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{4}{B}
Anointed Deacon
Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 / 3
{1}{W}
Baffling End
Enchantment
When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
{1}{W}
Baffling End
Enchantment
When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
{3}{W}
Bishop of Binding
Creature - Vampire Cleric
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
1 / 1
{3}{B}{B}
Bishop of the Bloodstained
Creature - Vampire Cleric
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
3 / 3
{3}{B}{B}
Contract Killing
Sorcery
Destroy target creature. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}
Dusk Legion Zealot
Creature - Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
1 / 1
{1}{W}{W}
Everdawn Champion
Creature - Human Soldier
Prevent all combat damage that would be dealt to Everdawn Champion.
2 / 2
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{W}{W}
Exultant Skymarcher
Creature - Vampire Soldier
Flying
2 / 3
{1}{W}{W}
Exultant Skymarcher
Creature - Vampire Soldier
Flying
2 / 3
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.

{T}: Add {W} or {B}.
{1}{B}{B}
Golden Demise
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
{2}{U}{B}
Hostage Taker
Creature - Human Pirate
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2 / 3
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Martyr of Dusk
Creature - Vampire Soldier
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
2 / 1
{3}{W}
Paladin of the Bloodstained
Creature - Vampire Knight
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
3 / 2
{3}
Pirate's Cutlass
Artifact - Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Queen's Commission
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
{2}{B}
Sadistic Skymarcher
Creature - Vampire Soldier
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}.

Flying, lifelink
2 / 2
{B}
Skittering Heartstopper
Creature - Insect
{B}: Skittering Heartstopper gains deathtouch until end of turn.
1 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}
Vampire Revenant
Creature - Vampire Spirit
Flying
3 / 1
{2}{B}
Vanquish the Weak
Instant
Destroy target creature with power 3 or less.
{2}{B}
Voracious Vampire
Creature - Vampire Knight
Menace

When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.
2 / 2
{2}{B}
Voracious Vampire
Creature - Vampire Knight
Menace

When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.
2 / 2

{2}{W}{W}{U}{U}
Azor, the Lawbringer
Legendary Creature - Sphinx
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.

Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
6 / 6
{W}
Blazing Hope
Instant
Exile target creature with power greater than or equal to your life total.
{B}
Blight Keeper
Creature - Bat Imp
Flying

{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
1 / 1
{2}{G}
Blinding Fog
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
{2}{R}
Bombard
Instant
Bombard deals 4 damage to target creature.
{3}{R}
Bonded Horncrest
Creature - Dinosaur
Bonded Horncrest can't attack or block alone.
5 / 5
{4}{B}
Canal Monitor
Creature - Lizard
5 / 3
{2}{U}
Crashing Tide
Sorcery
This spell has flash as long as you control a Merfolk.

Return target creature to its owner's hand.

Draw a card.
{2}{B}
Dark Inquiry
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
{3}{U}
Deadeye Rig-Hauler
Creature - Human Pirate
Raid -- When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
3 / 2
{5}
Dusk Legion Dreadnought
Artifact - Vehicle
Vigilance

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 6
{5}
Dusk Legion Dreadnought
Artifact - Vehicle
Vigilance

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 6
{2}{B}
Fathom Fleet Boarder
Creature - Orc Pirate
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
3 / 3
{2}{B}
Fathom Fleet Boarder
Creature - Orc Pirate
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
3 / 3
{1}{R}
Fathom Fleet Firebrand
Creature - Human Pirate
{1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn.
2 / 2
{10}{G}{G}
Ghalta, Primal Hunger
Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.

Trample
12 / 12
{1}{G}
Giltgrove Stalker
Creature - Merfolk Warrior
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
2 / 1
{1}{R}
Goblin Trailblazer
Creature - Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)
2 / 1
{1}{R}
Goblin Trailblazer
Creature - Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)
2 / 1
{B}
Grasping Scoundrel
Creature - Human Pirate
Grasping Scoundrel gets +1/+0 as long as it's attacking.
1 / 1
{1}{G}
Hardy Veteran
Creature - Human Warrior
As long as it's your turn, Hardy Veteran gets +0/+2.
2 / 2
{1}{G}
Hardy Veteran
Creature - Human Warrior
As long as it's your turn, Hardy Veteran gets +0/+2.
2 / 2
{3}{U}
Headwater Sentries
Creature - Merfolk Warrior
2 / 5
{1}{R}{R}
Hijack
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
{G}
Jade Bearer
Creature - Merfolk Shaman
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
1 / 1
{3}{G}
Jadecraft Artisan
Creature - Merfolk Shaman
When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
3 / 3
{1}{U}
Kitesail Corsair
Creature - Human Pirate
Kitesail Corsair has flying as long as it's attacking.
2 / 1
{2}{W}
Legion Conquistador
Creature - Vampire Soldier
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
2 / 2
{2}{W}
Legion Conquistador
Creature - Vampire Soldier
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
2 / 2
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{2}{B}{B}
Mastermind's Acquisition
Sorcery
Choose one --

• Search your library for a card, put it into your hand, then shuffle.

• Put a card you own from outside the game into your hand.
{G}{U}
Merfolk Mistbinder
Creature - Merfolk Shaman
Other Merfolk you control get +1/+1.
2 / 2
{U}
Mist-Cloaked Herald
Creature - Merfolk Warrior
Mist-Cloaked Herald can't be blocked.
1 / 1
{W}
Moment of Triumph
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{G}
Old-Growth Dryads
Creature - Dryad
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
3 / 3
{3}{G}{G}
Overgrown Armasaur
Creature - Dinosaur
Enrage -- Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
4 / 4
{1}{W}
Pride of Conquerors
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
{4}{U}
Prosperous Pirates
Creature - Human Pirate
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 4
{3}{W}
Pterodon Knight
Creature - Human Knight
Pterodon Knight has flying as long as you control a Dinosaur.
3 / 3
{R}
Reckless Rage
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
{2}{U}
River Darter
Creature - Merfolk Warrior
River Darter can't be blocked by Dinosaurs.
2 / 3
{1}{G}
River Heralds' Boon
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
{2}{B}
Ruthless Knave
Creature - Orc Pirate
{2}{B}, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sacrifice three Treasures: Draw a card.
3 / 2
{U}
Sea Legs
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
{1}{R}
See Red
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has first strike.

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
{1}{U}
Shaper Apprentice
Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
2 / 1
{1}{R}
Shatter
Instant
Destroy target artifact.
{3}{U}{U}
Soul of the Rapids
Creature - Elemental
Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 2
{4}{R}
Stampeding Horncrest
Creature - Dinosaur
Stampeding Horncrest has haste as long as you control another Dinosaur.
4 / 4
--
Stone Quarry
Land
Stone Quarry enters the battlefield tapped.

{T}: Add {R} or {W}.
{4}{R}
Storm Fleet Arsonist
Creature - Orc Pirate
Raid -- When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent.
4 / 4
{4}{R}
Storm Fleet Pyromancer
Creature - Human Pirate Wizard
Raid -- When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
3 / 2
{1}{W}
Sun Sentinel
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
2 / 2
{1}{R}
Sun-Collared Raptor
Creature - Dinosaur
Trample

{2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn.
1 / 2
{1}{R}
Tilonalli's Crown
Enchantment - Aura
Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.

Enchanted creature gets +3/+0 and has trample.
{1}{R}
Tilonalli's Crown
Enchantment - Aura
Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.

Enchanted creature gets +3/+0 and has trample.
{1}{R}
Tilonalli's Knight
Creature - Human Knight
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
2 / 2