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[Primer] - Morrite of the frost - Lords of many (Changeling tribal) (EDH / Commander)

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Lords of Winter - Moritte of the frost


> Why to play this deck

The commander: Moritte of the frost

Your general a very mutable card that It does a lot so you can use different sinergies.:

  • It can clone any permanente in your deck, not just creatures
  • it adds some counters, so you the clone is bigger than the original
  • it is legendary, so you can use "Legendary specific" cards on it.
  • The counters allow to play with persist sinergies (Coping Aerie ouphes for example)
  • You can use "Snow" cards on it to cast it early.

The Changeling mechanic

The changeling keyword allows your army to use every tribal card you want. Now you can pump your army with no effort.

  • They can be "Everything", so combining buff that are not be played togheter can be very goof. For example "Howpack resurgence" can be combined with "winged sliver" and your army will be very dangerous.

The Strategy

This deck have diferent ways to overcome your foes. At first the favors the "Voltron" strategy.

  • Aattaking with you commander is the priority. It can take down an opponent with no effort.
  • The best way to do this is to buf it with every Lord that simic can provide. All lords serve as anthems for Moritte and for the other changeling. "Lord of the unreal", "Megantic Sliver" or "Biowaste Blob" was not meant to be played togheter. This deck surpass that design, making them viable in the same deck.
  • "Creature type matter" cards like like "Stoneforge Masterwork"or "Crown of skenfar" get huge.in this deck. Half of our creatures share all the types so is not bad idea to use things like "Coat of arms"
  • Any tribal specific cards provide good options in a very low budger. So you play a lot of spell of different and weird tribes, that are not very common to play togheter like "Dragon's Hoard" and "Oathkeeper, Takeno's Daisho".

Turn progression example

> My personal pick

This are the cards that I used in my deck. The are pretty good in play and I really like the art. Fell free to adapt them to your personal taste.

> Lands

2 colors untapped lands

Conditional tapped lands

Snow Lands
The fact that she is snow is not as powefull as it look... but is flavorfull so I went with it.

Taped double color
I dont like to use a lot of tapped lands, so I only used a few of them

Clasic Utility
This are here because can be usefull in some ways and enter the battefield untapped.

Tribal Utility
This cards are used to abute the fact that Moritte is all creatures types

// Other non-budget options

> Creatures

Creatures in this deck have 5 different categories:

Ramp creatures
The idea is to play a big creature as soon as posible to then copy it with moritte

Changelings
They are the core of the deck. They are every creature type.

> Spells



> Other good options

Bellow this section are all the cards that I considered to put in the deck but was't good enougth to make it but may be included later.

> Creatures

There ara A LOT OF CREATURES that can be used in this deck. We want to play all the tribes that gives good buff to our cards
The best tribes to steal from of are

  • Slivers - All the things.
  • Squirrels & Elfs - Lords & Anthems
  • Merfolk & Frog - Counters and hexproof
  • Pirates - Centered in attaking
  • Treefoll - ???
  • Cats - ???
  • Faeries - ???
  • Bears - ???

Slivers

Merfolks

Wizzards

Elfs

Werewolfs and wolf

Pirates

  • corsair-captain

Frogs

Allies

Bears

Faeries

Treefolk

Cats

Saprolins

Spirits

Sphinx
Unesh, Criosphinx Sovereign

Party

Other no-tribal creatures
Good creatures that has no enougth sinergy yet

Others tribal specific

> Tribal cards

Specific Tribal
Cards for specific tribes that can be used and abused

Tribal equipment

Generic tribal
Cards that can go in every tribal deck... and because of that, are in general expensive.

> Other good cards

Interesting cards

Good Equipments

Green cards

Umbras

Lands

You may reveal

Protections

> Card to check


Tags

Maybeboard

This deck does not appear to be legal in EDH / Commander.

Problems: A commander deck should contain exactly 100 cards, including the commander.

Turn: Your life: Opponent's life: Poison counters:
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Power

Toughness

card

Type

Notes

Power

Toughness

 

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