Righteous.

As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike.

Equip--Pay {3} or remove a counter from Gavel of the Righteous.
{4}
General's Kabuto
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

Prevent all combat damage that would be dealt to equipped creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{B}{ // }{1}{B}
Ghost Lantern // Bind Spirit
Artifact - Equipment // Instant - Adventure
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.

Equip {1}



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
{1}
Ghostfire Blade
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {3}

Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature.
{U}
Giant's Amulet
Artifact - Equipment
When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it.

Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.)

Equip {2}
{1}{B}
Giant's Skewer
Artifact - Equipment
Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Gilded Pinions
Artifact - Equipment
When Gilded Pinions enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Gimli's Axe
Artifact - Equipment
Equipped creature gets +3/+0.

As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Gisa's Favorite Shovel
Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has menace.

Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token. (It's a 2/2 black Zombie creature.)

Equip {4}
{1}{B}
Gisa's Favorite Shovel
Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has menace.

Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token. (It's a 2/2 black Zombie creature.)

Equip {4}
{2}
Glaive of the Guildpact
Artifact - Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Glamdring
Legendary Artifact - Equipment
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip {3}
{1}{W}
Glimmer Lens
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Whenever equipped creature and at least one other creature attack, draw a card.

Equip {1}{W}
{G}
Glowcap Lantern
Artifact - Equipment
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Equip {2}
{1}{R}
Goblin Morningstar
Artifact - Equipment
Equipped creature gets +1/+0 and has trample.

Equip {1}{R}

When Goblin Morningstar enters the battlefield, roll a d20.

1--9 | Create a 1/1 red Goblin creature token.

10--20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
{1}{W}{W}
Godsend
Legendary Artifact - Equipment
Equipped creature gets +3/+3.

Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.

Your opponents can't cast spells with the same name as a card exiled with Godsend.

Equip {3}
{1}{U}
Goggles of Night
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Goldvein Pick
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Goldwarden's Helm
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +0/+1.

Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Golem-Skin Gauntlets
Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Gorgon Flail
Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Gorgon's Head
Artifact - Equipment
Equipped creature has deathtouch.

Equip {2}
{4}
Grafted Exoskeleton
Artifact - Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip {2}
{3}
Grafted Wargear
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.

Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Grappling Hook
Artifact - Equipment
Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.

Equip {4}
{1}
Greataxe
Artifact - Equipment
Equipped creature gets +4/+0.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Greatsword
Artifact - Equipment
Equipped creature gets +3/+0.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Greatsword of Tyr
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.

Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Grifter's Blade
Artifact - Equipment
Flash

As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.

Equipped creature gets +1/+1.

Equip {1}
{1}{B}
Groom's Finery
Artifact - Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}{W}
Halvar, God of Battle
Legendary Creature - God
Creatures you control that are enchanted or equipped have double strike.

At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
4 / 4
--
Sword of the Realms
Legendary Artifact - Equipment

Equipped creature gets +2/+0 and has vigilance.

Whenever equipped creature dies, return it to its owner's hand.

Equip {1}{W}
4 / 4
{4}
Hammer of Nazahn
Legendary Artifact - Equipment
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.

Equipped creature gets +2/+0 and has indestructible.

Equip {4}
{2}
Hammer of Ruin
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip {2}
{3}
Hand of Vecna
Legendary Artifact - Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.

Equip--Pay 1 life for each card in your hand.

Equip {2}
{1}
Hankyu
Artifact - Equipment
Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Harvest Hand
Artifact Creature - Scarecrow
When Harvest Hand dies, return it to the battlefield transformed under your control.
2 / 2
--
Scrounged Scythe
Artifact - Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)

Equip {2}
2 / 2
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Haunted Plate Mail
Artifact - Equipment
Equipped creature gets +4/+4.

{0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Healer's Headdress
Artifact - Equipment
Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."

{W}{W}: Attach Healer's Headdress to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Heart-Piercer Bow
Artifact - Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Heartseeker
Artifact - Equipment
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Heavy Arbalest
Artifact - Equipment
Equipped creature doesn't untap during its controller's untap step.

Equipped creature has "{T}: This creature deals 2 damage to any target."

