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Viewing revision 135. There is a more recent version of this deck.
Graveyard-centric deck that uses Muldrotha and other reanimation to bring back combo pieces and tool box answers.
This is primarily a combo deck with some reactive permanents which can be repeatedly played from the graveyard to disrupt opponents and protect the combo.
The deck is looking to put its graveyard into its library. This can be done by either:
Win cons:
The ideal opening hand has ramp and the ability to tutor a key piece to the graveyard + reanimation to get it out early (e.g. entomb for consecrated sphinx then reanimate).
Power level 8 due to consistency of deck, potential speed of combo, and ability to win in one turn. Vulnerable to graveyard hate.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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