When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
2 /
2
{4}{W}{W}
Captain of the Watch
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3 /
3
{W}{W}
Celestial Flare
Instant
Target player sacrifices an attacking or blocking creature.
{2}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 /
2
{2}{W}
Dauntless Onslaught
Instant
Up to two target creatures each get +2/+2 until end of turn.
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
{3}{W}{W}
Dictate of Heliod
Enchantment
Flash
Creatures you control get +2/+2.
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L:
4
{5}{W}
Gempalm Avenger
Creature - Human Soldier
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
3 /
5
{1}{W}{W}
Gustcloak Harrier
Creature - Bird Soldier
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
2 /
2
{1}{W}{W}
Gustcloak Harrier
Creature - Bird Soldier
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
2 /
2
{4}{W}
Gustcloak Savior
Creature - Bird Soldier
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
3 /
4
{2}{W}{W}
Gustcloak Sentinel
Creature - Human Soldier
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
3 /
3
{3}{W}
Gustcloak Skirmisher
Creature - Bird Soldier
Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
2 /
3
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 /
1
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 /
1
{1}{W}
Kinsbaile Skirmisher
Creature - Kithkin Soldier
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
2 /
2
{1}{W}
Kinsbaile Skirmisher
Creature - Kithkin Soldier
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
2 /
2
{1}{W}
Kor Skyfisher
Creature - Kor Soldier
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2 /
3
{4}{W}
Loxodon Partisan
Creature - Elephant Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 /
4
{4}{W}
Loxodon Partisan
Creature - Elephant Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 /
4
{1}{W}
Mighty Leap
Instant
Target creature gets +2/+2 and gains flying until end of turn.
{W}
Mortal's Ardor
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{5}{W}
Noble Templar
Creature - Human Cleric Soldier
Vigilance
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3 /
6
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}{W}
Precinct Captain
Creature - Human Soldier
First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
2 /
2
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
{1}{W}
Soul Parry
Instant
Prevent all damage one or two target creatures would deal this turn.
{2}{W}
Standing Troops
Creature - Human Soldier
Vigilance
1 /
4
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.