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[Primer] - ֍General Tazri - Allies in wonderland֍ (EDH / Commander) [Révision 81]

Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

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Révision affichée: 81. There is a more recent version of this deck.

> Why to play "5 color Ally Tribal"?

The tribe

Allies are a ver synergic, well-rounded and versatile tribe.
They can work together and benefit for the tribal cards.
Most of them has enter the battlefield triggers that can work well with blink effects.

The budget

You can build a 5 color ally deck in a very small budget, and then upgrade it with little effort.

The colors

Having access to a 5 colors tribal deck, allows you use any staple in the format

> Building on a budget.

> The basics of my build

I recommend to follow this guide to have and idea of the basic building of the deck. The card listed here are just examples, and can be changed to the ones you prefer to play.

  • Recommended starting point
    37 lands, 33 creatures, 30 spells

  • Colors
    I recommend to choose 3 principal colors for the deck, and 2 to splash on it.

    • White: The vast mayority of the allies is white. This should be your first or second choice
    • Green: The allies in green tend to focus on getting bigger when another enters the battefield, and the best ramp spells are in green. This may be your second options.
    • Red: The more aggresive ones are here. You will choose this if you plan to go agrro.
    • Blue: You have some "must have here" for draw, fly and clone effects but there a overal weak compared to other colors.
      -Black: A lackluster choice to go
  • Lands
    Start the deck with 36 to 40 lands. I recommend start with 37 at first. At least 10 of them should be basics, and never less than 2 plains, swamps, forrest and islands. This is a good way to evade blood moon or similar effects

  • Ramp
    Add 8 to 10 mana accelerators (ramp), green is always better in this section.
    Farseek, Cultivate, Kodama's reach are excellent options.

  • Target removal
    Add some target removal, 5-7 should be ok. This cards are needed to deal with problematic creatures, enchantments, artifacts, and planeswalkers.
    Anguished unmaking is a great example of a versatile removal.
    Decimate can deal with a lot of problems in one turn if the setting is done.

  • Board wipes
    Add some board wipes, 3-5 should be ok. This will help you to reset the table when other players are dominating the field.. Try to focus in the board wipes that breaks the parity, In general, allies has less than 4 toughness, so Citywide Bust is our better call here.

  • Card advantage and turoring
    Add cards that give you "card advantage". 3-5 should be ok.
    General Tazri is our reliable creature tutor. It can be use to find the ally we need in the moment we need it.
    Bring to light is a flexible tutoring tool that lets us find creatures, sorceries and instants if we can pay the colors.
    March from the Tomb is a huge recovery spell that let us return our death creatures for less than their actual cost.

  • Creatures
    Add 30 to 38 of allies. I recommend to start with 33 or 34 and lower this number is you have enough card draw. The allies that you will put here should be trying to help the other sections.
    Bestcaller savant and harabaz druid can be count as ramp
    seagate loremaster can help with the card draw
    Use this spaces to full fill and reinforce the weaker part of the deck.

  • Protections
    Add 3-7 protective spells. This is heavily dependent of the amount of creatures and play style you want. More creature orientated decks, requiere to have a better set of protection.
    Rootborn Defenses is a great example of a good protection spell.

  • Shenanigans
    "Survive, adapt, overcome". Try to use cards that give you versatility.
    Golgari charm is a good example. It lets you deal with enchantments, or clean the board if there are a lot o small creatures, or even protect your creatures when the board wipe arrives.
    Eerie Interlude can be used to protect your legions, but in addition can be used to trigger all the ETB effects of your deck, including tutoring with Tazri.

Cheap and easy (The best one to start)

  • Lands:
    The cheapest way is to play just basics. Distribute as you see it fits you. If you focus on naya (Green,
    You can add the trilands of tarkir and alara set (crumbling necropolis for example)

  • Ramp: The best and cheapest way to do it, is focus on green. Farseek, Cultivate, Kodama's reach are excellent options.

> Turn progression

Turn progression is
Turn 1 (0-1 Mana)
Hada freeblade | Sol ring | hardened scales

Turn 2 (2-3 Mana)
Arcane Signet or Dowsing Dagger // Lost Vale | Ally (CMC 2-3)

Turn 3 (3-4 Mana)
Chromatic Lantern | Herald's Horn | Urza's Incubator | Kodama's Reach | Ally (CMC 2-4)

Turn 4 (5-6 Mana)
Smothering Tithe | Gilded Lotus | Ally (CMC 2-5)

  • Note 1: If you already have Dowsing Dagger // Lost Vale and at least one Ally, attach, attack and transform it. You should have at least one free-to-hit opponent at this point.
  • Note 2: It is better to play all the ally cards in your hand, but If you dont have good creatures to play, just cast General Tazri and tutor harabaz druid for exta mana. or Sea Gate Loremaster for card draw

Turn 5 (6-8 Mana)
With at least 3 or four allys, start keeping 1-3 mana open to protect allys from board wipes. Boros charm and Eerie Interlude are your best options.

