deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Session aktualisieren button and then try again.

[Primer] - ֍General Tazri - Allies in wonderland֍ (EDH / Commander) [Revision 75]

Für die meisten Magic-Programme, inklusive Magic Workstation und Cockatrice:

Für MTG Arena:

Für Magic Online (MTGO):

Für andere:

Um dein Deck auf einem offiziellen ("DCI-sanktioniertem") Turnier zu spielen, musst du ein Deck-Registrierungsformular ausfüllen. Hier kannst du solch ein Formular herunterladen, vorausgefüllt mit den Karten aus diesem Deck!

(-> Deine Einstellungen)

Beachte bitte: Dies ist kein offizieller Dienst der DCI. Stelle daher bitte immer noch mal sicher, dass der Zettel wirklich alle Karten aus deinem Deck enthält und alle Vorraussetzungen erfüllt. Wenn dir ein Fehler auffällt, sag uns bitte bescheid. DCI is a trademark of of Wizards of the Coast LLC.

Bitte wähle die Spalten, die du sehen möchtest

Zeige Revision 75. There is a more recent version of this deck.

> Why to play "5 color Ally Tribal"?

The tribe

Allies are a ver synergic, well-rounded and versatile tribe.
They can work together and benefit for the tribal cards.
Most of them has enter the battlefield triggers that can work well with blink effects.

The budget

You can build a 5 color ally deck in a very small budget, and then upgrade it with little effort.

The colors

Having access to a 5 colors tribal deck, allows you use any staple in the format

> Building on a budget.

> The basics of my build

I recommend to follow this guide to have and idea of the basic building of the deck. The card listed here are just examples, and can be changed to the ones you prefer to play.

  • Recommended starting point
    37 lands, 33 creatures, 30 spells

  • Colors
    I recommend to choose 3 principal colors for the deck, and 2 to splash on it.

    • White: The vast mayority of the allies is white. This should be your first or second choice
    • Green: The allies in green tend to focus on getting bigger when another enters the battefield, and the best ramp spells are in green. This may be your second options.
    • Red: The more aggresive ones are here. You will choose this if you plan to go agrro.
    • Blue: You have some "must have here" for draw, fly and clone effects but there a overal weak compared to other colors.
      -Black: A lackluster choice to go
  • Lands
    Start the deck with 36 to 40 lands. I recommend start with 37 at first. At least 10 of them should be basics, and never less than 2 plains, swamps, forrest and islands. This is a good way to evade blood moon or similar effects

  • Ramp
    Add 8 to 10 mana accelerators (ramp), green is always better in this section.
    Farseek, Cultivate, Kodama's reach are excellent options.

  • Target removal
    Add some target removal, 5-7 should be ok. This cards are needed to deal with problematic creatures, enchantments, artifacts, and planeswalkers.
    Anguished unmaking is a great example of a versatile removal.
    Decimate can deal with a lot of problems in one turn if the setting is done.

  • Board wipes
    Add some board wipes, 3-5 should be ok. This will help you to reset the table when other players are dominating the field.. Try to focus in the board wipes that breaks the parity, In general, allies has less than 4 toughness, so Citywide Bust is our better call here.

  • Card advantage and turoring
    Add cards that give you "card advantage". 3-5 should be ok.
    General Tazri is our reliable creature tutor. It can be use to find the ally we need in the moment we need it.
    Bring to light is a flexible tutoring tool that lets us find creatures, sorceries and instants if we can pay the colors.
    March from the Tomb is a huge recovery spell that let us return our death creatures for less than their actual cost.

  • Creatures
    Add 30 to 38 of allies. I recommend to start with 33 or 34 and lower this number is you have enough card draw. The allies that you will put here should be trying to help the other sections.
    Bestcaller savant and harabaz druid can be count as ramp
    seagate loremaster can help with the card draw
    Use this spaces to full fill and reinforce the weaker part of the deck.

  • Protections
    Add 3-7 protective spells. This is heavily dependent of the amount of creatures and play style you want. More creature orientated decks, requiere to have a better set of protection.
    Rootborn Defenses is a great example of a good protection spell.

