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"Scholars still debate whether the Thallids were truly sentient."
—Sarpadian Empires, vol. III
=== I N T R O D U C T I O N ===
With the release of Dominaria, Commander deck brewing enthusiasts like me got a bunch of new legendary creatures to play with. Among them is a complete cycle of dual color uncommons, which tempted me to brew Pauper EDH decks for some (if not most) of the uncommon legendary creatures from Dominaria over the course of the weeks and months to follow.
What's neat about uncommon legendaries is that they're legal commanders in both Pauper EDH and Commander, so each of my brews will come with a 10 card maybeboard, consisting of uncommons, rares and mythics. The cards suggested there will increase the deck's power to a great degree if swapped with the commons listed beside them, and may be used as a sideboard for "regular" Commander games. As a self-imposed budget limit, the maybeboard won't cost more than the actual deck.
The first Dominarian legend on my to-do list was Slimefoot, the Stowaway.
Be sure to check out my other Budget/Pauper EDH decks:
=== S T R A T E G Y ===
Game plan:
a) Fix and accelerate mana in the early game. Slimefoot has to enter the battlefield turn 3 no matter what, hence Rampant Growth and Sakura-Tribe Elder instead of Cultivate and Kodama's Reach.
b) Establish a strong board presence. Generate saprolings with Slimefoot's ability as often as feasible.
c) Use the saprolings and graveyard recursion effects in conjunction with sacrifice outlets to generate value over time, grinding out a victory.
Win conditions:
Mentionable synergies:
Tips & tactics:
This deck wants to run a marathon, not a sprint. Fly under the radar. Play defensively. Don't create saprolings with Slimefoot or sacrifice them in your main phase just because you can. It is far more beneficial to sac creatures "in response" to detrimental blocks or enemy removal spells. Have some mana ready for answers during your opponents' turns. You can sink it into Slimefoot (or Sprout Swarm, or Unmake the Graves, or Nessian Asp...) at any time before your next untap phase.
=== C O N C L U S I O N ===
I can't wait to assemble this deck for real and playtest it. Heck, I would even run it against regular Commander decks, just to see how it performs. I would love to hear about your impression of my design, so please leave a comment. Thanks!
=== O N P A U P E R E D H ===
What distinguishes Pauper EDH from "regular" Commander? The rules are mostly the same, with three exceptions:
What's great about Pauper EDH is that the decks are really cheap to come by. An average Pauper EDH deck is worth something between 20 and 30 €. Some may be a bit more expensive, but most of them can be assembled for FAR less money, because many players already own most of the cards they'll need - draft chaff lying around in some box on a shelf, collecting dust.
Another advantage of Pauper EDH is its diversity. Due to the sheer amount of uncommon creatures (3,135 at the time according to Gatherer) there are far more possible deck strategies compared to Commander.
And last but not least: While the players who spend more money on cards than the rest of their playgroup also tend to win more Commander games, the odds of winning a Pauper EDH game are more even. Here, the power of an individual card (which, in most cases, is proportional to its price) counts to a lesser extend than your overall deck brewing prowess and your playing skills.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Vergleichen | Revision | Erstellt | Von | |||
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» | Revision 2 | Oktober 14, 2018 | Coleosis | |||
Revision 1 | Oktober 14, 2018 | Coleosis |