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Select Main Deck Cards

Select Sideboard Cards

{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying

Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 / 1
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying

Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 / 1
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying

Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 / 1
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying

Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 / 1
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{W}
Bandage
Instant
Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card.
{W}
Bandage
Instant
Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card.
{W}
Bandage
Instant
Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card.
{W}
Bandage
Instant
Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{2}{W}
Heliod's Pilgrim
Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 / 2
{W}
Lagonna-Band Trailblazer
Creature - Centaur Scout
Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
0 / 4
{W}
Lagonna-Band Trailblazer
Creature - Centaur Scout
Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
0 / 4
{W}
Lagonna-Band Trailblazer
Creature - Centaur Scout
Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
0 / 4
{W}
Lagonna-Band Trailblazer
Creature - Centaur Scout
Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
0 / 4
{W}
Lifelink
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Niveous Wisps
Instant
Target creature becomes white until end of turn. Tap that creature.

Draw a card.
{W}
Niveous Wisps
Instant
Target creature becomes white until end of turn. Tap that creature.

Draw a card.
{W}
Niveous Wisps
Instant
Target creature becomes white until end of turn. Tap that creature.

Draw a card.
{W}
Niveous Wisps
Instant
Target creature becomes white until end of turn. Tap that creature.

Draw a card.
{2}{W}
Pentarch Ward
Enchantment - Aura
Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Sejiri Steppe
Land
Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

{T}: Add {W}.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
{1}{W}
Temporal Isolation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.
{1}{W}
Test of Faith
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
{1}{W}
Test of Faith
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2

{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{2}{W}
Floating Shield
Enchantment - Aura
Enchant creature

As Floating Shield enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
{2}{W}
Heliod's Pilgrim
Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 / 2
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{W}
Lifelink
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Lifelink
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 / 1
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 / 1
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 / 1
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Pentarch Ward
Enchantment - Aura
Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.