Equip {4}
{3}
Heavy Mattock
Artifact - Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human, it gets an additional +1/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{W}
Hedgewitch's Mask
Artifact - Equipment
Equipped creature gets +1/+1.

Equipped creature can't be blocked by creatures with power 4 or greater.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Hedron Blade
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Hedron Matrix
Artifact - Equipment
Equipped creature gets +X/+X, where X is its mana value.

Equip {4}
{3}
Heirloom Blade
Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip {1}
{3}
Helm of Kaldra
Legendary Artifact - Equipment
Equipped creature has first strike, trample, and haste.

{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.

Equip {2}
{1}
Helm of the Gods
Artifact - Equipment
Equipped creature gets +1/+1 for each enchantment you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Helm of the Host
Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip {5}
{2}
Hero's Blade
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Hero's Heirloom
Artifact - Equipment
Equipped creature gets +2/+1.

As long as equipped creature is legendary, it has trample and haste.

Equip {2}
{1}{R}
Hexgold Halberd
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

As long as it's your turn, equipped creature has first strike and trample.

Equip {2}{R}
{3}{W}
Hexgold Hoverwings
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature has flying.

Creatures you control that are equipped get +1/+0.

Equip {2}{W}
{2}{R}
Hexgold Sledge
Artifact - Equipment
For Mirrodin!

When Hexgold Sledge enters the battlefield, conjure a card named Goblin Gaveleer onto the battlefield.

Equipped creature gets +1/+0.

Equip {1}
{3}{R}{R}
Hexplate Wallbreaker
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+2.

Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.

Equip {3}{R}
{2}
Hidden Blade
Artifact - Equipment
Flash

When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.

Equipped creature gets +1/+0 and has first strike.

Equip {2}
{2}{W}
Holy Avenger
Artifact - Equipment
Equipped creature has double strike.

Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.

Equip {2}{W}
{1}
Honed Khopesh
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}{ // }{X}{W}{W}
Horn of Valhalla // Ysgard's Call
Artifact - Equipment // Sorcery - Adventure
Equipped creature gets +1/+1 for each creature you control.

Equip {3}



Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
{2}
Horned Helm
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.

{G}{G}: Attach Horned Helm to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Hot Soup
Artifact - Equipment
Equipped creature can't be blocked.

Whenever equipped creature is dealt damage, destroy it.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Hunter's Blowgun
Artifact - Equipment
Equipped creature gets +1/+1.

Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Idol of the Deep King
Artifact
Flash

When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.

Craft with artifact {2}{R} ({2}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Sovereign's Macuahuitl
Artifact - Equipment

When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Illusionist's Bracers
Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip {3}
{W}
Inchblade Companion
Artifact Creature - Equipment Insect
Equipped creature gets +1/+1.

Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.

Reconfigure {2}
1 / 1
{1}{W}
Infested Fleshcutter
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)

Equip {2}{W}
{1}
Infiltration Lens
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip {1}
{2}
Inquisitor's Flail
Artifact - Equipment
If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip {2}
{2}
Inquisitorial Rosette
Artifact - Equipment
Inquisition Agents -- Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{W}{B}
Invasion of New Capenna
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Capenna enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.
--
Holy Frazzle-Cannon
Artifact - Equipment

Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it.

Equip {1}
{1}
Inventor's Goggles
Artifact - Equipment
Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Jackhammer
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Javelin of Lightning
Artifact - Equipment
Flash

When Javelin of Lightning enters the battlefield, attach it to target creature you control.

As long as it's your turn, equipped creature gets +2/+0 and has first strike.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Jousting Lance
Artifact - Equipment
Equipped creature gets +2/+0.

As long as it's your turn, equipped creature has first strike.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Junk Jet
Artifact - Equipment
When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

{3}, Sacrifice another artifact: Double equipped creature's power until end of turn.

Equip {1}
{7}
Kaldra Compleat
Legendary Artifact - Equipment
Living weapon

Indestructible

Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."

Equip {7}
{3}{W}
Kemba's Banner
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +1/+1 for each creature you control.

