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Triumph of the Weenies is designed to build a board of 1CMC 1/1 evasive creatures and a large hand, while keeping up mana on T4 and later for counterspells. Mid-game, the win conditions or 1 player kill draws are psychosis crawler, triumph of the hordes, overrun, overwhelming stampede, or best yet, an extra turn card such as time warp or walk the aeons. Once you are able to play an extra turn card with at least 4-5 creatures, you will often draw another one of the above cards and can either win or kill a player. With 5 extra turn cards (plus a mystical tutor), often you can chain together extra turns to win the game.
It has 2 Edric-draw effects in case Edric is repeatedly removed: coastal piracy and bident of thassa.
It also has quite a few double your mana ramp spells in the forum of bear umbra, nature's will, druids' repository, and prophet of kruphix.
Other comments and future card additions: In it's current incarnation, the deck has to mulligan a few times to get a 3 land hand, but with edric's amazing card it can easily overcome this card disadvantage. Waiting on a teferi's veil to replace a counterspell as it effectively makes your creatures immune to sorcery speed board wipes. Also looking to expand the set of boardwipes I have - currently only curse of the swine and overloaded cyclonic rift - ideally with a one-sized board wipe to protect my own creatures.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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» | Revision 3 | November 21, 2015 | elitesix | |||
Revision 2 | November 20, 2015 | elitesix | ||||
Revision 1 | November 20, 2015 | elitesix |