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Zeige Revision 36. There is a more recent version of this deck.
Can be make in low budget, is tribal, is fun to play with or aganist and is powerfull enougth to have a good match.
ALWAYS ABOVE 37 LANDS
Untaped multicolored
The following lands give two colors without any significant drawbacks
Untaped utility lands
The following lands gives options to use when when we are out of cards in hand
Conditional taplands
This lands enter the battlefiled untapped the mayority of the time. The duals are great in the late game and the 3 life in the early game is worth paying to start with the lands untaped.
Exta card tap lands
We dont want a lot of tap land so we only include the ones that gives us a card when used
Dual taplands
This lands have a very weird progresion. Are not bad to play in turn one (we wont play anithing that turn). In the ealy play they are bad, but can have a great impact in the late game. Do not be afraid of using them "Just like tapped basic lands". Do not miss the landrop just hopping to use the spell later, it is not worth it.
Basics
Brought Back
Chaos Warp
Slaughter the Strong
Furious Rise
Fumigate
Crush Contraband
Digsite Engineer
true conviction
halvar god of battle // sword of the realms
This are the possible changes to make in the deck
The tap lands make the deck to slow.
The color requirements of the decks are no much. so playing just basics is better than playing tapped duals
Utility
1 Unclaimed Territory
1 Path of Ancestry
1 Needle Spires
1 Darksteel Citadel
1 Inventors' Fair
1 Tomb of the Spirit Dragon
1 Temple of the False God
1 Cathedral of War
To slow with no real benefit
1 Temple of Triumph
1 Boros Guildgate
1 Alpine Meadow
1 Wind-Scarred Crag
1 Lorehold Campus
1 Evolving Wilds
Easy and cheap
1 Star Compass
1 Arcane Signet
1 Mind Stone
1 Prismatic Lens
1 Commander's Sphere
**Utility, Draw, Artifact matter ramp
1 Boros Locket
1 Blinkmoth Urn
1 Armillary Sphere
Dwarves
1 Dwarven Recruiter
1 Duergar Hedge-Mage
1 Radiant Scrollwielder
7 Seven Dwarves
1 Fearless Liberator
1 Breakneck Berserker
1 Goldmaw Champion
1 Master Skald
No Dwarf creatures that help
1 Gerrard, Weatherlight Hero
1 Aeronaut Admiral
1 Speedway Fanatic
1 Chief of the Foundry
1 Foundry Inspector
1 Jhoira's Familiar
1 Jor Kadeen, the Prevailer
1 Jhoira's Familiar
1 Keeper of the Accord
** Vehicules (and support)
1 Aradara Express
1 Ovalchase Dragster
1 Built to Last
1 Consulate Dreadnought
1 Aethersphere Harvester
Equipments
1 Maul of the Skyclaves
1 Embercleave
1 Grafted Wargear
1 Slagwurm Armor
1 Prying Blade
1 Manriki-Gusari
1 O-Naginata
1 Masterwork of Ingenuity
1 Tenza, Godo's Maul
1 Maul of the Skyclaves
1 Mace of the Valiant
1 Inquisitor's Flail
1 Veteran's Armaments
1 Sram's Expertise
1 Wear // Tear
1 Aerial Modification
1 Boros Locket
1 Refurbish
1 Ballista Charger
1 Arcane Signet
1 Fumigate
1 Aradara Express
1 Rimrock Knight // Boulder Rush
1 Paradox Engine
1 Reconstruct History
1 Pia's Revolution
1 Showdown of the Skalds
1 Masterwork of Ingenuity
1 Bloodline Pretender
1 Giant Ox
1 Caught in the Brights
1 Spectator Seating
1 Inventors' Fair
1 Rugged Prairie
1 Hellkite Tyrant
1 Hofri Ghostforge
1 Bloodforged Battle-Axe
1 Furycalm Snarl
1 True Conviction
1 Generous Gift
1 Maskwood Nexus
1 Ugin, the Ineffable
2-seitig (Münzwurf) | |
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6-seitig (d6) | |
20-seitig (d20) | |
Seiten: |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Weitere Wahrscheinlichkeiten |
Please add some cards to the deck to see card suggestions.
Punkte | Kartenname | Typ | Mana | Seltenheit | Salt |
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