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"Join General Tazri, fight for the unified front"
Ally tribal deck.
Welcome to my primer. I will train you to master the powerful army of the Zendikar Coalition. Here you will learn how to play this deck against any deck, and what changes can be made to adapt it to the power level and budget of your playgroup.
General Tazri, is not a "General" for nothing, the card was meant to be here. It does everything it needs to do, it is a repeatable tutor and can buff our army by itself. Giving us access to all colors, but only demanding one devotion to white let us play different decks. If you don’t want to play 5 colors, you can go for Naya, Selesnya, or Boros combinations.
The strategy is simple, maintain the board state surpassing your opponents with value engines, and overwhelm them with creature-based damage during the match. Our playstyle relies heavily on ETB effects and tutoring our creatures to be playing the right card at the right moment.
Normal decks
In the majority of the creature-oriented decks, we play a land, then attack saving mana for instant responses, and at last, we can use the rest of the mana to cast spells in the second main phase or hold it to respond in another’s player's turn. These steps do not apply to us.
Our deck
In this deck, we will play our creature spells right after playing our lands. Doing this we will be triggering all the effects of our allies before the combat starts. This can be tricky because we show our strategy and keep low on mana during the combat phase.
Like any tribal deck, we want to fill the board with as many creatures of our tribe as we can as quickly as possible. But be aware of our weaknesses, BOARD WIPES, and ETB negators. After we manage to have at least 3 creatures on the battlefield, it is time to start saving 2 mana for responses army against any board wipes, Boros charm, Heroic intervention, and Golgari charm that can save our board state. Eerie Interlude can be used to protect our army at first or escalate into a massive game-ender if we keep our board full. (Interlude + Hagra diabolist for example). When playing against Stax try to destroy the ETB negators using disruptive spells like Golgari charm, Anguished Unmaking, or Decimate. Bring to Light can be used to find any response.
We are as fast as an aggro deck but we can keep card advantage against them since General Tazri refills our hand every time it enters the battlefoeñd and we have access to good draw spells. Sea Gate Loremaster, Realmwalker, Herald's Horn & Guardian Project keep our hands full and the cards flowing during the match.
This deck tends to go mid-range; our cards are "Apparently inoffensive" when they are alone. But in one turn we can take over the board with value micro-combos. Cards like Unified Front can be explosive if we have some setup like Guardian Project, Door of Destinies, Shared Animosity, Kazuul Warlord, Hagra Diabolist or Bala Ged Thief. You will notice a lot of the synergies in this deck.
This deck tends to go mid-range, so we can adapt our playstyle to focus in different strategies depending on the match. Be aware that we won’t have to focus in one style, we can adapt during the course of the match.
Cards that stops us for having ETB effects are really problematic for us
ETB Negators
When facing slows decks like dragons, Doran, combo or pillow fort we can hit hard before they end up their setup.
It is easy for us to go aggro,
This is not our best match but when we play against propaganda or pillow fort decks we can use these creatures to hit.
When playing against aggro decks your best choice to find some life gaining creatures, and then select how to surpass them with value cards. Go for card advantage if they tend to empty their hands or go for ramp if you can play more spells than them.
We are not a control deck but we have a lot of responsive spells. When dealing with combo or Voltron decks, the idea is to negate, their primal resources and protect us from them
This is a turn progresion example. It will never refelct the reality but may give you an idea of what to expect and play each turn.
Turn 1 & 2 (1-3 Mana)
The first 2 turns just play any card you can. It is a good idea to ramp with
Turn 3 (3-5 Mana)
The best idea is to play tribal cost reduction. Or fill the board with allies. The ramp cards here are to fixing more than ramping.
Turn 4 (5-7 Mana)
This turn depends of the boards state. If you have a lot of creatures, start saving a protection. If you dont have them, play some monument if a player will wipe the board, pr clean the board yourself amd start over.
Turn 5 (6-9 Mana)
With at least 3 or four allies, start keeping 1-3 mana open to protect allies from board wipes. Boros charm and Eerie Interlude are your best options.
Turn 6+ (7-10 Mamas)
You have plenty of mana to cast 2 allies per turn, at least 3-4 creatures and some buff and protections and you will manage to draw more than one card at a turn. Now you are ready you can finish the game one opponent at a time.
5 Colors lands
All this lands gives you the five colors you need to play. With just one of them in you can play more than the 80% of the deck without having mana issues. With two, you fixed all your mana.
Bond lands
The 10 of them are efficient and simple. I just play the ones that I have because them are not cheap and I like variety.
Basics
I play 2 basics of each type to ramp with Myriad Landscape and to prevent blood moon and magus of the moon effects.
Fetch
Utility
Shocks
The recommended hand to start playing is the one with at least 2 lands of different colors and a at least one ramp card we can play in before turn 3. You prefer green mana to play ramp spells early and you thrive for at least 1 white mana before turn 5. The other cards in the deck are not so important in the early game. If you can ramp and has white mana, you can play General Tazri as tutor what you need before anyone has the chance to respond.
My pick
Other solid options
This is a creatures-centered deck so our main strategy is to fill the board with creatures as fast as we can and protect them during the course of the match. In this section I divided the creatures by colors, in this deck each of them has a specific function.
Quantity
This is the most difficult to balance. I tend to run between 31 to 33 creatures, all of them tutoreable allies. This is a low value for a "Creature heavy deck" but since Tazri is always refilling our hands with creatures, I preferred to keep that numbers. Bellow 30 you won't have enough allies in the board in time.