Equip {2}{W}
{0}
Kite Shield
Artifact - Equipment
Equipped creature gets +0/+3.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Kitesail
Artifact - Equipment
Equipped creature gets +1/+0 and has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Knife
Artifact - Clue Equipment
As long as it's your turn, equipped creature gets +1/+0 and has first strike.

{2}, Sacrifice Knife: Draw a card.

Equip {2}
{2}{R}
Komainu Battle Armor
Artifact Creature - Equipment Dog
Menace

Equipped creature gets +2/+2 and has menace.

Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
{2}
Konda's Banner
Legendary Artifact - Equipment
Konda's Banner can be attached only to a legendary creature.

Creatures that share a color with equipped creature get +1/+1.

Creatures that share a creature type with equipped creature get +1/+1.

Equip {2}
{W}
Kor Halberd
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{W}
Krovod Haunch
Artifact - Food Equipment
Equipped creature gets +2/+0.

{2}, {T}, Sacrifice Krovod Haunch: You gain 3 life.

When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens.

Equip {2}
{3}
Kusari-Gama
Artifact - Equipment
Equipped creature has "{2}: This creature gets +1/+0 until end of turn."

Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
--
Lash of the Tyrant
Hero Artifact - Equipment
Equipped creature gets +1/+2 and has deathtouch.

Equip {2}
{4}
Lashwrithe
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each Swamp you control.

Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)
{B}
Lead Pipe
Artifact - Clue Equipment
Equipped creature gets +2/+0.

Whenever equipped creature dies, each opponent loses 1 life.

{2}, Sacrifice Lead Pipe: Draw a card.

Equip {2}
{1}
Leather Armor
Artifact - Equipment
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Equip {0}. Activate only once each turn.
{1}{B}
Leech Gauntlet
Artifact Creature - Equipment Leech
Lifelink

Equipped creature has lifelink.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
{2}
Leering Emblem
Artifact - Equipment
Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.

Equip {2}
{1}
Leonin Bola
Artifact - Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Leonin Scimitar
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{1}{R}
Lightning Spear
Artifact - Equipment
Equipped creature gets +1/+0 and has trample.

{2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target.

Equip {1}
{1}{W}
Lion Sash
Artifact Creature - Equipment Cat
{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.

Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{2}
Livewire Lash
Artifact - Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."

Equip {2}
{1}{R}
Lizard Blades
Artifact Creature - Equipment Lizard
Double strike

Equipped creature has double strike.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{2}
Lobe Lobber
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."

Equip {2}
{3}
Lothlórien Blade
Artifact - Equipment
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.

Equip Elf {2}

Equip {5}
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
{1}
Luxior, Giada's Gift
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each counter on it.

Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)

Equip planeswalker {1}

Equip {3}
{1}{W}
Mace of Disruption
Artifact - Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils.

Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.

Equip {1}
{2}{W}
Mace of the Valiant
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.

Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.

Equip {3}
{1}{R}{G}
Mage Slayer
Artifact - Equipment
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.

Equip {3}
{3}
Magebane Armor
Artifact - Equipment
Equipped creature gets +2/+4 and loses flying.

Prevent all noncombat damage that would be dealt to equipped creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Malamet Scythe
Artifact - Equipment
Flash

When Malamet Scythe enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+2.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Malefic Scythe
Artifact - Equipment
Malefic Scythe enters the battlefield with a soul counter on it.

Equipped creature gets +1/+1 for each soul counter on Malefic Scythe.

Whenever equipped creature dies, put a soul counter on Malefic Scythe.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Manaforce Mace
Artifact - Equipment
Domain -- Equipped creature gets +1/+1 for each basic land type among lands you control.

Equip {3}
{2}
Manriki-Gusari
Artifact - Equipment
Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{U}
Mantle of Tides
Artifact - Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Marauder's Axe
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Mask of Avacyn
Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {3}
{1}{B}{B}
Mask of Griselbrand
Legendary Artifact - Equipment
Equipped creature has flying and lifelink.

Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.

Equip {3}
{1}{R}
Mask of Immolation
Artifact - Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.

Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Mask of Memory
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{U}{B}
Mask of Riddles
Artifact - Equipment
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2}
{2}{U}
Mask of the Schemer
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Equip {2}
{1}
Masterwork of Ingenuity
Artifact - Equipment
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
{2}{W}
Maul of the Skyclaves
Artifact - Equipment
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+2 and has flying and first strike.

