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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
A bant combo deck that can gain value advantage by being able to use tappers multiple times a turn, or across opponents turns by having Seedborn Muse in play.
The main game plan of the deck is to find combo pieces and then setup protection for a combo turn (using e.g. ranger-captain of eos or grand abolisher).
Win cons are:
Bloom Tender / Faeburrow Elder + Freed from the Real / Pemmin's Aura = infinitely large Walking Ballista or infinite pumps off Nylea for attacking creatures
Creature based tutors (Vannifar, Yisan, Ranger-captain, Heliod's Pilgrim) can be used to find creature combo pieces - potentially multiple times a turn with Intruder alarm - and auras.
The opening hand is looking for a mix of ramp and card draw to help the deck find and play the combo as quickly as possible.
Power level 8: Tuned deck capable of explosive wins
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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