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{3}
Arcane Encyclopedia
Artifact
{3}, {T}: Draw a card.
{2}{U}
Aven Wind Mage
Creature - Bird Wizard
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
2 / 2
{2}{U}{U}
Bone to Ash
Instant
Counter target creature spell.

Draw a card.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Dwindle
Enchantment - Aura
Enchant creature

Enchanted creature gets -6/-0.

When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
{2}{U}
Exclusion Mage
Creature - Human Wizard
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
2 / 2
{2}{U}
Exclusion Mage
Creature - Human Wizard
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
2 / 2
{2}
Field Creeper
Artifact Creature - Scarecrow
2 / 1
{5}{U}
Horizon Scholar
Creature - Sphinx
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{7}
Meteor Golem
Artifact Creature - Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
3 / 3
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{3}{U}{U}
Salvager of Secrets
Creature - Merfolk Wizard
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2 / 2
{3}{U}
Scholar of Stars
Creature - Human Artificer
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
3 / 2
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{4}{U}
Switcheroo
Sorcery
Exchange control of two target creatures.
{4}{U}
Totally Lost
Instant
Put target nonland permanent on top of its owner's library.
{1}{U}
Wall of Mist
Creature - Wall
Defender
0 / 5
{1}{U}
Wall of Mist
Creature - Wall
Defender
0 / 5
{1}{U}
Wall of Mist
Creature - Wall
Defender
0 / 5

{1}{U}
Aether Tunnel
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and can't be blocked.
{2}{R}
Boggart Brute
Creature - Goblin Warrior
Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{2}{R}
Catalyst Elemental
Creature - Elemental
Sacrifice Catalyst Elemental: Add {R}{R}.
2 / 2
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.
{2}{G}
Daggerback Basilisk
Creature - Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 2
{1}{B}{B}
Death Baron
Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
2 / 2
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{R}
Dragon Egg
Creature - Dragon Egg
Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
0 / 2
{1}{G}
Dryad Greenseeker
Creature - Dryad
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
1 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{U}
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
{3}{R}
Hostile Minotaur
Creature - Minotaur
Haste (This creature can attack and {T} as soon as it comes under your control.)
3 / 3
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{G}
Root Snare
Instant
Prevent all combat damage that would be dealt this turn.
{1}{G}
Root Snare
Instant
Prevent all combat damage that would be dealt this turn.
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
--
Timber Gorge
Land
Timber Gorge enters the battlefield tapped.

{T}: Add {R} or {G}.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Viashino Pyromancer
Creature - Viashino Wizard
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
2 / 1