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{2}{B}{R}
Bloodhall Priest
Creature - Vampire Cleric
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.

Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 4
{2}{R}
Brazen Wolves
Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
2 / 3
{5}{B}
Certain Death
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
{1}{R}
Falkenrath Reaver
Creature - Vampire
2 / 2
{1}{R}
Falkenrath Reaver
Creature - Vampire
2 / 2
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{3}{B}{B}
From Under the Floorboards
Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
{1}{B}
Graf Rats
Creature - Rat
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
2 / 1
{2}{R}
Make Mischief
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
{4}{B}
Midnight Scavengers
Creature - Human Rogue
When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)
3 / 3
{5}{B}
Morkrut Necropod
Creature - Slug Horror
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
7 / 7
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}
Murderous Compulsion
Sorcery
Destroy target tapped creature.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}
Olivia's Dragoon
Creature - Vampire Berserker
Discard a card: Olivia's Dragoon gains flying until end of turn.
2 / 2
{2}{R}
Savage Alliance
Instant
Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Creatures target player controls gain trample until end of turn.

• Savage Alliance deals 2 damage to target creature.

• Savage Alliance deals 1 damage to each creature target opponent controls.
{2}{R}
Savage Alliance
Instant
Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Creatures target player controls gain trample until end of turn.

• Savage Alliance deals 2 damage to target creature.

• Savage Alliance deals 1 damage to each creature target opponent controls.
{2}{B}
Skirsdag Supplicant
Creature - Human Cleric
{B}, {T}, Discard a card: Each player loses 2 life.
2 / 3
{2}{R}{R}
Smoldering Werewolf
Creature - Werewolf Horror
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

{4}{R}{R}: Transform Smoldering Werewolf.
3 / 2
--
Erupting Dreadwolf
Creature - Eldrazi Werewolf

Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
3 / 2
{6}{R}
Spreading Flames
Instant
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
{3}{R}
Stensia Innkeeper
Creature - Vampire
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
3 / 3
{1}{B}{B}
Succumb to Temptation
Instant
You draw two cards and you lose 2 life.
{1}{B}{B}
Succumb to Temptation
Instant
You draw two cards and you lose 2 life.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{3}{R}
Voldaren Duelist
Creature - Vampire Warrior
Haste

When Voldaren Duelist enters the battlefield, target creature can't block this turn.
3 / 2

{2}{R}
Abandon Reason
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{3}{G}
Backwoods Survivalists
Creature - Human Warrior
Delirium -- Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
4 / 3
{2}{G}
Bloodbriar
Creature - Plant Elemental
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
2 / 3
{2}{G}
Bloodbriar
Creature - Plant Elemental
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
2 / 3
{2}{U}
Catalog
Instant
Draw two cards, then discard a card.
{2}{W}
Cathar's Companion
Creature - Dog
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 / 1
{0}
Cathar's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Clip Wings
Instant
Each opponent sacrifices a creature with flying.
{1}{U}
Compelling Deterrence
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{2}
Cultist's Staff
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Dawn Gryff
Creature - Hippogriff
Flying
2 / 2
{5}{B}{B}
Dusk Feaster
Creature - Vampire
Delirium -- This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.

Flying
4 / 5
{3}{U}
Enlightened Maniac
Creature - Human
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
0 / 2
{2}{W}
Extricator of Sin
Creature - Human Cleric
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
0 / 3
--
Extricator of Flesh
Creature - Eldrazi Horror

Eldrazi you control have vigilance.

{2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
0 / 3
{1}{U}
Fogwalker
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
1 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Foul Emissary
Creature - Human Horror
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
1 / 1
{4}{R}
Gatstaf Arsonists
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
5 / 4
--
Gatstaf Ravagers
Creature - Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
5 / 4
{4}{B}
Ghoulsteed
Creature - Zombie Horse
{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
4 / 4
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
{1}{W}
Guardian of Pilgrims
Creature - Spirit Cleric
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
2 / 2
{1}{W}
Guardian of Pilgrims
Creature - Spirit Cleric
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
2 / 2
{3}{W}
Inquisitor's Ox
Creature - Ox
Delirium -- Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
2 / 5
{2}{R}{R}
Insatiable Gorgers
Creature - Vampire Berserker
Insatiable Gorgers attacks each combat if able.

Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5 / 3
{2}{W}
Ironwright's Cleansing
Sorcery
Exile target artifact or enchantment.
{2}{W}
Ironwright's Cleansing
Sorcery
Exile target artifact or enchantment.
{3}{U}{U}
Jace, Unraveler of Secrets
Legendary Planeswalker - Jace
+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
L: 5
{1}{U}
Just the Wind
Instant
Return target creature to its owner's hand.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{8}
Lashweed Lurker
Creature - Eldrazi Horror
Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may put target nonland permanent on top of its owner's library.
5 / 4
{2}{U}
Lunar Force
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
{2}{U}{R}
Mercurial Geists
Creature - Spirit
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
1 / 3
{2}{B}{B}
Mindwrack Demon
Creature - Demon
Flying, trample

When Mindwrack Demon enters the battlefield, mill four cards.

Delirium -- At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
4 / 5
{9}
Mockery of Nature
Creature - Eldrazi Beast
Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may destroy target artifact or enchantment.
6 / 5
--
Nephalia Academy
Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.

{T}: Add {C}.
{2}{U}
Niblis of Dusk
Creature - Spirit
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{R}
Otherworldly Outburst
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
{1}{W}
Peace of Mind
Enchantment
{W}, Discard a card: You gain 3 life.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{5}{U}
Rise from the Tides
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
{3}{B}
Rottenheart Ghoul
Creature - Zombie
When Rottenheart Ghoul dies, target player discards a card.
2 / 4
{4}
Runaway Carriage
Artifact Creature - Construct
Trample

When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
5 / 6
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Shamble Back
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
{1}
Shard of Broken Glass
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature attacks, you may mill two cards.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Sigardian Priest
Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
1 / 2
{3}{G}
Solitary Hunter
Creature - Human Warrior Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
3 / 4
--
One of the Pack
Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
3 / 4
{3}
Soul Separator
Artifact
{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
{3}{W}
Spectral Reserves
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
{3}{G}
Splendid Reclamation
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
{U}
Spontaneous Mutation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
{3}{B}
Stallion of Ashmouth
Creature - Nightmare Horse
Delirium -- {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
3 / 3
{1}{W}
Steadfast Cathar
Creature - Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
2 / 1
{2}{R}
Stensia Banquet
Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.

Draw a card.
{2}{U}{U}
Summary Dismissal
Instant
Exile all other spells and counter all abilities.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{G}
Vessel of Nascency
Enchantment
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
{1}{B}
Wailing Ghoul
Creature - Zombie
When Wailing Ghoul enters the battlefield, mill two cards.
1 / 3
{1}{G}
Waxing Moon
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
{4}{G}
Wolfkin Bond
Enchantment - Aura
Enchant creature

When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.
{2}{G}
Woodcutter's Grit
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)