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{2}{U}{B}
Artful Takedown
Instant
Choose one or both --

• Tap target creature.

• Target creature gets -2/-4 until end of turn.
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{3}{G}
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
{5}{U}
Citywatch Sphinx
Creature - Sphinx
Flying

When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
5 / 4
{4}{R}
Command the Storm
Instant
Command the Storm deals 5 damage to target creature.
{4}{R}
Command the Storm
Instant
Command the Storm deals 5 damage to target creature.
{4}{R}
Command the Storm
Instant
Command the Storm deals 5 damage to target creature.
{3}{W}
Conclave Tribunal
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Generous Stray
Creature - Cat
When Generous Stray enters the battlefield, draw a card.
1 / 2
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
{B}
Hired Poisoner
Creature - Human Assassin
Deathtouch
1 / 1
{B}
Hired Poisoner
Creature - Human Assassin
Deathtouch
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{4}{G}
Kraul Foragers
Creature - Insect Scout
Undergrowth -- When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
4 / 4
{1}{G}{W}
Ledev Champion
Creature - Elf Knight
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.

{3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}{G}
Ochran Assassin
Creature - Elf Assassin
Deathtouch

All creatures able to block Ochran Assassin do so.
1 / 1
{1}{B}{G}
Ochran Assassin
Creature - Elf Assassin
Deathtouch

All creatures able to block Ochran Assassin do so.
1 / 1
{1}{B/G}{B/G}
Pitiless Gorgon
Creature - Gorgon
Deathtouch
2 / 2
{2}{B}{B}
Ritual of Soot
Sorcery
Destroy all creatures with mana value 3 or less.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{1}{B}
Severed Strands
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}{G}
Swarm Guildmage
Creature - Elf Shaman
{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)

{1}{G}, {T}: You gain 2 life.
2 / 2
{1}{G}
Urban Utopia
Enchantment - Aura
Enchant land

When Urban Utopia enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{4}{G}
Vivid Revival
Sorcery
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
{1}{U/B}{U/B}
Whisper Agent
Creature - Human Rogue
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3 / 2

{4}{R}
Barging Sergeant
Creature - Minotaur Soldier
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
4 / 2
{B}
Barrier of Bones
Creature - Skeleton Wall
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
0 / 3
{1}{U}{R}
Beacon Bolt
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{R}{W}
Boros Challenger
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

{2}{R}{W}: Boros Challenger gets +1/+1 until end of turn.
2 / 3
{1}{W}
Bounty Agent
Creature - Human Soldier
Vigilance

{T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
2 / 2
{1}{G}{W}
Centaur Peacemaker
Creature - Centaur Cleric
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
3 / 3
{1}{R}{W}
Chance for Glory
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{3}{W}
Crush Contraband
Instant
Choose one or both --

• Exile target artifact.

• Exile target enchantment.
{U}
Dazzling Lights
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{2}{R}
Fearless Halberdier
Creature - Human Warrior
3 / 2
{1}{R/W}
Fresh-Faced Recruit
Creature - Human Soldier
As long as it's your turn, Fresh-Faced Recruit has first strike.
2 / 1
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{1}{R}
Goblin Locksmith
Creature - Goblin Rogue
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
2 / 1
{1}{G}
Grappling Sundew
Creature - Plant
Defender, reach

{4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)
0 / 4
{W}
Haazda Marshal
Creature - Human Soldier
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
1 / 1
{2}{R}{W}
Hammer Dropper
Creature - Giant Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
5 / 2
{2}{R}{W}
Hammer Dropper
Creature - Giant Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
5 / 2
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
{4}{R}
Hellkite Whelp
Creature - Dragon
Flying

Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
3 / 3
{2}{G}
Hitchclaw Recluse
Creature - Spider
Reach
1 / 4
{U/R}{ // }{4}{U}{R}
Invert // Invent
Instant // Instant
Switch the power and toughness of each of up to two target creatures until end of turn.



Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
{3}{G}{W}
Join Shields
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
{2}{U}
Leapfrog
Creature - Frog
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
3 / 1
{2}{U}
Leapfrog
Creature - Frog
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
3 / 1
{4}{W}{W}
Loxodon Restorer
Creature - Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Loxodon Restorer enters the battlefield, you gain 4 life.
3 / 4
{1}{R}
Maniacal Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.
{R}
Maximize Velocity
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{7}{B}{G}
Molderhulk
Creature - Fungus Zombie
Undergrowth -- This spell costs {1} less to cast for each creature card in your graveyard.

When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.
6 / 6
{2}{B}{B}
Moodmark Painter
Creature - Human Shaman
Undergrowth -- When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
2 / 3
{3}{U}
Murmuring Mystic
Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 / 5
{2}{B}
Never Happened
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
{2}{G}
Pack's Favor
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +3/+3 until end of turn.
{G}
Portcullis Vine
Creature - Plant Wall
Defender (This creature can't attack.)

{2}, {T}, Sacrifice a creature with defender: Draw a card.
0 / 3
{1}{U}{U}
Quasiduplicate
Sorcery
Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{W}
Righteous Blow
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
{3}{G}{W}
Rosemane Centaur
Creature - Centaur Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Vigilance
4 / 4
{3}{G}{W}
Rosemane Centaur
Creature - Centaur Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Vigilance
4 / 4
{3}{R}
Rubblebelt Boar
Creature - Boar
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 3
{3}{R}
Rubblebelt Boar
Creature - Boar
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 3
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 / 2
{1}{W}
Skyline Scout
Creature - Human Scout
Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.
2 / 1
{2}{B}
Spinal Centipede
Creature - Insect
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
3 / 2
{2}{B}
Spinal Centipede
Creature - Insect
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
3 / 2
{2}{G}{W}
Sumala Woodshaper
Creature - Elf Druid
When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 1
{1}{W}
Sunhome Stalwart
Creature - Human Soldier
First strike

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 / 2
{W}
Take Heart
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
{1}{W}
Tenth District Guard
Creature - Human Soldier
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
2 / 2
{4}{U}{R}
Thousand-Year Storm
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
{R}
Torch Courier
Creature - Goblin
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.
1 / 1
{1}{U}
Unexplained Disappearance
Instant
Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}
Vedalken Mesmerist
Creature - Vedalken Wizard
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
2 / 1
{2}{B}
Veiled Shade
Creature - Shade
{1}{B}: Veiled Shade gets +1/+1 until end of turn.
2 / 2
{2}{B}
Veiled Shade
Creature - Shade
{1}{B}: Veiled Shade gets +1/+1 until end of turn.
2 / 2
{1}{U}
Wall of Mist
Creature - Wall
Defender
0 / 5
{2}{G}
Wary Okapi
Creature - Antelope
Vigilance
3 / 2
{3}{G}
Wild Ceratok
Creature - Rhino
4 / 3
{3}{U}
Wishcoin Crab
Creature - Crab
2 / 5
{2}{R}
Wojek Bodyguard
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.
3 / 3