  • Shenanigans
    "Survive, adapt, overcome". Try to use cards that give you versatility.
    Golgari charm is a good example. It lets you deal with enchantments, or clean the board if there are a lot o small creatures, or even protect your creatures when the board wipe arrives.
    Eerie Interlude can be used to protect your legions, but in addition can be used to trigger all the ETB effects of your deck, including tutoring with Tazri.

Cheap and easy (The best one to start)

  • Lands:
    The cheapest way is to play just basics. Distribute as you see it fits you. If you focus on naya (Green,
    You can add the trilands of tarkir and alara set (crumbling necropolis for example)

  • Ramp: The best and cheapest way to do it, is focus on green. Farseek, Cultivate, Kodama's reach are excellent options.

> Turn progression

Turn progression is
Turn 1 (0-1 Mana)
Hada freeblade | Sol ring | hardened scales

Turn 2 (2-3 Mana)
Arcane Signet or Dowsing Dagger // Lost Vale | Ally (CMC 2-3)

Turn 3 (3-4 Mana)
Chromatic Lantern | Herald's Horn | Urza's Incubator | Kodama's Reach | Ally (CMC 2-4)

Turn 4 (5-6 Mana)
Smothering Tithe | Gilded Lotus | Ally (CMC 2-5)

  • Note 1: If you already have Dowsing Dagger // Lost Vale and at least one Ally, attach, attack and transform it. You should have at least one free-to-hit opponent at this point.
  • Note 2: It is better to play all the ally cards in your hand, but If you dont have good creatures to play, just cast General Tazri and tutor harabaz druid for exta mana. or Sea Gate Loremaster for card draw

Turn 5 (6-8 Mana)
With at least 3 or four allys, start keeping 1-3 mana open to protect allys from board wipes. Boros charm and Eerie Interlude are your best options.

  • This is a good time to use a Decimate to get rid of some nasty permanents
  • Golgari charm is better to keep in hand to protect allys, but destroy enchantments or clean some tokens if needed
  • Do not be affraid of block with General Tazri just for the pleasure of killin her. Recasting it you will be able to search for the answer you need in the moment you need it.
  • If your mana is fixed, you probably had tutored Sea Gate Loremaster for card draw, play to draw a lot of cards.

Turn 6+ (7-10 Manas)
You have plenty of mana to cast 2 allys per turn, at least 3-4 creatures and some buff and proteccions and you will manage to draw more than one card at a turn, or at leas summon tazri.
Now you are ready you cand finish the game one oponent at a time.

Tags

Maybeboard

Dieses Deck scheint in EDH / Commander legal zu sein!

Turn: Dein Leben: Gegners Leben: Poison-Zähler:
Hand (0)
Bibliothek (0)
Friedhof (0)
Exil (0)
Board (0)

Name

Typ

Notizen

Angriff

Verteidigung

card

Typ

Notizen

Angriff

Verteidigung

 

Zähler

Verschiebe diese Karte nach:

Aktionen

2-seitig (Münzwurf)
6-seitig (d6)
20-seitig (d20)
Seiten:

Auto-Ziehen

Auto-Enttappen

Doppelklicken, um Kartendetails zu öffnen

Gewählte verschieben nach:

Kombinierte Wahrscheinlichkeit

Mindestanzahl:
Karte:

Eigene berechnung

Wenn ich eine Karte mal in meinem ?-Karten-Deck spiele, wie wahrscheinlich ist es dann, dass ich sie mal ziehe?
  Name Hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10

Weitere Wahrscheinlichkeiten

In Forum oder Webseite einbinden

Für Foren und Blogs benutze bitte eine der BB-Code-Optionen. Für Webseiten und Foren, die HTML unterstützen, kannst du die HTML-Optionen benutzen!