Equip {2}{W}{W}
{4}{R}{R}
Meteoric Mace
Artifact - Equipment
Equipped creature gets +4/+0 and has trample.

Equip {4}

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
{B}
Mind Carver
Artifact - Equipment
When Mind Carver enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.

Equip {2}{B}
{R}
Mirran Banesplitter
Artifact - Equipment
Flash

When Mirran Banesplitter enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{4}{W}
Mirran Bardiche
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+1 and has vigilance.

Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Mirror Shield
Artifact - Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Mithril Coat
Legendary Artifact - Equipment
Flash

Indestructible

When Mithril Coat enters the battlefield, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip {3}
{4}
Moonsilver Spear
Artifact - Equipment
Equipped creature has first strike.

Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.

Equip {4}
{2}
Mortarpod
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."

Equip {2}
{1}
Multiclass Baldric
Artifact - Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.

As long as you have a full party, prevent all damage that would be dealt to equipped creature.

Equip {2}
{4}
Murderer's Axe
Artifact - Equipment
Equipped creature gets +2/+2.

Equip--Discard a card.
{1}{U}
Mystery Key
Artifact - Equipment
When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{5}
Nazgûl Battle-Mace
Artifact - Equipment
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.)

Equip {3}
{6}
Necropouncer
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +3/+1 and has haste.

Equip {2}
{1}
Neglected Heirloom
Artifact - Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip {1}
--
Ashmouth Blade
Artifact - Equipment

Equipped creature gets +3/+3 and has first strike.

Equip {3}
{3}
Neko-Te
Artifact - Equipment
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.

Whenever equipped creature deals damage to a player, that player loses 1 life.

Equip {2}
{3}
Nemesis Mask
Artifact - Equipment
All creatures able to block equipped creature do so.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Nettlecyst
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each artifact and/or enchantment you control.

Equip {2}
{1}
Neurok Hoversail
Artifact - Equipment
Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Neurok Stealthsuit
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Nightmare Lash
Artifact - Equipment
Equipped creature gets +1/+1 for each Swamp you control.

Equip--Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Nim Deathmantle
Artifact - Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip {4}
{1}
Ninja's Kunai
Artifact - Equipment
Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
No-Dachi
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Nuka-Nuke Launcher
Artifact - Equipment
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.

Equip {3}
{1}
O-Naginata
Artifact - Equipment
O-Naginata can be attached only to a creature with power 3 or greater.

Equipped creature gets +3/+0 and has trample.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Oathkeeper, Takeno's Daisho
Legendary Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.

When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.

Equip {2}
{3}
Obsidian Battle-Axe
Tribal Artifact - Warrior Equipment
Equipped creature gets +2/+1 and has haste.

Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.

Equip {3}
{2}
Ogre's Cleaver
Artifact - Equipment
Equipped creature gets +5/+0.

Equip {5}
{1}{R}
Ogre-Head Helm
Artifact Creature - Equipment Ogre
Equipped creature gets +2/+2.

Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.

Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
{4}
Opaline Bracers
Artifact - Equipment
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{B}
Pact Weapon
Artifact - Equipment
As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.

Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.

Equip--Discard a card.
{1}{W}
Paladin's Shield
Artifact - Equipment
Flash

When Paladin's Shield enters the battlefield, attach it to target creature you control.

Equipped creature gets +0/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Paleontologist's Pick-Axe
Artifact - Equipment
Whenever equipped creature attacks, draw a card, then discard a card.

Equip {1}

Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Dinosaur Headdress
Artifact - Equipment

When Dinosaur Headdress enters the battlefield, attach it to target creature you control.

As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.

Equipped creature is a copy of the last chosen card.

Equip {2}
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."

Equip {1}
{5}
Pariah's Shield
Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.

Equip {3}
{1}
Pathway Arrows
Artifact - Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."

Equip {2}
{3}
Pennon Blade
Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Peregrine Mask
Artifact - Equipment
Equipped creature has defender, flying, and first strike.

