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{4}{R}
Barrage Tyrant
Creature - Eldrazi
Devoid (This card has no color.)

{2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.
5 / 3
--
Blighted Gorge
Land
{T}: Add {C}.

{4}{R}, {T}, Sacrifice Blighted Gorge: It deals 2 damage to any target.
{8}
Eldrazi Devastator
Creature - Eldrazi
Trample
8 / 9
{5}{W}{W}
Emeria Shepherd
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4 / 4
{2}{W}
Encircling Fissure
Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2--{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{1}{W}
Kor Bladewhirl
Creature - Kor Soldier Ally
Rally -- Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
2 / 2
{5}
Kozilek's Channeler
Creature - Eldrazi
{T}: Add {C}{C}.
4 / 4
{1}{R}
Kozilek's Sentinel
Creature - Eldrazi Drone
Devoid (This card has no color.)

Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
1 / 4
--
Looming Spires
Land
Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

{T}: Add {R}.
{1}{R}
Makindi Sliderunner
Creature - Beast
Trample

Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
2 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{R}
Nettle Drone
Creature - Eldrazi Drone
Devoid (This card has no color.)

{T}: Nettle Drone deals 1 damage to each opponent.

Whenever you cast a colorless spell, untap Nettle Drone.
3 / 1
{2}{R}
Nettle Drone
Creature - Eldrazi Drone
Devoid (This card has no color.)

{T}: Nettle Drone deals 1 damage to each opponent.

Whenever you cast a colorless spell, untap Nettle Drone.
3 / 1
{2}{R}
Nettle Drone
Creature - Eldrazi Drone
Devoid (This card has no color.)

{T}: Nettle Drone deals 1 damage to each opponent.

Whenever you cast a colorless spell, untap Nettle Drone.
3 / 1
{2}{R}
Nettle Drone
Creature - Eldrazi Drone
Devoid (This card has no color.)

{T}: Nettle Drone deals 1 damage to each opponent.

Whenever you cast a colorless spell, untap Nettle Drone.
3 / 1
{2}{R}
Nettle Drone
Creature - Eldrazi Drone
Devoid (This card has no color.)

{T}: Nettle Drone deals 1 damage to each opponent.

Whenever you cast a colorless spell, untap Nettle Drone.
3 / 1
{3}
Pilgrim's Eye
Artifact Creature - Thopter
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}
Roil's Retribution
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
--
Sandstone Bridge
Land
Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

{T}: Add {W}.
{7}
Scour from Existence
Instant
Exile target permanent.
{1}{W}{W}
Stasis Snare
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
{3}{R}{R}
Stonefury
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
{2}{R}
Touch of the Void
Sorcery
Devoid (This card has no color.)

Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{2}{R}
Valakut Invoker
Creature - Human Shaman
{8}: Valakut Invoker deals 3 damage to any target.
2 / 3
{3}{R}
Vestige of Emrakul
Creature - Eldrazi Drone
Devoid (This card has no color.)

Trample
3 / 4
{3}{R}
Vestige of Emrakul
Creature - Eldrazi Drone
Devoid (This card has no color.)

Trample
3 / 4

{3}{R}
Belligerent Whiptail
Creature - Wurm
Landfall -- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.
4 / 2
{3}{R}
Chasm Guide
Creature - Goblin Scout Ally
Rally -- Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
3 / 2
{3}{R}
Crumble to Dust
Sorcery
Devoid (This card has no color.)

Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
{2}{W}
Shadow Glider
Creature - Kor Soldier
Flying
2 / 2
{3}{R}{R}
Shatterskull Recruit
Creature - Giant Warrior Ally
Menace (This creature can't be blocked except by two or more creatures.)
4 / 4
{2}
Slab Hammer
Artifact - Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip {2}