Link zu diesem Deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Punkte Kartenname Typ Mana Seltenheit Salt
Powered by edhrec.com!
Dies sind alle verfügbaren Revisionen dieses Decks. Klicke auf eine Revisionen, um das Deck zu sehen, wie es zu diesem Zeitpunkt aussah.
  Vergleichen Revision Erstellt Von
Revision 102 Juli 13, 2023 Greyluck
Revision 101 Mai 23, 2023 Greyluck
Revision 99 Mai 3, 2023 Greyluck
Revision 98 Februar 7, 2023 Greyluck
Revision 97 November 10, 2022 Greyluck
Revision 96 November 10, 2022 Greyluck
Revision 94 Dezember 8, 2021 Greyluck
Revision 93 September 22, 2021 Greyluck
Revision 92 September 17, 2021 Greyluck
Revision 91 September 13, 2021 Greyluck
Revision 90 Juni 25, 2021 Greyluck
Revision 89 Juni 22, 2021 Greyluck
Revision 88 Juni 18, 2021 Greyluck
Revision 87 Juni 17, 2021 Greyluck
Revision 86 Juni 15, 2021 Greyluck
Revision 85 Juni 15, 2021 Greyluck
Revision 84 Juni 15, 2021 Greyluck
Revision 83 Mai 30, 2021 Greyluck
Revision 82 April 2, 2021 Greyluck
Changed to be faster
Revision 81 April 2, 2021 Greyluck
Revision 80 April 2, 2021 Greyluck
Revision 79 März 10, 2021 Greyluck
Revision 77 Januar 27, 2021 Greyluck
Revision 76 Januar 27, 2021 Greyluck
» Revision 75 Januar 25, 2021 Greyluck
Revision 74 Januar 25, 2021 Greyluck
Revision 73 Januar 25, 2021 Greyluck
Revision 72 Januar 9, 2021 Greyluck
Revision 71 Januar 5, 2021 Greyluck
Revision 70 August 4, 2020 Greyluck
Muscle in, protection and buff out
Revision 69 August 2, 2020 Greyluck
Board wipes added
Revision 68 August 2, 2020 Greyluck
Revision 67 März 20, 2020 Greyluck
Revision 66 März 20, 2020 Greyluck
Revision 65 Februar 27, 2020 Greyluck
Revision 64 Februar 26, 2020 Greyluck
Revision 63 Februar 26, 2020 Greyluck
Revision 62 Februar 25, 2020 Greyluck
Revision 61 Februar 21, 2020 Greyluck
Revision 60 Februar 17, 2020 Greyluck
Revision 59 Februar 15, 2020 Greyluck
Revision 58 Februar 15, 2020 Greyluck
Revision 57 Februar 15, 2020 Greyluck
Revision 56 Februar 15, 2020 Greyluck
Revision 55 Februar 15, 2020 Greyluck
Revision 54 Februar 14, 2020 Greyluck
Revision 53 Februar 8, 2020 Greyluck
Final version
Revision 37 Januar 24, 2020 Greyluck
Revision 36 Januar 8, 2020 Greyluck
Revision 35 Januar 8, 2020 Greyluck
Revision 34 Januar 7, 2020 Greyluck
Revision 33 Januar 7, 2020 Greyluck
Revision 32 Januar 7, 2020 Greyluck
Revision 31 Juni 13, 2018 Greyluck
Revision 30 April 25, 2018 Greyluck
Revision 29 April 25, 2018 Greyluck
Revision 28 April 19, 2018 Greyluck
Revision 27 April 19, 2018 Greyluck
Revision 26 April 19, 2018 Greyluck
Revision 25 April 19, 2018 Greyluck
Revision 24 April 18, 2018 Greyluck
Revision 23 April 18, 2018 Greyluck
Revision 22 April 18, 2018 Greyluck
Revision 21 April 18, 2018 Greyluck
Revision 20 April 18, 2018 Greyluck
Revision 19 September 28, 2016 Greyluck
Revision 18 August 12, 2016 Greyluck
Revision 17 Juni 26, 2016 Greyluck
Revision 16 Juni 3, 2016 Greyluck
Revision 15 Juni 3, 2016 Greyluck
Revision 14 Juni 3, 2016 Greyluck
Revision 13 Juni 3, 2016 Greyluck
Revision 12 Juni 3, 2016 Greyluck
Revision 11 Juni 2, 2016 Greyluck
Revision 2 Juni 2, 2016 Greyluck
Es gibt noch keine Kommentare zu diesem Deck.
Englische Kartennamen werden automatisch verlinkt.
Zusätzlich kannst du hier BBCode (wie [b][/b], [url=...][/url] usw.) benutzen!

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Session aktualisieren button and then try again.
If the problem persists, please contact us.