Equip {2}
{X}{W}
Pin Collection
Artifact - Equipment
When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.

Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.

Equip {2}
{1}
Pip-Boy 3000
Artifact - Equipment
Whenever equipped creature attacks, choose one --

• Sort Inventory -- Draw a card, then discard a card.

• Pick a Perk -- Put a +1/+1 counter on that creature.

• Check Map -- Untap up to two target lands.

Equip {2}
{1}{U}
Pirate Hat
Artifact - Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."

Equip Pirate {1}

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Pirate's Cutlass
Artifact - Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Piston Sledge
Artifact - Equipment
When Piston Sledge enters the battlefield, attach it to target creature you control.

Equipped creature gets +3/+1.

Equip--Sacrifice an artifact.
{1}{R}
Plasma Caster
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you get {E}{E} (two energy counters).

Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.

Equip {2}
{2}{W}
Plate Armor
Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
{1}{B}
Poet's Quill
Artifact - Equipment
When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Equipped creature gets +1/+1 and has lifelink.

Equip {1}{B}
{1}{G}
Power Fist
Artifact - Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."

Equip {2}
{2}{W}
Pre-War Formalwear
Artifact - Equipment
When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.

Equipped creature gets +2/+2 and has vigilance.

Equip {3}
{1}
Proper Laboratory Attire
Artifact - Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)

Equip {2}
{1}
Prosthetic Injector
Artifact - Equipment
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.)

Equip {1}
{2}
Prowler's Helm
Artifact - Equipment
Equipped creature can't be blocked except by Walls.

Equip {2}
{1}
Prying Blade
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Psychic Paper
Artifact - Equipment
As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.

Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.

Equip {2}
{3}
Quick-Draw Dagger
Artifact - Equipment
Flash

When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Quietus Spike
Artifact - Equipment
Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}
{R}
Rabbit Battery
Artifact Creature - Equipment Rabbit
Haste

Equipped creature gets +1/+1 and has haste.

Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{2}
Rakdos Riteknife
Artifact - Equipment
Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."

{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.

Equip {2}
{4}{R}
Ramosian Greatsword
Artifact - Equipment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Equipped creature gets +3/+1 and has trample.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Ranger's Longbow
Artifact - Equipment
Equipped creature gets +2/+1 and has reach.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}{R}
Ravager's Mace
Artifact - Equipment
When Ravager's Mace enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Equip {2}{B}{R}
{2}
Raven Wings
Artifact - Equipment
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Razor Boomerang
Artifact - Equipment
Equipped creature has "{T}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand."

Equip {2}
{B}
Reaper's Talisman
Artifact - Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn.

Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Relic Axe
Artifact - Equipment
When Relic Axe enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.

Equip {2}
{2}
Resurrection Orb
Artifact - Equipment
Equipped creature has lifelink.

Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Ring of Evos Isle
Artifact - Equipment
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Ring of Kalonia
Artifact - Equipment
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Ring of Thune
Artifact - Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Ring of Valkas
Artifact - Equipment
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Ring of Xathrid
Artifact - Equipment
{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Riot Gear
Artifact - Equipment
Equipped creature gets +1/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Robe of Stars
Artifact - Equipment
Equipped creature gets +0/+3.

Astral Projection -- {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Equip {1}
{2}{U}
Robe of the Archmagi
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards.

Equip {4}

Equip Shaman, Warlock, or Wizard {1}
{2}
Rogue's Gloves
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Ronin Warclub
Artifact - Equipment
Equipped creature gets +2/+1.

Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{G}
Rope
Artifact - Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.

{2}, Sacrifice Rope: Draw a card.

Equip {3}
{G}
Rosethorn Halberd
Artifact - Equipment
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Runechanter's Pike
Artifact - Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip {2}
{3}
Runed Crown
Artifact - Equipment
When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.

Equipped creature gets +1/+1.

Equip {2}
{1}
Runed Stalactite
Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.

Equip {2}
{2}{G}
Saddle of the Cavalier
Artifact - Equipment
Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.

Equip {3}
{1}
Sai of the Shinobi
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.

Equip {2}
{2}
Sanctuary Blade
Artifact - Equipment
As Sanctuary Blade becomes attached to a creature, choose a color.

