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By Spirits Driven (Standard)

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There isn't a ton to say about the strategy of this deck. It's basically a concept for an Azorius Spirit tribal that heavily utilizes Essense Flux and the inbuilt synergy of SOI's spirit creatures. I added the Scions of Ugin because I'm a dragon-whore and they help you keep the air under your control in the late game. And Anafenza because her ability makes tiny spirit-creatures more dangerous while synergizing well with Essence. You can flicker her a couple of times and bolster those tiny fliers. Beyond that it's fairly familiar in using Rattlechains to give everyone flash and Bishop to investigate. The Uninvited Geist, once transformed, can be an absolute monster to deal with. Especially with that Stoneforge Masterwork on it...Then there's the sideboard which is a collection of tricks to add as seen fit.

No matter what, this is a deck-build I just threw together on a whim. I wanted to try my hand at a spirit tribal and was surprised at the synergy of it. Anyways, let me know what you think. What changes you'd make. Like I said, it was sort of a whim.

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This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Uninvited Geist // Unimpeded Trespasser, Topplegeist, Anafenza, Kin-Tree Spirit, Scion of Ugin, Stoneforge Masterwork, Not Forgotten, Vessel of Ephemera, Bygone Bishop, Spectral Shepherd, Rattlechains, Erdwal Illuminator, Essence Flux, Alhammarret's Archive, Meandering River, Ojutai's Command, Blighted Steppe, Disperse, Tandem Tactics, Dazzling Reflection, Celestial Flare, Scatter to the Winds.

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