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{G/W}{G/W}{ // }{4}{G}{W}
Assure // Assemble
Instant // Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.



Create three 2/2 green and white Elf Knight creature tokens with vigilance.
{B}
Barrier of Bones
Creature - Skeleton Wall
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
0 / 3
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{3}{B}{B}
Deadly Visit
Sorcery
Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{3}{B}{B}
Deadly Visit
Sorcery
Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{G}
District Guide
Creature - Elf Scout
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
2 / 2
{B/G}{B/G}{ // }{4}{B}{G}
Find // Finality
Sorcery // Sorcery
Return up to two target creature cards from your graveyard to your hand.



You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{2}{G}
Generous Stray
Creature - Cat
When Generous Stray enters the battlefield, draw a card.
1 / 2
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
{B}
Hired Poisoner
Creature - Human Assassin
Deathtouch
1 / 1
{2}{G}
Hitchclaw Recluse
Creature - Spider
Reach
1 / 4
{1}{G}
Ironshell Beetle
Creature - Insect
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{2}{B}{B}{G}{G}
Izoni, Thousand-Eyed
Legendary Creature - Elf Shaman
Undergrowth -- When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

{B}{G}, Sacrifice another creature: You gain 1 life and draw a card.
2 / 3
{4}{G}
Kraul Foragers
Creature - Insect Scout
Undergrowth -- When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
4 / 4
{1}{G}{W}
Ledev Champion
Creature - Elf Knight
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.

{3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.
2 / 2
{B}
Necrotic Wound
Instant
Undergrowth -- Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
{G}
Pelt Collector
Creature - Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1 / 1
{G}
Portcullis Vine
Creature - Plant Wall
Defender (This creature can't attack.)

{2}, {T}, Sacrifice a creature with defender: Draw a card.
0 / 3
{3}{B}
Price of Fame
Instant
This spell costs {2} less to cast if it targets a legendary creature.

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{3}
Selesnya Locket
Artifact
{T}: Add {G} or {W}.

{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Veiled Shade
Creature - Shade
{1}{B}: Veiled Shade gets +1/+1 until end of turn.
2 / 2
{2}{B}
Veiled Shade
Creature - Shade
{1}{B}: Veiled Shade gets +1/+1 until end of turn.
2 / 2
{2}{G}
Wary Okapi
Creature - Antelope
Vigilance
3 / 2
{1}{U/B}{U/B}
Whisper Agent
Creature - Human Rogue
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3 / 2

{3}{R}
Arclight Phoenix
Creature - Phoenix
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
3 / 2
{4}{R}
Barging Sergeant
Creature - Minotaur Soldier
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
4 / 2
{R}{W}
Boros Challenger
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

{2}{R}{W}: Boros Challenger gets +1/+1 until end of turn.
2 / 3
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{3}
Boros Locket
Artifact
{T}: Add {R} or {W}.

{R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{1}{G}{W}
Centaur Peacemaker
Creature - Centaur Cleric
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
3 / 3
{G}{G}{W}{W}
Conclave Cavalier
Creature - Centaur Knight
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
4 / 4
{2}{U}{U}
Devious Cover-Up
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{3}
Dimir Locket
Artifact
{T}: Add {U} or {B}.

{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
{1}{U/B}{ // }{3}{U}{B}
Discovery // Dispersal
Sorcery // Instant
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)



Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{2}{R}
Fearless Halberdier
Creature - Human Warrior
3 / 2
{1}{R}
Fire Urchin
Creature - Elemental
Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
1 / 3
{W}
Gird for Battle
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
{B}{G}
Glowspore Shaman
Creature - Elf Shaman
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
3 / 1
{1}{R}
Goblin Cratermaker
Creature - Goblin Warrior
{1}, Sacrifice Goblin Cratermaker: Choose one --

• Goblin Cratermaker deals 2 damage to target creature.

• Destroy target colorless nonland permanent.
2 / 2
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{3}
Golgari Locket
Artifact
{T}: Add {B} or {G}.

{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.
{3}
Golgari Locket
Artifact
{T}: Add {B} or {G}.

{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.
{3}{B}{B}
Gruesome Menagerie
Sorcery
Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.
{2}{R}{W}
Hammer Dropper
Creature - Giant Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
5 / 2
{2}{R}{W}
Hammer Dropper
Creature - Giant Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
5 / 2
{2}{R}{W}
Hammer Dropper
Creature - Giant Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
5 / 2
{W}
Hunted Witness
Creature - Human
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
1 / 1
{3}{U}{R}
Hypothesizzle
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
{3}{U}{R}
Hypothesizzle
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
{4}{W}
Intrusive Packbeast
Creature - Beast
Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.
3 / 3
{4}{W}
Intrusive Packbeast
Creature - Beast
Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.
3 / 3
{3}
Izzet Locket
Artifact
{T}: Add {U} or {R}.

{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.
{3}{G}{W}
Join Shields
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
{R}{W}
Justice Strike
Instant
Target creature deals damage to itself equal to its power.
{1}{R}
Lava Coil
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
{1}{R}
Lava Coil
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
{U}{R}
League Guildmage
Creature - Human Wizard
{3}{U}, {T}: Draw a card.

{X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
2 / 2
{2}{U}
Leapfrog
Creature - Frog
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
3 / 1
{3}{W}
Ledev Guardian
Creature - Human Knight
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
2 / 4
{3}{W}
Ledev Guardian
Creature - Human Knight
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
2 / 4
{R}{W}
Legion Guildmage
Creature - Human Wizard
{5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent.

{2}{W}, {T}: Tap another target creature.
2 / 2
{4}{W}{W}
Loxodon Restorer
Creature - Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Loxodon Restorer enters the battlefield, you gain 4 life.
3 / 4
{R}
Maximize Velocity
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{B}{B}
Moodmark Painter
Creature - Human Shaman
Undergrowth -- When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
2 / 3
{2}{B}
Never Happened
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
{1}{U}{B}
Notion Rain
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{3}{W}
Parhelion Patrol
Creature - Human Knight
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 / 3
{3}{W}
Parhelion Patrol
Creature - Human Knight
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 / 3
{1}{U}
Radical Idea
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{U}{R}
Sonic Assault
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{4}{R}
Street Riot
Enchantment
As long as it's your turn, creatures you control get +1/+0 and have trample.
{2}{G}{W}
Sumala Woodshaper
Creature - Elf Druid
When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 1
{2}{W}
Sworn Companions
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
{W}
Take Heart
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
{U}
Thoughtbound Phantasm
Creature - Spirit
Defender

Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.

As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
2 / 2
{R}
Torch Courier
Creature - Goblin
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.
1 / 1
{1}{U}
Vedalken Mesmerist
Creature - Vedalken Wizard
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
2 / 1
{B}
Vicious Rumors
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
{5}{G}
Vigorspore Wurm
Creature - Wurm
Undergrowth -- When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Vigorspore Wurm can't be blocked by more than one creature.
6 / 4
{3}{G}
Wild Ceratok
Creature - Rhino
4 / 3
{3}{G}
Wild Ceratok
Creature - Rhino
4 / 3
{2}{R}
Wojek Bodyguard
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.
3 / 3