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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This is a disruptive deck with a storm finish.
The deck uses interaction to disrupt opponents' game plans until the pieces are assembled for a large storm turn.
The combo lines are:
underworld breach + brain freeze + lotus petal (and using Kykar to generate the second mana needed for brain freeze). Use this setup to repeatedly self-mill, generating the cards to pay the escape costs.
Once you have a storm count then two ways to win:
1. Target each opponent with enough brain freeze copies to mill them out. Use windfall to force draw if you have enough cards left in your library.
2. Use Kykar + Lorehold Command to make a large hasty 2/1 army
or
Reckless Fireweaver + Hullbreaker Horror - bounce and recast mana rocks for infinite mana and infinite damage. "Polymorph" style effects such as Reality Scramble are used to tutor out this combination.
Ramp in the command zones means card draw is more important in the opening hand, but ideally you want one piece of ramp to get Kykar online for turn 3 rather than turn 4.
Power 7: Relatively tuned, potential to explosively win in a single turn, and high amount of interaction.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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