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Your general a very mutable card that It does a lot so you can use different sinergies.:
The changeling keyword allows your army to use every tribal card you want. Now you can pump your army with no effort.
This deck have diferent ways to overcome your foes. At first the favors the "Voltron" strategy.
Turn progression example
This are the cards that I used in my deck. The are pretty good in play and I really like the art. Fell free to adapt them to your personal taste.
2 colors untapped lands
Conditional tapped lands
Snow Lands
The fact that she is snow is not as powefull as it look... but is flavorfull so I went with it.
Taped double color
I dont like to use a lot of tapped lands, so I only used a few of them
Clasic Utility
This are here because can be usefull in some ways and enter the battefield untapped.
Tribal Utility
This cards are used to abute the fact that Moritte is all creatures types
// Other non-budget options
Creatures in this deck have 5 different categories:
Ramp creatures
The idea is to play a big creature as soon as posible to then copy it with moritte
Changelings
They are the core of the deck. They are every creature type.
Bellow this section are all the cards that I considered to put in the deck but was't good enougth to make it but may be included later.
There ara A LOT OF CREATURES that can be used in this deck. We want to play all the tribes that gives good buff to our cards
The best tribes to steal from of are
Slivers
Merfolks
Wizzards
Elfs
Werewolfs and wolf
Pirates
Frogs
Allies
Bears
Treefolk
Saprolins
Sphinx
Unesh, Criosphinx Sovereign
Party
Other no-tribal creatures
Good creatures that has no enougth sinergy yet
Others tribal specific
Specific Tribal
Cards for specific tribes that can be used and abused
Tribal equipment
Generic tribal
Cards that can go in every tribal deck... and because of that, are in general expensive.
Interesting cards
Good Equipments
Green cards
Umbras
Lands
You may reveal
Protections
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Sides: |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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