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Deck I've been brewing since pre-release more or less. I was a big fan of G/B Seasons Control when it top eighted a while back at one of the pro tours before Origins rotated. Anyways, it's built loosely on that model. Albeit there is a more significant aggro element provided by the Crocodiles. In all truth while the control elements of the deck are pretty good, the most significant win condition in playtesting did end up being the crocs.. Even when they were killed, Ever After just brought them back onto the field to continue assaulting the opponent. One thing to bear in mind though is to ere on the side of caution with The Gitrog Monster.. The creature is land hungry and while the card draw can be a life saver, it can also neuter you. So, remember that this is a recursion heavy control deck and don't get too caught up in trying to be aggressive. Though that 6/6 Deathtouch is undeniably good at joining the crocs to beat face...
As for the sideboard it's not oriented towards and specific strategy so there is plenty of room for variation in response to the local meta. The curses are in there as added win conditions and control and the rest is added removal. Not Forgotten serves as added recursion in case an opposing deck forces you to discard or mill important things like Seasons or Ever After. Plus it leaves behind a flying chump blocker. It was considered for the mainboard but it wasn't overly necessary. Still though, it could be game saver in a particularly grindy game.
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