[WIP] Jund Counters (Standard)

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    Looking to maximize -1/-1 counters to control the battlefield and create endless snakes and insects to use as fodder. Here are my thoughts on some of the card selection:

    Soul-Scar Mage: More placement of -1/-1 counters.
    Hapatra & Nest of Scarabs: Endless tokens for days.
    Channeler Initiate: Obvious choice to help ramp.
    Zulaport Cutthroat: Bleed the opponent with token deaths.
    The Scorpion God: Late game shenanigans and card draw off token deaths.

    Sideboard options:
    Exemplar of Strength: Gives a target for -1/-1 counters in a Control matchup with not many opposing creatures to target.
    Prowling Serpopard: Battle Control matchups
    Manglehorn: Vehicles and other artifact based decks.

    Cryptolith Rites was tempting to add as the token generation could help in ramp faster. Still mulling over adding a few copies.

    Still new to deck building, but would like any input on how to flesh this out more.





    Sideboard price: 14.70 € | $ 18.20


    This deck does not appear to be legal in Standard (Season from Sep 2020).

    Problems: Not legal in this format: Aether Hub, Blooming Marsh, Cinder Glade, Attune with Aether, Dissenter's Deliverance, Fatal Push, Magma Spray, Nest of Scarabs, Sweltering Suns, Ammit Eternal, Channeler Initiate, Hapatra, Vizier of Poisons, Obelisk Spider, Soul-Scar Mage, The Scorpion God, Exemplar of Strength, Fatal Push, Magma Spray, Manglehorn, Never // Return, Prowling Serpopard.

    Turn: Your life: Opponent's life: Poison counters:
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    » Revision 4 (latest) July 1, 2017 darthelder
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