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Abzan Morph Resurgence (Standard)

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I love morphs. My main deck in actuality is a largely morph-based Abzan deck. Even in new Standard I can't drop my beloved Acid-Spewers, until forced by rotation. Regardless, I wanted to build a couple of Standard decks that could still function and even potentially dominate in the current place of things.

This is the aggro deck. Obscuring Aether makes morphs cheap and itself can become a morph-creature when no longer needed. Plus I threw Traverse in here for tutor. Swarm Surge gives early game advantage as morphs are technically colorless creatures. One of the great benefits to many morphs is that they effect the battlefield by simply flipping. Each of these chosen do just that in the form of either removal or placing +1/+1 counters. The Salt Road Ambusher dramatically increases the latter effect while the Scalelord becomes utterly monsterous off of it. Dromoka is in there to ensure that your attacks will see little jenkiness from your opponent. She also completely shuts down a lot of control and tempo decks. Plus her Lifelink can help mitigate the damage done by using Anguished Unmaking. Eerie Interlude adds an ability to flip those morph dragons without paying their mana costs. Granted you will lose the ability triggers as it exiles them and returns them to the field face up, but you will now have particularly dangerous early game fliers. Counters can added by other means anyways. The rest should be pretty self-explanatory upon reading what the cards do.

The sideboard is mainly added removal and life gain. Nissa is in there because, although her -2 works well with this deck, her mana cost demands two green and this can create issues in a tri-colored deck. It can be the same with the morph dragons, but they typically get around it by being late game plays. The Giant Mantis may seem an anomaly as well, but it can replace the Cobra as a blocker should you run into one of those more Spirit heavy decks out there now.

All in all the strategy is an aggressive one. You don't need to wait for the morphs to flip to be useful, especially if one of those Cobras is hanging back to play defense. And don't worry too much about putting an Acid-Spewer or the Shieldhide in your graveyard early, as pulling one out with Necromantic Summons can bring them out bigger and more cheaply than casting or morphing. As 5/5's either of these dragons can be utterly devastating to an opponent. I say this from experience. More devastating than these is a pair of Scalelords triggering each other and creating an infinite counter loop. Things can get drastically out of hand for your opponent with that. And all it takes is the flip of a card...

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This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Acid-Spewer Dragon, Necromantic Summons, Shieldhide Dragon, Herdchaser Dragon, Enduring Scalelord, Obscuring Aether, Swarm Surge, Ainok Survivalist, Hidden Dragonslayer, Silumgar Assassin, Traverse the Ulvenwald, Hedron Archive, Gleam of Authority, Lead by Example, Salt Road Ambushers, Dragonlord Dromoka, Ukud Cobra, Anguished Unmaking, Fortified Village, Foul Orchard, Forsaken Sanctuary, Ruins of Oran-Rief, Eerie Interlude, Giant Mantis, Enduring Scalelord, Ondu Rising, Ultimate Price, Explosive Vegetation, Tenacity, Nissa, Voice of Zendikar, Earthen Arms.

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» Revision 3 May 27, 2016 NathanJ
Revision 2 May 11, 2016 NathanJ
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