A five colors army
I choose 3 principal colors for the deck and splash the others 2 of them.
A note for changeling
White, the color of Peace
Red, the color of blood
Green is the color of growth
Blue is the color of knowledge
Multicolored
All of our protection spells has more than one utility. The first one is obviously to protect or army. The other is the plus.
The removal is simple
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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» | Revision 102 | July 13, 2023 | Greyluck | |||
Revision 101 | May 23, 2023 | Greyluck | ||||
Revision 99 | May 3, 2023 | Greyluck | ||||
Revision 98 | February 7, 2023 | Greyluck | ||||
Revision 97 | November 10, 2022 | Greyluck | ||||
Revision 96 | November 10, 2022 | Greyluck | ||||
Revision 94 | December 8, 2021 | Greyluck | ||||
Revision 93 | September 22, 2021 | Greyluck | ||||
Revision 92 | September 17, 2021 | Greyluck | ||||
Revision 91 | September 13, 2021 | Greyluck | ||||
Revision 90 | June 25, 2021 | Greyluck | ||||
Revision 89 | June 22, 2021 | Greyluck | ||||
Revision 88 | June 18, 2021 | Greyluck | ||||
Revision 87 | June 17, 2021 | Greyluck | ||||
Revision 86 | June 15, 2021 | Greyluck | ||||
Revision 85 | June 15, 2021 | Greyluck | ||||
Revision 84 | June 15, 2021 | Greyluck | ||||
Revision 83 | May 30, 2021 | Greyluck | ||||
Revision 82 | April 2, 2021 | Greyluck | ||||
Changed to be faster
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Revision 81 | April 2, 2021 | Greyluck | ||||
Revision 80 | April 2, 2021 | Greyluck | ||||
Revision 79 | March 10, 2021 | Greyluck | ||||
Revision 77 | January 27, 2021 | Greyluck | ||||
Revision 76 | January 27, 2021 | Greyluck | ||||
Revision 75 | January 25, 2021 | Greyluck | ||||
Revision 74 | January 25, 2021 | Greyluck | ||||
Revision 73 | January 25, 2021 | Greyluck | ||||
Revision 72 | January 9, 2021 | Greyluck | ||||
Revision 71 | January 5, 2021 | Greyluck | ||||
Revision 70 | August 4, 2020 | Greyluck | ||||
Muscle in, protection and buff out
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Revision 69 | August 2, 2020 | Greyluck | ||||
Board wipes added
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Revision 68 | August 2, 2020 | Greyluck | ||||
Revision 67 | March 20, 2020 | Greyluck | ||||
Revision 66 | March 20, 2020 | Greyluck | ||||
Revision 65 | February 27, 2020 | Greyluck | ||||
Revision 64 | February 26, 2020 | Greyluck | ||||
Revision 63 | February 26, 2020 | Greyluck | ||||
Revision 62 | February 25, 2020 | Greyluck | ||||
Revision 61 | February 21, 2020 | Greyluck | ||||
Revision 60 | February 17, 2020 | Greyluck | ||||
Revision 59 | February 15, 2020 | Greyluck | ||||
Revision 58 | February 15, 2020 | Greyluck | ||||
Revision 57 | February 15, 2020 | Greyluck | ||||
Revision 56 | February 15, 2020 | Greyluck | ||||
Revision 55 | February 15, 2020 | Greyluck | ||||
Revision 54 | February 14, 2020 | Greyluck | ||||
Revision 53 | February 8, 2020 | Greyluck | ||||
Final version
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Revision 37 | January 24, 2020 | Greyluck | ||||
Revision 36 | January 8, 2020 | Greyluck | ||||
Revision 35 | January 8, 2020 | Greyluck | ||||
Revision 34 | January 7, 2020 | Greyluck | ||||
Revision 33 | January 7, 2020 | Greyluck | ||||
Revision 32 | January 7, 2020 | Greyluck | ||||
Revision 31 | June 13, 2018 | Greyluck | ||||
Revision 30 | April 25, 2018 | Greyluck | ||||
Revision 29 | April 25, 2018 | Greyluck | ||||
Revision 28 | April 19, 2018 | Greyluck | ||||
Revision 27 | April 19, 2018 | Greyluck | ||||
Revision 26 | April 19, 2018 | Greyluck | ||||
Revision 25 | April 19, 2018 | Greyluck | ||||
Revision 24 | April 18, 2018 | Greyluck | ||||
Revision 23 | April 18, 2018 | Greyluck | ||||
Revision 22 | April 18, 2018 | Greyluck | ||||
Revision 21 | April 18, 2018 | Greyluck | ||||
Revision 20 | April 18, 2018 | Greyluck | ||||
Revision 19 | September 28, 2016 | Greyluck | ||||
Revision 18 | August 12, 2016 | Greyluck | ||||
Revision 17 | June 26, 2016 | Greyluck | ||||
Revision 16 | June 3, 2016 | Greyluck | ||||
Revision 15 | June 3, 2016 | Greyluck | ||||
Revision 14 | June 3, 2016 | Greyluck | ||||
Revision 13 | June 3, 2016 | Greyluck | ||||
Revision 12 | June 3, 2016 | Greyluck | ||||
Revision 11 | June 2, 2016 | Greyluck | ||||
Revision 2 | June 2, 2016 | Greyluck |