Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
{3}{G}
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
{3}{G}
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
{3}{G}
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
{8}
Gate Colossus
Artifact Creature - Construct
This spell costs {1} less to cast for each Gate you control.
Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
8 /
8
{8}
Gate Colossus
Artifact Creature - Construct
This spell costs {1} less to cast for each Gate you control.
Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
8 /
8
{8}
Gate Colossus
Artifact Creature - Construct
This spell costs {1} less to cast for each Gate you control.
Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
8 /
8
{8}
Gate Colossus
Artifact Creature - Construct
This spell costs {1} less to cast for each Gate you control.
Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
8 /
8
{2}{G}
Gatebreaker Ram
Creature - Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
2 /
2
{2}{G}
Gatebreaker Ram
Creature - Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
2 /
2
{2}{G}
Gatebreaker Ram
Creature - Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
2 /
2
{2}{G}
Gatebreaker Ram
Creature - Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
2 /
2
{2}{R}
Gates Ablaze
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
{2}{R}
Gates Ablaze
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
{2}{R}
Gates Ablaze
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
{2}{R}
Gates Ablaze
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
{2}
Glaive of the Guildpact
Artifact - Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Glaive of the Guildpact
Artifact - Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{U}
Guild Summit
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate enters the battlefield under your control, draw a card.
{2}{U}
Guild Summit
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate enters the battlefield under your control, draw a card.
{2}{U}
Guild Summit
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate enters the battlefield under your control, draw a card.
{2}{U}
Guild Summit
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate enters the battlefield under your control, draw a card.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{G}
Open the Gates
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
{G}
Open the Gates
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
{G}
Open the Gates
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
{G}
Open the Gates
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
{W/U}{W/U}{ // }{3}{W}{U}
Warrant // Warden
Instant // Sorcery
Put target attacking or blocking creature on top of its owner's library.
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
{W/U}{W/U}{ // }{3}{W}{U}
Warrant // Warden
Instant // Sorcery
Put target attacking or blocking creature on top of its owner's library.
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
{W/U}{W/U}{ // }{3}{W}{U}
Warrant // Warden
Instant // Sorcery
Put target attacking or blocking creature on top of its owner's library.
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.