Equipped creature gets +2/+0 and has protection from the last chosen color.

Equip {3}
{1}{R}
Scavenged Blade
Artifact - Equipment
When Scavenged Blade enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Scepter of Celebration
Artifact - Equipment
Equipped creature gets +2/+0 and has trample.

Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.

Equip {3}
{1}
Screaming Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards."

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Scythe of the Wretched
Artifact - Equipment
Equipped creature gets +2/+2.

Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.

Equip {4}
{5}
Scytheclaw
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}
{2}{U}
Semblance Scanner
Artifact Creature - Equipment Shapeshifter
Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.

Reconfigure {1}
3 / 2
{1}{W}
Seraphic Greatsword
Artifact - Equipment
Equipped creature gets +2/+2.

Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.

Equip {4}
{1}
Shadowspear
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}
{1}
Shard of Broken Glass
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature attacks, you may mill two cards.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Sharpened Pitchfork
Artifact - Equipment
Equipped creature has first strike.

As long as equipped creature is a Human, it gets +1/+1.

Equip {1}
{4}
Shield of Kaldra
Legendary Artifact - Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.

Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Equip {4}
{1}
Shield of the Avatar
Artifact - Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Shield of the Realm
Artifact - Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip {1}
{W}{U}
Shield of the Righteous
Artifact - Equipment
Equipped creature gets +0/+2 and has vigilance.

Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Equip {2}
{1}{W}
Shining Armor
Artifact - Equipment
Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.

Equipped creature gets +0/+2 and has vigilance.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Short Sword
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Shuko
Artifact - Equipment
Equipped creature gets +1/+0.

Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Shuriken
Artifact - Equipment
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Sickleslicer
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +2/+2.

Equip {4}
{X}
Sigil of Distinction
Artifact - Equipment
Sigil of Distinction enters the battlefield with X charge counters on it.

Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.

Equip--Remove a charge counter from Sigil of Distinction.
{2}
Sigil of Valor
Artifact - Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Sigiled Sword of Valeron
Artifact - Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.

Equip {3}
{2}
Silver Shroud Costume
Artifact - Equipment
Flash

When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Equipped creature can't be blocked.

Equip {3}
{1}
Silver-Inlaid Dagger
Artifact - Equipment
Equipped creature gets +2/+0.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2}
{2}
Silverskin Armor
Artifact - Equipment
Equipped creature gets +1/+1 and is an artifact in addition to its other types.

Equip {2}
{R}
Simian Sling
Artifact Creature - Equipment Monkey
Equipped creature gets +1/+1.

Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{2}
Siren Song Lyre
Artifact - Equipment
Equipped creature has "{2}, {T}: Tap target creature."

Equip {2}
{1}
Skeleton Key
Artifact - Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Equip {2}
{4}
Skinwing
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +2/+2 and has flying.

Equip {6}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Skyblinder Staff
Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{G}
Skyclave Pick-Axe
Artifact - Equipment
When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.

Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {2}{G}
{2}
Slab Hammer
Artifact - Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip {2}
{1}
Slagwurm Armor
Artifact - Equipment
Equipped creature gets +0/+6.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Slayer's Cleaver
Artifact - Equipment
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.

Equip {4}
{3}
Slayer's Plate
Artifact - Equipment
Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {3}
{1}
Sorcerer's Wand
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."

Equip {3}
{1}
Soulstealer Axe
Artifact - Equipment
Equipped creature has trample.

Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.

Equip {2}
{1}
Spare Dagger
Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Sparring Collar
Artifact - Equipment
Equipped creature has first strike.

{R}{R}: Attach Sparring Collar to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Spear of the General
Hero Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.

Equip {2}
{2}
Specter's Shroud
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, that player discards a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Spellbinder
Artifact - Equipment
Imprint -- When Spellbinder enters the battlefield, you may exile an instant card from your hand.

Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Equip {4}
{0}
Spidersilk Net
Artifact - Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Spiked Ripsaw
Artifact - Equipment
Equipped creature gets +3/+3.

Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Spy Kit
Artifact - Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.

Equip {2}
{2}
Staff of Titania
Artifact - Equipment
Equipped creature gets +X/+X, where X is the number of Forests you control.

Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)

Equip {3}
{B}{R}
Steelclaw Lance
Artifact - Equipment
Equipped creature gets +2/+2.

Equip Knight {1}

Equip {3}
{2}
Sting, the Glinting Dagger
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

At the beginning of each combat, untap equipped creature.

Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.

Equip {2}
{1}
Stitcher's Graft
Artifact - Equipment
Equipped creature gets +3/+3.

Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.

Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.

Equip {2}
{1}
Stoneforge Masterwork
Artifact - Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip {2}
{2}
Stormrider Rig
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it.

Equip {2}
{5}
Strandwalker
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +2/+4 and has reach.

Equip {4}
{3}
Strata Scythe
Artifact - Equipment
Imprint -- When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip {3}
{1}
Strength-Testing Hammer
Artifact - Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.

Equip {3}
{3}
Strider Harness
Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Sunfire Torch
Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Sunforger
Artifact - Equipment
Equipped creature gets +4/+0.

{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.

Equip {3}
{2}
Surestrike Trident
Artifact - Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Swashbuckler's Whip
Artifact - Equipment
Equipped creature has reach, "{2}, {T}: Tap target artifact or creature," and "{8}, {T}: Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Equip {1}
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{3}
Sword of Body and Mind
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip {2}
{3}
Sword of Dungeons & Dragons
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip {2}
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}
{3}
Sword of Fire and Ice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip {2}
{3}
Sword of Forge and Frontier
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green.

Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.

Equip {2}
{3}
Sword of Hearth and Home
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.

Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

Equip {2}
{2}
Sword of Hours
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Sword of Kaldra
Legendary Artifact - Equipment
Equipped creature gets +5/+5.

Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Sword of Light and Shadow
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip {2}
{3}
Sword of Once and Future
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.

Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Equip {2}
{3}
Sword of Sinew and Steel
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.

Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.

Equip {2}
{3}
Sword of Truth and Justice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip {2}
{3}
Sword of Vengeance
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip {3}
{3}
Sword of War and Peace
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip {2}
{3}
Sword of Wealth and Power
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries.

Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Equip {2}
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{2}
Sword of the Meek
Artifact - Equipment
Equipped creature gets +1/+2.

Equip {2}

Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
{4}
Sword of the Paruns
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

{3}: You may tap or untap equipped creature.

Equip {3}
{4}{G}{G}
Sylvok Battle-Chair
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +4/+4 and has trample.

Equip {5}{G}{G}
{1}
Sylvok Lifestaff
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature dies, you gain 3 life.

Equip {1}
{2}
T-45 Power Armor
Artifact - Equipment
When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).

Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.

At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip {3}
{2}{G}{G}
Tangleweave Armor
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.

Equip {4}
{3}{G}
Tanuki Transplanter
Artifact Creature - Equipment Dog
Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.

Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 4
{1}
Tarrian's Soulcleaver
Legendary Artifact - Equipment
Equipped creature has vigilance.

Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.

Equip {2}
{6}
Tatsumasa, the Dragon's Fang
Legendary Artifact - Equipment
Equipped creature gets +5/+5.

{6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.

Equip {3}
{1}
Team Pennant
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and trample.

Equip creature token {1}

Equip {3}
{3}
Tenza, Godo's Maul
Legendary Artifact - Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}
The Reality Chip
Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time.

As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.

Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0 / 4
{2}{R}
The Reaver Cleaver
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."

Equip {3}
{1}{B}
Thieves' Tools
Artifact - Equipment
When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equipped creature can't be blocked as long as its power is 3 or less.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Thinking Cap
Artifact - Equipment
Equipped creature gets +1/+2.

Equip Detective {1}

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Thirsting Axe
Artifact - Equipment
Equipped creature gets +4/+0.

At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.

Equip {2}
{2}
Thornbite Staff
Tribal Artifact - Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."

Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.

Equip {4}
{2}
Thran Power Suit
Artifact - Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Throwing Knife
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{U}
Tome of Gadwick
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, conjure a random card from Tome of Gadwick's spellbook into your hand.