  • This is a good time to use a Decimate to get rid of some nasty permanents
  • Golgari charm is better to keep in hand to protect allys, but destroy enchantments or clean some tokens if needed
  • Do not be affraid of block with General Tazri just for the pleasure of killin her. Recasting it you will be able to search for the answer you need in the moment you need it.
  • If your mana is fixed, you probably had tutored Sea Gate Loremaster for card draw, play to draw a lot of cards.

Turn 6+ (7-10 Manas)
You have plenty of mana to cast 2 allys per turn, at least 3-4 creatures and some buff and proteccions and you will manage to draw more than one card at a turn, or at leas summon tazri.
Now you are ready you cand finish the game one oponent at a time.

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Voici toutes les révisions de ce deck. Cliquez sur une révision afin d'afficher à quoi ce deck ressemblait précédemment.
  Comparer Révision Créé Par
Révision 102 Juillet 13, 2023 Greyluck
Révision 101 Mai 23, 2023 Greyluck
Révision 99 Mai 3, 2023 Greyluck
Révision 98 Février 7, 2023 Greyluck
Révision 97 Novembre 10, 2022 Greyluck
Révision 96 Novembre 10, 2022 Greyluck
Révision 94 Décembre 8, 2021 Greyluck
Révision 93 Septembre 22, 2021 Greyluck
Révision 92 Septembre 17, 2021 Greyluck
Révision 91 Septembre 13, 2021 Greyluck
Révision 90 Juin 25, 2021 Greyluck
Révision 89 Juin 22, 2021 Greyluck
Révision 88 Juin 18, 2021 Greyluck
Révision 87 Juin 17, 2021 Greyluck
Révision 86 Juin 15, 2021 Greyluck
Révision 85 Juin 15, 2021 Greyluck
Révision 84 Juin 15, 2021 Greyluck
Révision 83 Mai 30, 2021 Greyluck
Révision 82 Avril 2, 2021 Greyluck
Changed to be faster
» Révision 81 Avril 2, 2021 Greyluck
Révision 80 Avril 2, 2021 Greyluck
Révision 79 Mars 10, 2021 Greyluck
Révision 77 Janvier 27, 2021 Greyluck
Révision 76 Janvier 27, 2021 Greyluck
Révision 75 Janvier 25, 2021 Greyluck
Révision 74 Janvier 25, 2021 Greyluck
Révision 73 Janvier 25, 2021 Greyluck
Révision 72 Janvier 9, 2021 Greyluck
Révision 71 Janvier 5, 2021 Greyluck
Révision 70 Août 4, 2020 Greyluck
Muscle in, protection and buff out
Révision 69 Août 2, 2020 Greyluck
Board wipes added
Révision 68 Août 2, 2020 Greyluck
Révision 67 Mars 20, 2020 Greyluck
Révision 66 Mars 20, 2020 Greyluck
Révision 65 Février 27, 2020 Greyluck
Révision 64 Février 26, 2020 Greyluck
Révision 63 Février 26, 2020 Greyluck
Révision 62 Février 25, 2020 Greyluck
Révision 61 Février 21, 2020 Greyluck
Révision 60 Février 17, 2020 Greyluck
Révision 59 Février 15, 2020 Greyluck
Révision 58 Février 15, 2020 Greyluck
Révision 57 Février 15, 2020 Greyluck
Révision 56 Février 15, 2020 Greyluck
Révision 55 Février 15, 2020 Greyluck
Révision 54 Février 14, 2020 Greyluck
Révision 53 Février 8, 2020 Greyluck
Final version
Révision 37 Janvier 24, 2020 Greyluck
Révision 36 Janvier 8, 2020 Greyluck
Révision 35 Janvier 8, 2020 Greyluck
Révision 34 Janvier 7, 2020 Greyluck
Révision 33 Janvier 7, 2020 Greyluck
Révision 32 Janvier 7, 2020 Greyluck
Révision 31 Juin 13, 2018 Greyluck
Révision 30 Avril 25, 2018 Greyluck
Révision 29 Avril 25, 2018 Greyluck
Révision 28 Avril 19, 2018 Greyluck
Révision 27 Avril 19, 2018 Greyluck
Révision 26 Avril 19, 2018 Greyluck
Révision 25 Avril 19, 2018 Greyluck
Révision 24 Avril 18, 2018 Greyluck
Révision 23 Avril 18, 2018 Greyluck
Révision 22 Avril 18, 2018 Greyluck
Révision 21 Avril 18, 2018 Greyluck
Révision 20 Avril 18, 2018 Greyluck
Révision 19 Septembre 28, 2016 Greyluck
Révision 18 Août 12, 2016 Greyluck
Révision 17 Juin 26, 2016 Greyluck
Révision 16 Juin 3, 2016 Greyluck
Révision 15 Juin 3, 2016 Greyluck
Révision 14 Juin 3, 2016 Greyluck
Révision 13 Juin 3, 2016 Greyluck
Révision 12 Juin 3, 2016 Greyluck
Révision 11 Juin 2, 2016 Greyluck
Révision 2 Juin 2, 2016 Greyluck
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