When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
4 /
4
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 /
1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 /
1
{1}{W}
Dawn of Hope
Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
{B}
Dead Weight
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
{3}{B}{B}
Deadly Visit
Sorcery
Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{G}
Devkarin Dissident
Creature - Elf Warrior
{4}{G}: Devkarin Dissident gets +2/+2 until end of turn.
2 /
2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
{2}{G}
Generous Stray
Creature - Cat
When Generous Stray enters the battlefield, draw a card.
1 /
2
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G}.
{B}
Hired Poisoner
Creature - Human Assassin
Deathtouch
1 /
1
{1}{B/G}{B/G}
Pitiless Gorgon
Creature - Gorgon
Deathtouch
2 /
2
{1}{B/G}{B/G}
Pitiless Gorgon
Creature - Gorgon
Deathtouch
2 /
2
{1}{B/G}{B/G}
Pitiless Gorgon
Creature - Gorgon
Deathtouch
2 /
2
{1}{B/G}{B/G}
Pitiless Gorgon
Creature - Gorgon
Deathtouch
2 /
2
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
{5}{G}{G}
Siege Wurm
Creature - Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample
5 /
5
{5}{G}{G}
Siege Wurm
Creature - Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample
5 /
5
{B/G}{ // }{2}{B}{G}
Status // Statue
Instant // Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
Destroy target artifact, creature, or enchantment.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{G}
Vivid Revival
Sorcery
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
{1}{U/B}{U/B}
Whisper Agent
Creature - Human Rogue
Flash
When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3 /
2
{1}{U/B}{U/B}
Whisper Agent
Creature - Human Rogue
Flash
When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3 /
2
{1}{U/B}{U/B}
Whisper Agent
Creature - Human Rogue
Flash
When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3 /
2
{B}
Barrier of Bones
Creature - Skeleton Wall
Defender
When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
0 /
3
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{1}{G}{W}
Centaur Peacemaker
Creature - Centaur Cleric
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
3 /
3
{2}{G}
Crushing Canopy
Instant
Choose one --
• Destroy target creature with flying.
• Destroy target enchantment.
{4}{B}
Douser of Lights
Creature - Horror
4 /
5
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
{1}{R}
Goblin Locksmith
Creature - Goblin Rogue
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
2 /
1
{3}
Golgari Locket
Artifact
{T}: Add {B} or {G}.
{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.
{3}{B}{B}
Gruesome Menagerie
Sorcery
Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
{2}{B}
Mephitic Vapors
Sorcery
All creatures get -1/-1 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{G}
Portcullis Vine
Creature - Plant Wall
Defender (This creature can't attack.)
{2}, {T}, Sacrifice a creature with defender: Draw a card.
0 /
3
{2}{G}
Sprouting Renewal
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose one --
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{B}{G}
Undercity Uprising
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{B}
Vicious Rumors
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
{1}
Wand of Vertebrae
Artifact
{T}: Mill a card.
{2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.