Equip {1}
{2}{R}{R}
Toralf, God of Fury
Legendary Creature - God
Trample

Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
5 / 4
--
Toralf's Hammer
Legendary Artifact - Equipment

Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."

Equipped creature gets +3/+0 as long as it's legendary.

Equip {1}{R}
5 / 4
{2}
Torch Gauntlet
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Tormentor's Helm
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature becomes blocked, it deals 1 damage to defending player.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Tormentor's Trident
Artifact - Equipment
Equipped creature gets +3/+0 and attacks each combat if able.

Equip {3}
{2}
Trailblazer's Boots
Artifact - Equipment
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)

Equip {2}
{4}
Trailblazer's Torch
Artifact - Equipment
When Trailblazer's Torch enters the battlefield, you take the initiative.

Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Transmogrant's Crown
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature dies, draw a card.

Equip {2} or {B}
{3}
Trepanation Blade
Artifact - Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.

Equip {2}
{U}
Trickster's Talisman
Artifact - Equipment
Invoke Duplicity -- Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature."

Equip {2}
{2}
True-Faith Censer
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Trusty Machete
Artifact - Equipment
Equipped creature gets +2/+1.

Equip {2}
{2}{R}{ // }{1}{R}
Two-Handed Axe // Sweeping Cleave
Artifact - Equipment // Instant - Adventure
Whenever equipped creature attacks, double its power until end of turn.

Equip {1}{R}



Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
{3}
Umbral Mantle
Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)

Equip {0}
{2}
Umezawa's Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one --

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip {2}
{2}
Unicycle
Artifact - Equipment Vehicle
First strike, haste

Equipped creature has first strike and haste.

Equip {1}

Crew 1
3 / 1
{U}{B}{B}{R}
Unscythe, Killer of Kings
Legendary Artifact - Equipment
Equipped creature gets +3/+3 and has first strike.

Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.

Equip {2}
{1}
Utility Knife
Artifact - Equipment
When Utility Knife enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Valkyrie's Sword
Artifact - Equipment
When Valkyrie's Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it.

Equipped creature gets +2/+1.

Equip {3}
{2}
Vanguard's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Vanquisher's Axe
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Vectis Gloves
Artifact - Equipment
Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.)

Equip {2}
{2}
Veteran's Armaments
Tribal Artifact - Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."

Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.

Equip {2}
{3}
Veteran's Powerblade
Artifact - Equipment
Equipped creature gets +2/+0.

Equip Soldier {W}

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Veteran's Sidearm
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Viridian Claw
Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.

Equip {1}
{1}
Viridian Longbow
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target."

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{B}
Vorpal Sword
Artifact - Equipment
Equipped creature gets +2/+0 and has deathtouch.

{5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."

Equip {B}{B}
{2}
Vorrac Battlehorns
Artifact - Equipment
Equipped creature has trample and can't be blocked by more than one creature.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Vulshok Battlegear
Artifact - Equipment
Equipped creature gets +3/+3.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Vulshok Gauntlets
Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{R}
Vulshok Splitter
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+0.

Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}
Wand of Orcus
Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

Equip {3}
{3}
Warlord's Axe
Artifact - Equipment
Equipped creature gets +3/+1.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Warmonger's Chariot
Artifact - Equipment
Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Webspinner Cuff
Artifact Creature - Equipment Spider
Reach

Equipped creature gets +1/+4 and has reach.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 4
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{2}{B}
Whispersteel Dagger
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.

Equip {3}
{1}{U}
Winged Boots
Artifact - Equipment
Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Equip {1}
{2}
Wings of Hubris
Artifact - Equipment
Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Witches' Eye
Artifact - Equipment
Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Equip {1}
{1}
Wolfhunter's Quiver
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target" and "{T}: This creature deals 3 damage to target Werewolf creature."

Equip {5}
{3}{G}
Wolfrider's Saddle
Artifact - Equipment
When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.

Equipped creature gets +1/+1 and can't be blocked by more than one creature.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Wooden Stake
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{5}
Worldslayer
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{W}
Wrench
Artifact - Clue Equipment
Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature."

{2}, Sacrifice Wrench: Draw a card.

Equip {2}
{1}
Zephyr Boots
Artifact - Equipment
Equipped creature has flying.

Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)