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--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
--
Ally Encampment
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.

{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
--
Ancient Ziggurat
Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{3}{B}
Bala Ged Thief
Creature - Human Rogue Ally
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
2 / 2
{1}{G}
Beastcaller Savant
Creature - Elf Shaman Ally
Haste

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
1 / 1
{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
--
Bountiful Promenade
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {W}.
{3}{G}{U}
Bring to Light
Sorcery
Converge -- Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
{3}{R}
Chasm Guide
Creature - Goblin Scout Ally
Rally -- Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
3 / 2
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{1}{W}{W}
Citywide Bust
Sorcery
Destroy all creatures with toughness 4 or greater.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{W}
Crib Swap
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{R}{G}
Decimate
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{4}
Door of Destinies
Artifact
As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
{1}{B}{B}
Drana, Liberator of Malakir
Legendary Creature - Vampire Ally
Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
2 / 3
{2}{W}{W}
Dusk // Dawn
Sorcery // Sorcery
Destroy all creatures with power 3 or greater.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{W}
Ephemerate
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}{R}
Firemantle Mage
Creature - Human Shaman Ally
Rally -- Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
2 / 2
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}{W}
General Tazri
Legendary Creature - Human Ally
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.

{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
3 / 4
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}{G}
Golgari Charm
Instant
Choose one --

• All creatures get -1/-1 until end of turn.

• Destroy target enchantment.

• Regenerate each creature you control.
{2}{G}
Growing Rites of Itlimoc
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
--
Itlimoc, Cradle of the Sun
Legendary Land

(Transforms from Growing Rites of Itlimoc.)

{T}: Add {G}.

{T}: Add {G} for each creature you control.
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{4}{B}
Hagra Diabolist
Creature - Ogre Shaman Ally
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
3 / 2
{3}{W}{W}
Hallowed Burial
Sorcery
Put all creatures on the bottom of their owners' libraries.
{1}{G}
Harabaz Druid
Creature - Human Druid Ally
{T}: Add X mana of any one color, where X is the number of Allies you control.
0 / 1
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{4}{W}
Hero of Goma Fada
Creature - Human Knight Ally
Rally -- Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
4 / 3
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{1}{R}
Highland Berserker
Creature - Human Berserker Ally
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
2 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Isolated Watchtower
Land
{T}: Add {C}.

{2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
{1}{U}
Jwari Shapeshifter
Creature - Shapeshifter Ally
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
0 / 0
{W}{W}
Kazandu Blademaster
Creature - Human Soldier Ally
First strike, vigilance

Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
1 / 1
{4}{R}
Kazuul Warlord
Creature - Minotaur Warrior Ally
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
3 / 3
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{W}
Kor Bladewhirl
Creature - Kor Soldier Ally
Rally -- Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
2 / 2
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{2}{W}
Lantern Scout
Creature - Human Scout Ally
Rally -- Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
3 / 2
--
Luxury Suite
Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {R}.
{2}{W}
Makindi Patrol
Creature - Human Knight Ally
Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
2 / 3
{3}{W}{B}
March from the Tomb
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
{1}{G}
Masked Vandal
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1 / 3
{2}{R}{R}
Molten Echoes
Enchantment
As Molten Echoes enters the battlefield, choose a creature type.

Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
{2}{G}{U}{U}
Moritte of the Frost
Legendary Snow Creature - Shapeshifter
Changeling (This card is every creature type.)

You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
0 / 0
--
Morphic Pool
Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {B}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{R}{W}
Munda, Ambush Leader
Legendary Creature - Kor Ally
Haste

Rally -- Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
3 / 4
{4}{R}{R}
Murasa Pyromancer
Creature - Human Shaman Ally
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
3 / 2
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{2}{R}{R}
Ondu Champion
Creature - Minotaur Warrior Ally
Rally -- Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
4 / 3
{1}{W}
Ondu Cleric
Creature - Kor Cleric Ally
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
1 / 1
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
{1}{W}{B}{G}
Ready // Willing
Instant // Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)



Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.
2 / 3
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{3}{R}{W}
Resolute Blademaster
Creature - Human Soldier Ally
Rally -- Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.
2 / 2
--
Rishadan Port
Land
{T}: Add {C}.

{1}, {T}: Tap target land.
{4}{U}
Sea Gate Loremaster
Creature - Merfolk Wizard Ally
{T}: Draw a card for each Ally you control.
1 / 3
--
Sea of Clouds
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {U}.
{4}{U}
Seascape Aerialist
Creature - Merfolk Wizard Ally
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
2 / 3
{2}{R}
Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {G}.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{G}
Tajuru Archer
Creature - Elf Archer Ally
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
1 / 2
{3}{W}
Talus Paladin
Creature - Human Knight Ally
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
2 / 3
{2}{R}
Taurean Mauler
Creature - Shapeshifter
Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
2 / 2
{3}{R}
Tuktuk Scrapper
Creature - Goblin Artificer Ally
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
2 / 2
{3}{G}{G}
Turntimber Ranger
Creature - Elf Scout Ranger Ally
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
2 / 2
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{3}{W}
Unified Front
Sorcery
Converge -- Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
{3}
Urza's Incubator
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost {2} less to cast.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

--
Kor Ally
Token Creature - Kor Ally
White
1 / 1
--
Shapeshifter
Token Creature - Shapeshifter
Colorless

Changeling
1 / 1
--
Spirit
Token Creature - Spirit
Colorless
1 / 1
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Wolf
Token Creature - Wolf
Green
2 / 2