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Select Main Deck Cards

{3}
Angel's Tomb
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
{1}{W}
Arashin Cleric
Creature - Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
1 / 3
{1}{W}
Arashin Cleric
Creature - Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
1 / 3
{W}
Aven Skirmisher
Creature - Bird Warrior
Flying
1 / 1
{W}
Aven Skirmisher
Creature - Bird Warrior
Flying
1 / 1
{W}
Aven Skirmisher
Creature - Bird Warrior
Flying
1 / 1
{W}
Aven Skirmisher
Creature - Bird Warrior
Flying
1 / 1
--
Blighted Steppe
Land
{T}: Add {C}.

{3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
{5}{W}
Channel Harm
Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
{3}{W}
Courier Griffin
Creature - Griffin
Flying

When Courier Griffin enters the battlefield, you gain 2 life.
2 / 3
{3}{W}
Courier Griffin
Creature - Griffin
Flying

When Courier Griffin enters the battlefield, you gain 2 life.
2 / 3
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Feed the Clan
Instant
You gain 5 life.

Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{4}{W}{W}
Felidar Sovereign
Creature - Cat Beast
Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.
4 / 6
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{X}{X}
Hangarback Walker
Artifact Creature - Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
0 / 0
{1}{W}{B}
Harsh Sustenance
Instant
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
{2}{W}
Healing Hands
Sorcery
Target player gains 4 life.

Draw a card.
{1}{G}
Highland Game
Creature - Elk
When Highland Game dies, you gain 2 life.
2 / 1
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{G}
Jaddi Offshoot
Creature - Plant
Defender

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
0 / 3
{W}
Kitesail Scout
Creature - Kor Scout
Flying
1 / 1
{W}
Kitesail Scout
Creature - Kor Scout
Flying
1 / 1
{W}
Kitesail Scout
Creature - Kor Scout
Flying
1 / 1
{W}
Kitesail Scout
Creature - Kor Scout
Flying
1 / 1
{W}
Lithomancer's Focus
Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
{W}
Lithomancer's Focus
Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
--
Mage-Ring Network
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Mage-Ring Network.

{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Put a +1/+1 counter on target creature.

• You gain 2 life.
{5}{W}
Shieldhide Dragon
Creature - Dragon
Flying, lifelink

Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3 / 3
{5}{W}
Shieldhide Dragon
Creature - Dragon
Flying, lifelink

Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3 / 3
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
{1}{W}
Stone Haven Medic
Creature - Kor Cleric
{W}, {T}: You gain 1 life.
1 / 3
{1}{W}
Stone Haven Medic
Creature - Kor Cleric
{W}, {T}: You gain 1 life.
1 / 3
{1}{W}
Stone Haven Medic
Creature - Kor Cleric
{W}, {T}: You gain 1 life.
1 / 3
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{W}
Territorial Roc
Creature - Bird
Flying
1 / 3