Command the Storm deals 5 damage to target creature.
{G}{W}
Conclave Guildmage
Creature - Elf Cleric
{G}, {T}: Creatures you control gain trample until end of turn.
{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.
2 /
2
{G}{W}
Conclave Guildmage
Creature - Elf Cleric
{G}, {T}: Creatures you control gain trample until end of turn.
{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.
2 /
2
{1}{G}
Devkarin Dissident
Creature - Elf Warrior
{4}{G}: Devkarin Dissident gets +2/+2 until end of turn.
2 /
2
{G/W}{ // }{4}{G}{W}
Flower // Flourish
Sorcery // Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
Creatures you control get +2/+2 until end of turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}
Glaive of the Guildpact
Artifact - Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Hitchclaw Recluse
Creature - Spider
Reach
1 /
4
{R}{W}
Justice Strike
Instant
Target creature deals damage to itself equal to its power.
{R}{W}
Justice Strike
Instant
Target creature deals damage to itself equal to its power.
{1}{G}{W}
Knight of Autumn
Creature - Dryad Knight
When Knight of Autumn enters the battlefield, choose one --
• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.
2 /
1
{4}{G}
Kraul Foragers
Creature - Insect Scout
Undergrowth -- When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
4 /
4
{1}{G}{W}
Ledev Champion
Creature - Elf Knight
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.
{3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.
2 /
2
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{X}{G}{W}{W}
March of the Multitudes
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create X 1/1 white Soldier creature tokens with lifelink.
{2}{G}{G}
Nullhide Ferox
Creature - Beast
Hexproof
You can't cast noncreature spells.
{2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
6 /
6
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Righteous Blow
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
{3}{G}{W}
Rosemane Centaur
Creature - Centaur Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance
4 /
4
{3}{G}{W}
Rosemane Centaur
Creature - Centaur Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance
4 /
4
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
{1}{W}
Skyline Scout
Creature - Human Scout
Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.
2 /
1
{1}{W}
Skyline Scout
Creature - Human Scout
Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.
2 /
1
{2}{G}
Sprouting Renewal
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose one --
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.
{2}{W}
Sworn Companions
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
{5}{G}
Vigorspore Wurm
Creature - Wurm
Undergrowth -- When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Vigorspore Wurm can't be blocked by more than one creature.
6 /
4
{2}{U}{B}
Artful Takedown
Instant
Choose one or both --
• Tap target creature.
• Target creature gets -2/-4 until end of turn.
{3}{G}
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
{3}{B}
Creeping Chill
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
{3}
Dimir Locket
Artifact
{T}: Add {U} or {B}.
{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
{U/R}{U/R}{ // }{X}{U}{U}{R}{R}
Expansion // Explosion
Instant // Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Explosion deals X damage to any target. Target player draws X cards.
{3}{R}{W}
Garrison Sergeant
Creature - Viashino Soldier
Garrison Sergeant has double strike as long as you control a Gate.
3 /
3
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G}.
{3}
Golgari Locket
Artifact
{T}: Add {B} or {G}.
{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.
{W}
Hunted Witness
Creature - Human
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
1 /
1
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
{2}{G}
Pack's Favor
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +3/+3 until end of turn.
{1}{W}
Tenth District Guard
Creature - Human Soldier
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
2 /
2
{B}
Vicious Rumors
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.