As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2 /
2
{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2 /
2
--
Ancient Den
Artifact Land
{T}: Add {W}.
--
Ancient Den
Artifact Land
{T}: Add {W}.
--
Ancient Den
Artifact Land
{T}: Add {W}.
--
Ancient Den
Artifact Land
{T}: Add {W}.
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
--
Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible
{T}: Add {C}.
{3}
Darksteel Myr
Artifact Creature - Myr
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
0 /
1
{3}
Darksteel Myr
Artifact Creature - Myr
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
0 /
1
{3}
Darksteel Myr
Artifact Creature - Myr
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
0 /
1
{3}
Darksteel Myr
Artifact Creature - Myr
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
0 /
1
{2}
Genesis Chamber
Artifact
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
{2}
Genesis Chamber
Artifact
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
{2}
Genesis Chamber
Artifact
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
{2}
Genesis Chamber
Artifact
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
{W}
Glint Hawk
Creature - Bird
Flying
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
2 /
2
{W}
Glint Hawk
Creature - Bird
Flying
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
2 /
2
{W}
Glint Hawk
Creature - Bird
Flying
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
2 /
2
{W}
Glint Hawk
Creature - Bird
Flying
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
2 /
2
{X}{X}
Hangarback Walker
Artifact Creature - Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
0 /
0
{X}{X}
Hangarback Walker
Artifact Creature - Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
0 /
0
{0}
Memnite
Artifact Creature - Construct
1 /
1
{0}
Memnite
Artifact Creature - Construct
1 /
1
{0}
Memnite
Artifact Creature - Construct
1 /
1
{0}
Memnite
Artifact Creature - Construct
1 /
1
{1}{W}
Myrsmith
Creature - Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
2 /
1
{1}{W}
Myrsmith
Creature - Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
2 /
1
{1}{W}
Myrsmith
Creature - Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
2 /
1
{1}{W}
Myrsmith
Creature - Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
2 /
1
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."
Equip {1}
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."
Equip {1}
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{0}
Spellbook
Artifact
You have no maximum hand size.
{0}
Spellbook
Artifact
You have no maximum hand size.
{1}{W}{W}
Tempered Steel
Enchantment
Artifact creatures you control get +2/+2.
{1}{W}{W}
Tempered Steel
Enchantment
Artifact creatures you control get +2/+2.
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{5}{U}{U}{U}
Tidespout Tyrant
Creature - Djinn
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
5 /
5
{5}{U}{U}{U}
Tidespout Tyrant
Creature - Djinn
Flying
Whenever you cast a spell, return target permanent to its owner's hand.